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Nintendo Remote Jobs (NOW HIRING)

Supply Chain Analyst

Redmond, WA · On-site +1

$94K - $150K/yr

Nintendo of America About Nintendo of America :From the launch of the Nintendo Entertainment ... This position is not open to fully remote status at this time. This position includes the base pay ...

This is a paid freelance and remote position. ScreenRant is the #1 entertainment website and ... Cover major console and hardware release news (PlayStation, Xbox, Nintendo, Steam Deck, etc.

Remote About Us Atari has been one of the few bright spots in a challenging games industry. Quietly ... Experience with Steam, Nintendo, Sony, or other gaming platform back-ends * A genuine passion for ...

Remote About Us Atari has been one of the few bright spots in a challenging games industry. Quietly ... Experience with Steam, Nintendo, Sony, or other gaming platform back-ends * A genuine passion for ...

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical ...

However, we also support fully remote work for candidates living across New York State or one of ... Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical ...

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Nintendo Remote information

See salary details

$52.5K

$141.9K

$179.5K

How much do nintendo remote jobs pay per year?

As of Jun 10, 2026, the average yearly pay for nintendo remote in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

How does working remotely for Nintendo impact collaboration and communication with team members?

Working remotely for Nintendo typically involves a high level of digital collaboration, often using tools like Slack, Zoom, and project management platforms. Team meetings, brainstorming sessions, and regular check-ins help maintain clear communication and keep everyone aligned on goals and project timelines. While time zone differences can be a challenge, Nintendo emphasizes flexible scheduling and proactive communication to ensure remote employees feel connected and supported. New hires are often paired with mentors or onboarding buddies to ease the transition and foster teamwork.

What are Nintendo Remote jobs?

Nintendo Remote jobs are positions offered by Nintendo that allow employees to work from home or outside of a traditional office setting. These roles can include customer service, technical support, software development, marketing, localization, and more, depending on the company's current needs. Working remotely for Nintendo typically involves using digital communication tools to collaborate with team members and complete tasks. Remote opportunities may vary based on location, job function, and project requirements.

What are the key skills and qualifications needed to thrive as a Nintendo Remote Support Specialist, and why are they important?

To thrive as a Nintendo Remote Support Specialist, you need strong technical troubleshooting skills, customer service experience, and familiarity with Nintendo products and gaming systems. Proficiency in using remote support software, ticketing systems, and basic networking tools is typically required. Excellent communication, patience, and problem-solving abilities help build rapport with customers and resolve issues efficiently. These skills and qualities are crucial for ensuring customer satisfaction and maintaining the reputation of Nintendo's support services.
Infographic showing various Nintendo Remote job openings in the United States as of June 2026, with employment types broken down into 60% Full Time, 20% Temporary, and 20% Contract. Highlights an 100% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$31 - $47/hr

Other

Medical

Posted 14 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY:

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$31—$47 USD