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Nintendo Japan Jobs (NOW HIRING)

Senior Unreal Engine Engineer (Switch)

$107K - $146K/yr

Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... Experience porting to mobile and/or Nintendo Switch * 5+ years professional software development ...

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Nintendo Japan information

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$32.5K

$56.3K

$86.5K

How much do nintendo japan jobs pay per year?

As of Jun 24, 2026, the average yearly pay for nintendo japan in the United States is $56,291.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,500.00 and $62,000.00 per year, depending on experience, location, and employer.

Is it hard to get hired by Nintendo?

Getting hired by Nintendo can be competitive due to its reputation and industry standing. Candidates typically need relevant skills, such as game development, engineering, or design, along with a strong portfolio or experience. The hiring process often involves multiple interviews and assessments to evaluate technical and cultural fit.

How much does Nintendo Japan pay?

Salaries for positions at Nintendo Japan vary depending on the role, experience, and location, but entry-level positions typically start around ¥3,000,000 to ¥4,000,000 annually. Employees in specialized roles or with more experience can earn higher salaries, and the company offers benefits such as bonuses and performance incentives.

What is the difference between Nintendo Japan vs Nintendo Software Developer?

AspectNintendo JapanNintendo Software Developer
Primary RoleOversees regional operations, marketing, and localization for Nintendo products in JapanDesigns, develops, and tests video game software for Nintendo platforms
Required CredentialsTypically a degree in business, marketing, or related fields; regional industry experienceDegree in computer science, software engineering, or game design; programming skills
Work EnvironmentCorporate offices in Japan, regional teams, and localization centersGame development studios, software engineering teams, and testing labs
Industry UsageFocuses on regional market strategies and product localizationFocuses on game development, coding, and software testing

In summary, Nintendo Japan handles regional operations, marketing, and localization within Japan, while Nintendo Software Developers focus on creating and programming video games. Both roles are essential but differ in responsibilities, skills, and work environment.

Can a US citizen get a job in Japan?

Nintendo Japan, like other companies in Japan, generally requires foreign employees to obtain a work visa, which typically involves sponsorship from the employer. US citizens can apply for jobs in Japan if they meet visa requirements, have relevant skills, and secure sponsorship; proficiency in Japanese language and understanding of Japanese work culture are often important. Job seekers should review Japan's immigration policies and company-specific hiring criteria before applying.

Is Nintendo a good company to work for?

Nintendo Japan is considered a reputable employer known for its innovative work environment and focus on creative development. Employees often cite good work-life balance, competitive benefits, and opportunities in gaming and technology fields as advantages of working there.
Infographic showing various Nintendo Japan job openings in the United States as of June 2026, with employment types broken down into 84% Full Time, 12% Part Time, 3% Contract, and 1% Nights. Highlights an 44% Physical, 51% Hybrid, and 5% Remote job distribution, with an average salary of $56,291 per year, or $27.1 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo of America Inc

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Posted 6 hours ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department. As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio! SUMMARY: A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products. Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES Participates in the creation of 3D content that meets required direction and quality specifications. Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects. Participates in assigned animations for 3D and 2D assets. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Implements game play features aligned to game design goals. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS Minimum of 1 year of professional experience having shipped at least 1 game. Proven artistic and technical skills in basic 3D and or 2D art production. Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc). Capable of excellent organizational and communication skills. Can respond to feedback and iterations quickly and efficiently. Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $31-$47 USD
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