Help guide our strategy in scene generation and neural rendering techniques * Write production-quality, hands-on code and build real simulation content-not just prototypes Who You Are: Simulation ...
Help guide our strategy in scene generation and neural rendering techniques * Write production-quality, hands-on code and build real simulation content-not just prototypes Who You Are: Simulation ...
Research Scientist (Spatial AI & Neural Reconstruction)
Manhattan, NY · On-site
$120 - $160/hr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large-scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Research Scientist (Spatial AI & Neural Reconstruction)
Manhattan, NY · On-site
$120 - $160/hr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large-scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Research Scientist (Spatial AI & Neural Reconstruction)
New York, NY · On-site
$200K - $250K/yr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large-scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Research Scientist (Spatial AI & Neural Reconstruction)
New York, NY · On-site
$200K - $250K/yr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large-scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Research Scientist, SLAM & VIO
Manhattan, NY · On-site
$100 - $140/hr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large‑scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Research Scientist, SLAM & VIO
Manhattan, NY · On-site
$100 - $140/hr
Neural Rendering Integration: Connect the outputs of your foundational models into highly optimized, large‑scale dense reconstruction pipelines (3D Gaussian Splatting, NeRFs) to generate ...
Neural Rendering information
See New York, NY salary details
$15.25 - $17.41
8% of jobs
$19.56 is the 25th percentile. Wages below this are outliers.
$17.41 - $19.56
17% of jobs
The median wage is $21.34 / hr.
$19.56 - $21.71
30% of jobs
$23.22 is the 75th percentile. Wages above this are outliers.
$21.71 - $23.86
28% of jobs
$23.86 - $26.01
4% of jobs
$26.01 - $28.16
2% of jobs
$28.16 - $30.32
1% of jobs
$30.32 - $32.47
6% of jobs
$32.47 - $34.62
0% of jobs
$34.62 - $36.77
0% of jobs
$36.77 - $38.92
3% of jobs
$15
$23
$38
How much do neural rendering jobs pay per hour?
What is neural rendering?
What are the key skills and qualifications needed to thrive as a neural rendering engineer, and why are they important?
What are some common challenges faced by professionals working in neural rendering, and how can they be addressed?
What is the difference between Neural Rendering vs 3D Graphics Programmer?
| Aspect | Neural Rendering | 3D Graphics Programmer |
|---|---|---|
| Required Skills | Machine learning, neural networks, deep learning frameworks | Graphics APIs, shader programming, 3D modeling |
| Work Environment | Research labs, AI-focused companies, tech startups | Game studios, visual effects companies, simulation firms |
| Industry Usage | Emerging in AI-driven visualization and rendering | Established in gaming, film, and simulation industries |
Neural Rendering focuses on using neural networks and AI techniques to generate or enhance visual content, often requiring expertise in machine learning. In contrast, 3D Graphics Programmers develop traditional graphics algorithms, shaders, and models for real-time rendering. While both roles involve visual content creation, Neural Rendering is more research-oriented and AI-driven, whereas 3D Graphics Programming emphasizes technical implementation within graphics pipelines.
What are popular job titles related to Neural Rendering jobs in New York, NY?
For Neural Rendering jobs in New York, NY, the most frequently searched job titles are:
- Entry Level Robotics Engineer
- Vulkan Developer
- Medical Robotics Engineer
- Robotics Software Engineer Internship
- Freelance Robotics Software Engineer
- Freelance Mechanical Engineer Robotics
- From Home Robot Programming
- Remote Electrical Engineer Robotics
- Home Based Junior Embedded Software Engineer
- Director Robotics Automation Engineer
What job categories do people searching Neural Rendering jobs in New York, NY look for?
The top searched job categories for Neural Rendering jobs in New York, NY are:

Full-time
Re-posted 24 days ago
Job description
At Bedrock, we're moving AI out of the lab and into the real world. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. Today, we're deploying autonomous systems on heavy construction equipment across the country, improving safety on job sites and accelerating schedules on critical infrastructure projects.
We're not here debating the future of AI. We're deploying it in the real world. In just two years, we've raised $350M and achieved the first fully autonomous excavator deployments in construction.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
The Mission:
We're looking for exceptional Software Engineers to build and scale our robotics simulation environment. Simulation is a critical foundation for autonomy at Bedrock - it allows us to validate end-to-end systems, evaluate complex and unsafe scenarios, and run testing at massive scale.
Our autonomy stack is deeply machine-learning-driven, and closing the sim-to-real gap is a core focus of this role. The simulator must accurately represent real-world physics - including terrain deformation for digging and earthmoving - while remaining efficient enough to support thousands of simulation runs. High-quality simulation directly accelerates robotics development, making this work central to our success.
What You'll Do:
- Build and scale high-fidelity simulation environments for autonomous construction machines
- Develop simulation systems that support ML-based autonomy, evaluation, and safety validation
- Improve realism and performance to better reflect real-world behavior
- Help guide our strategy in scene generation and neural rendering techniques
- Write production-quality, hands-on code and build real simulation content-not just prototypes
Simulation spans many disciplines, and we don't expect one person to do everything. Strong candidates typically bring:
- A passion for large-scale, realistic simulation systems
- Experience with advanced 3D simulation software
- Experience evaluating systems and improving realism to support autonomy stacks
- A hands-on mindset and enthusiasm for building core simulation algorithms and content
- Engineering, math, or physics degree, or computer science background with demonstrated interest and strength in math and physics
- 4+ years of professional experience in software engineering, with proven track record of building modular, maintainable, production-quality software systems in C++
- 2+ years of experience with one or more 3D engines or simulation frameworks, such as: Unreal Engine, Unity, Godot, Blender, Gazebo, Isaac Sim, Omniverse
- Experience with Rust or interest in learning it
- Robotics simulation background
- Experience with neural rendering techniques (Gaussian splats, NeRFs)
Our roles are often flexible. If you don't fit all the criteria, or are in another location (especially one where we have an office like SF or NY), please apply anyway! We'd love to consider you.
Bedrock Robotics is an Equal Opportunity Employer
We're committed to building a diverse and inclusive workplace. We consider all qualified applicants for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, ancestry, age, disability, veteran status, genetic information, or any other protected characteristic.
Reasonable Accommodations
We want our hiring process to be accessible to everyone. If you need an accommodation to participate in the application or interview process, please let your recruiter know so we can support you.