You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
Tech Lead Research Scientist/Engineer, Neural Graphics and World Models - TikTok
San Jose, CA · On-site
... generation neural engine for games and other interactive content experiences across TikTok and ... rendering are primarily driven by handcrafted systems. We are exploring an AI-native graphics ...
New
Tech Lead Research Scientist/Engineer, Neural Graphics and World Models - TikTok
San Jose, CA · On-site
... generation neural engine for games and other interactive content experiences across TikTok and ... rendering are primarily driven by handcrafted systems. We are exploring an AI-native graphics ...
New
Senior Engineer, Machine Learning Application Developer
San Jose, CA · On-site
$124K - $208K/yr
You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
Senior Engineer, Machine Learning Application Developer
San Jose, CA · On-site
$124K - $208K/yr
You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
Senior Engineer, Machine Learning Application Developer
San Jose, CA · On-site
$124K - $208K/yr
You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
Senior Engineer, Machine Learning Application Developer
San Jose, CA · On-site
$124K - $208K/yr
You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan ...
Senior Research Scientist/Engineer - Neural Graphics and World Models - TikTok
San Jose, CA · On-site
$218K - $480K/yr
Job Responsibilities - Lead research directions in one or more areas of neural graphics, world models, 3D modeling, animation, simulation, or rendering. - Develop, train, adapt, and evaluate AI ...
Senior Research Scientist/Engineer - Neural Graphics and World Models - TikTok
San Jose, CA · On-site
$218K - $480K/yr
Job Responsibilities - Lead research directions in one or more areas of neural graphics, world models, 3D modeling, animation, simulation, or rendering. - Develop, train, adapt, and evaluate AI ...
Research Scientist/Engineer, Neural Graphics and World Models Graduate (TikTok Engine & Tools) - 202
San Jose, CA · On-site
$128K - $316K/yr
Our work spans 3D asset and scene generation, character animation, physics simulation, neural rendering, and real-time interactive systems, powered by multimodal AI models. We also develop the data ...
Research Scientist/Engineer, Neural Graphics and World Models Graduate (TikTok Engine & Tools) - 202
San Jose, CA · On-site
$128K - $316K/yr
Our work spans 3D asset and scene generation, character animation, physics simulation, neural rendering, and real-time interactive systems, powered by multimodal AI models. We also develop the data ...
World Model Research Scientist- Physical AI
Mountain View, CA · On-site
$190K - $250K/yr
Experience with neural rendering and view synthesis and an understanding of multi-view geometric consistency * Proficiency working with multimodal sensor data (camera, LiDAR, radar) and familiarity ...
Quick apply
World Model Research Scientist- Physical AI
Mountain View, CA · On-site
$190K - $250K/yr
Experience with neural rendering and view synthesis and an understanding of multi-view geometric consistency * Proficiency working with multimodal sensor data (camera, LiDAR, radar) and familiarity ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$208 - $379.50/hr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$208 - $379.50/hr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Experience in one or more relevant areas: world models, generative video, diffusion or flow-matching models, neural rendering, simulation, robotics, autonomous vehicles, computer vision, or large ...
Experience in one or more relevant areas: world models, generative video, diffusion or flow-matching models, neural rendering, simulation, robotics, autonomous vehicles, computer vision, or large ...
MA - Researcher
San Jose, CA · On-site
Our research areas include autonomous driving, embodied AI, multimodal LLM agents, vision-language models, neural rendering and open-world perception and planning. We have a strong internship program ...
MA - Researcher
San Jose, CA · On-site
Our research areas include autonomous driving, embodied AI, multimodal LLM agents, vision-language models, neural rendering and open-world perception and planning. We have a strong internship program ...
World Model Research Scientist- Physical AI
Mountain View, CA · On-site
$190K - $250K/yr
Experience with neural rendering and view synthesis and an understanding of multi-view geometric consistency * Proficiency working with multimodal sensor data (camera, LiDAR, radar) and familiarity ...
World Model Research Scientist- Physical AI
Mountain View, CA · On-site
$190K - $250K/yr
Experience with neural rendering and view synthesis and an understanding of multi-view geometric consistency * Proficiency working with multimodal sensor data (camera, LiDAR, radar) and familiarity ...
