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Nintendo Representative Jobs in Texas (NOW HIRING)

Producer - Background Art (Retro Studios)

Austin, TX · On-site

$122K - $124K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... we represent, and the communities we call home. We do all of this with kindness, empathy and ...

Producer - Background Art (Retro Studios)

Austin, TX · On-site

$122K - $124K/yr

Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge ... we represent, and the communities we call home. We do all of this with kindness, empathy and ...

Nintendo Representative information

See Texas salary details

$22.8K

$41.2K

$71.7K

How much do nintendo representative jobs pay per year?

As of Sep 5, 2026, the average yearly pay for nintendo representative in Texas is $41,197.00, according to ZipRecruiter salary data. Most workers in this role earn between $34,900.00 and $40,100.00 per year, depending on experience, location, and employer.

What is a Nintendo Representative?

A Nintendo Representative is responsible for promoting Nintendo products, providing customer support, and ensuring a positive brand experience. They may work in retail environments, assist with product demonstrations, and build relationships with store staff. This role often requires excellent communication skills and a passion for gaming. Representatives may also provide feedback to Nintendo on market trends and customer preferences.

What does a Nintendo Representative do?

A typical day as a Nintendo Representative involves visiting multiple retail locations, setting up product displays, conducting in-store demonstrations, and providing product training to retail staff. You’ll spend much of your time interacting with customers, answering questions, and promoting new releases to increase product visibility and sales. Collaboration with store management and corporate partners is common to ensure marketing campaigns and promotions are executed properly. The role is dynamic, requiring regular travel between locations and adaptability to varying store environments, making each day both engaging and rewarding.

What skills and qualifications are needed to be a Nintendo Representative?

To thrive as a Nintendo Representative, you need strong product knowledge of Nintendo games and systems, experience in retail or sales environments, and excellent customer service skills. Familiarity with point-of-sale (POS) systems, product demonstration tools, and inventory management software is often expected. Outstanding interpersonal communication, enthusiasm, and problem-solving abilities help you engage customers and support retail partners effectively. These skills ensure you can promote Nintendo products, create memorable experiences, and drive sales in a competitive market.

What are the most commonly searched types of Nintendo Representative jobs in Texas?

The most popular types of Nintendo Representative jobs in Texas are:

What are popular job titles related to Nintendo Representative jobs in Texas?

For Nintendo Representative jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Nintendo Representative jobs in Texas look for?

The top searched job categories for Nintendo Representative jobs in Texas are:

Infographic showing various Nintendo Representative job openings in Texas as of August 2026, with employment types broken down into 43% Full Time, 30% Part Time, and 27% Contract. Highlights an 100% In-person job distribution, with an average salary of $41,197 per year, or $19.8 per hour.

Tools Engineer - Systems (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 11 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OF DUTIES:

  • Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
  • Adapt system designs to changing requirements while maintaining scalability, performance, and stability
  • Provide technical leadership, mentoring engineers and setting standards for engineering excellence
  • Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
  • Design, build, and maintain tools, applications, libraries, and plugins for game content creation
  • Own the full lifecycle of tools: requirements, implementation, documentation, maintenance, and continuous improvement
  • Identify bottlenecks and drive technical solutions to improve workflows and productivity
  • Conduct code and technical reviews to ensure quality and identify opportunities for improvement
  • Perform technical reviews of current tools and evaluate new technologies for possible use by the team
  • Coordinate and estimate work to support planning, execution, and delivery of team commitments
  • Contribute hands-on as an individual contributor while supporting overall project and studio goals 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:

  • History of developing pipelines from initial concept to shipping content.
  • Demonstrated ability to focus on minimizing redundancy by leveraging clean, API-first design principles
  • Must possess strong communication skills
  • 10 - 15 years' experience in game development or related industry preferred.

PREFERRED:

  • A history working with build systems.
  • Strong understanding of WPF
  • Previous GameDev experience
  • Familiarity with build pipelines
  • Familiarity with workflow needs of different departments.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


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