Simulation Engineer
San Francisco, CA · Remote
This work will work heavily with modern neural rendering approaches: Gaussian splatting, world models, and learned sensor models. We're a small team early in the build. You'll have real influence ...
Quick apply
Simulation Engineer
San Francisco, CA · Remote
This work will work heavily with modern neural rendering approaches: Gaussian splatting, world models, and learned sensor models. We're a small team early in the build. You'll have real influence ...
Simulation Engineer
San Francisco, CA · On-site +1
This work will work heavily with modern neural rendering approaches: Gaussian splatting, world models, and learned sensor models. We're a small team early in the build. You'll have real influence ...
Simulation Engineer
San Francisco, CA · On-site +1
This work will work heavily with modern neural rendering approaches: Gaussian splatting, world models, and learned sensor models. We're a small team early in the build. You'll have real influence ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
Experience with physical AI, embodied AI, robotics foundation models, VLMs, world models, neural rendering, or generative AI for 3D/world creation. * Background in graphics, computer vision, robotics ...
Experience in one or more relevant areas: world models, generative video, diffusion or flow-matching models, neural rendering, simulation, robotics, autonomous vehicles, computer vision, or large ...
Experience in one or more relevant areas: world models, generative video, diffusion or flow-matching models, neural rendering, simulation, robotics, autonomous vehicles, computer vision, or large ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well-organized, and production-ready code. * Optimizing video, generative, and 3D reconstruction algorithms to ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well-organized, and production-ready code. * Optimizing video, generative, and 3D reconstruction algorithms to ...
Senior Graphics Engineer
Santa Clara, CA · Remote
$130K/yr
... neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling ...
Quick apply
Senior Graphics Engineer
Santa Clara, CA · Remote
$130K/yr
... neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling ...
Kalman filters, factor graphs, and numerical optimization problems. • Bundle adjustment, 3D reconstruction, and visual odometry. • Signed distance functions, neural rendering, and gaussian splats ...
Kalman filters, factor graphs, and numerical optimization problems. • Bundle adjustment, 3D reconstruction, and visual odometry. • Signed distance functions, neural rendering, and gaussian splats ...
Research Scientist/ Engineer - Photorealism
$184K - $324K/yr
We are particularly interested in image and video synthesis, 3D reconstruction, and neural rendering. You will work directly with an organization of world-class machine learning researchers and ...
Research Scientist/ Engineer - Photorealism
$184K - $324K/yr
We are particularly interested in image and video synthesis, 3D reconstruction, and neural rendering. You will work directly with an organization of world-class machine learning researchers and ...
Neural Rendering information
See Hayward, CA salary details
$15.98 - $18.24
8% of jobs
$20.49 is the 25th percentile. Wages below this are outliers.
$18.24 - $20.49
17% of jobs
The median wage is $22.36 / hr.
$20.49 - $22.75
30% of jobs
$24.34 is the 75th percentile. Wages above this are outliers.
$22.75 - $25
28% of jobs
$25 - $27.26
4% of jobs
$27.26 - $29.51
2% of jobs
$29.51 - $31.77
1% of jobs
$31.77 - $34.02
6% of jobs
$34.02 - $36.28
0% of jobs
$36.28 - $38.53
0% of jobs
$38.53 - $40.79
3% of jobs
$15
$24
$40
How much do neural rendering jobs pay per hour?
What are some common challenges faced by professionals working in neural rendering, and how can they be addressed?
What is the difference between Neural Rendering vs 3D Graphics Programmer?
| Aspect | Neural Rendering | 3D Graphics Programmer |
|---|---|---|
| Required Skills | Machine learning, neural networks, deep learning frameworks | Graphics APIs, shader programming, 3D modeling |
| Work Environment | Research labs, AI-focused companies, tech startups | Game studios, visual effects companies, simulation firms |
| Industry Usage | Emerging in AI-driven visualization and rendering | Established in gaming, film, and simulation industries |
Neural Rendering focuses on using neural networks and AI techniques to generate or enhance visual content, often requiring expertise in machine learning. In contrast, 3D Graphics Programmers develop traditional graphics algorithms, shaders, and models for real-time rendering. While both roles involve visual content creation, Neural Rendering is more research-oriented and AI-driven, whereas 3D Graphics Programming emphasizes technical implementation within graphics pipelines.
What is neural rendering?
What are the key skills and qualifications needed to thrive as a neural rendering engineer, and why are they important?

$124K - $208K/yr
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 23 days ago
Samsung Electronics rating
6.7
Based on 50 frontline employees who took The Breakroom Quiz
125th of 156 rated electronics manufacturers
Job description
Position Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy - the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices (mobile, automotive, and other custom market segments) consumed by millions of people around the world. Come build with us!Role and Responsibilities
As a Machine Learning Application Developer, you will develop neural rendering applications and machine learning (ML) software that enable efficient execution of AI workloads on Samsung's premium mobile GPUs.
In this individual contributor role, you will contribute to the development of software solutions that bridge machine learning workloads and GPU hardware capabilities. Working closely with hardware, software, and architecture teams, you will help optimize performance, efficiency, and resource utilization to support next-generation intelligent computing experiences.
- You help developing and optimizing neural rendering applications, API-level software, and ML operator implementations, including GEMM, convolution, activations, and related workloads, using Vulkan, OpenGL, and OpenCL to enable efficient execution of ML and graphics workloads on Samsung GPU platforms.
- You analyze software performance and hardware resource utilization to identify bottlenecks and optimize application performance, efficiency, and scalability across a variety of ML workloads.
- You proactively seek collaborations with GPU architects, software engineers, and hardware teams to understand underlying hardware constraints and translate performance insights into optimized software solutions.
- You leverage low-level performance analysis techniques, including assembly-level investigation when needed, to help improve execution efficiency and maximize GPU utilization.
- You take initiatives on moderate-to-complex projects and help advance best practices and methodologies by staying current with the latest advancements in machine learning, neural rendering, and GPU technologies.
Skills and Qualifications
- 3+ years of experience with a Bachelor's Degree in Computer Science, Computer Engineering, or comparable field, or 2+ years of experience with a Master's Degree, or Ph.D.
- Strong programming skills in C, C++, and Python.
- Proficiency with API-level programming using in Vulkan, OpenGL, OpenCL, and machine learning frameworks such as PyTorch and TensorFlow.
- Understanding of GPU hardware architecture and experience with low-level performance profiling, analysis, and optimization.
- Hands-on experience developing neural rendering applications at the API level.
- Working knowledge of machine learning operators and workloads, including GEMM, convolution, activations, and related computational kernels.
- Ability to analyze hardware resource constraints and bottlenecks and develop software optimizations that improve performance and efficiency.
- Working knowledge of assembly-level analysis, debugging, or optimization is preferred.
- Strong analytical and problem-solving skills, with the ability to identify bottlenecks and propose data-driven solutions.
- Excellent communication and collaboration skills, with the ability to navigate ambiguity in a fast-paced, global team environment.
Our Team
The GPU Architect team delivers whole system architecture-level design for Samsung's current and next-generation mobile GPUs. Our work spans a wide range of disciplines-from early-stage architectural exploration and research in graphics and machine learning, to shaping the GPU innovation roadmap, defining new features, building models, and delivering microarchitecture design and programming. Our Xclipse GPU is the first mobile GPU with ray tracing technology that enables console-level graphics for Samsung Galaxy smartphones.
Joining our team means collaborating with talented engineers from diverse technical backgrounds across a global organization. Here you'll contribute to the roadmap for next-generation technologies, broaden your expertise, and solve impactful challenges in a supportive environment that values collaboration, continuous learning, and growth.
Total Rewards
At Samsung - SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $124,000 and $208,400. Your actualbase pay will depend on variables that may includeyour educationskills, qualifications, experience, and worklocation.
Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, student loan program, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.
Additionally, this role might be eligible to participate in long term incentive plan and relocation.
This is an exempt position, which is not eligible for overtime pay under the Fair Labor Standards Act (FLSA).
Trade Secrets
By submitting an application, you agree not to disclose to Samsung or induce or encourage Samsung to use any confidential or proprietary information (including trade secrets) belonging to a current or former employer or other entity.
U.S. Export Control
This role may require access to information subject to U.S. export control laws. Applicants must be authorized to access such information or eligible for government authorization.
#SARC #ACL
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* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
What Samsung Electronics employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Samsung Electronics
Sourced by ZipRecruiter
Industry
Appliances and electrical and electronics wholesalers, technology, communication and media and manufacturing
Company size
10,000+ Employees
Headquarters location
Ridgefield Park, NJ, US