... neural rendering, point clouds, or view synthesis pipelines. • Hands-on experience with MPEG V-PCC and/or G-PCC implementations and/or tool development. • Proven ability to act as an architect ...
... neural rendering, point clouds, or view synthesis pipelines. • Hands-on experience with MPEG V-PCC and/or G-PCC implementations and/or tool development. • Proven ability to act as an architect ...
... neural rendering, point clouds, or view synthesis pipelines, or learned representation coding. • Hands-on experience with MPEG V-PCC and/or G-PCC implementations and/or tool development. • Proven ...
... neural rendering, point clouds, or view synthesis pipelines, or learned representation coding. • Hands-on experience with MPEG V-PCC and/or G-PCC implementations and/or tool development. • Proven ...
Principal Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$275K - $335K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines, or learned representation ...
Principal Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$275K - $335K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines, or learned representation ...
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$235K - $300K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines. * Hands-on experience with ...
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$235K - $300K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines. * Hands-on experience with ...
Principal Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$275K - $335K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines, or learned representation ...
Quick apply
Principal Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$275K - $335K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines, or learned representation ...
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$235K - $300K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines. * Hands-on experience with ...
Quick apply
Senior Staff Research Engineer, 3D Gaussian Splat Coding
Reston, VA · On-site
$235K - $300K/yr
Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines. * Hands-on experience with ...
AI Engineer - AI+CryoET
Ashburn, VA · On-site
... rendering, neural radiance fields, or analysis-by-synthesis approaches for 3D reconstruction. • Knowledge of cryoET software tools (IMOD, Warp, RELION, AreTomo etc.) or microscopy data formats (MRC ...
AI Engineer - AI+CryoET
Ashburn, VA · On-site
... rendering, neural radiance fields, or analysis-by-synthesis approaches for 3D reconstruction. • Knowledge of cryoET software tools (IMOD, Warp, RELION, AreTomo etc.) or microscopy data formats (MRC ...
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Senior GPU Platform Engineer (Linux/CUDA) - TS/SCI
Bethesda, MD · On-site
$134K - $185K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Quick apply
Be Seen First
Senior GPU Platform Engineer (Linux/CUDA) - TS/SCI
Bethesda, MD · On-site
$134K - $185K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Graphic Processing Unit (GPU) Engineer - TS/SCI
$149K - $184K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Graphic Processing Unit (GPU) Engineer - TS/SCI
$149K - $184K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Graphic Processing Unit (GPU) Engineer - TS/SCI
Bethesda, MD · On-site
$149K - $185K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Graphic Processing Unit (GPU) Engineer - TS/SCI
Bethesda, MD · On-site
$149K - $185K/yr
Knowledge of parallel computing, graphics algorithms, and real-time rendering in Linux environments ... Experience with machine learning and neural network frameworks on GPUs in Linux. * Knowledge of GPU ...
Neural Rendering information
See Ashburn, VA salary details
$14.26 - $16.27
8% of jobs
$18.28 is the 25th percentile. Wages below this are outliers.
$16.27 - $18.28
17% of jobs
The median wage is $19.94 / hr.
$18.28 - $20.29
30% of jobs
$21.71 is the 75th percentile. Wages above this are outliers.
$20.29 - $22.30
28% of jobs
$22.30 - $24.31
4% of jobs
$24.31 - $26.32
2% of jobs
$26.32 - $28.34
1% of jobs
$28.34 - $30.35
6% of jobs
$30.35 - $32.36
0% of jobs
$32.36 - $34.37
0% of jobs
$34.37 - $36.38
3% of jobs
$14
$21
$36
How much do neural rendering jobs pay per hour?
What are some common challenges faced by professionals working in neural rendering, and how can they be addressed?
What is the difference between Neural Rendering vs 3D Graphics Programmer?
| Aspect | Neural Rendering | 3D Graphics Programmer |
|---|---|---|
| Required Skills | Machine learning, neural networks, deep learning frameworks | Graphics APIs, shader programming, 3D modeling |
| Work Environment | Research labs, AI-focused companies, tech startups | Game studios, visual effects companies, simulation firms |
| Industry Usage | Emerging in AI-driven visualization and rendering | Established in gaming, film, and simulation industries |
Neural Rendering focuses on using neural networks and AI techniques to generate or enhance visual content, often requiring expertise in machine learning. In contrast, 3D Graphics Programmers develop traditional graphics algorithms, shaders, and models for real-time rendering. While both roles involve visual content creation, Neural Rendering is more research-oriented and AI-driven, whereas 3D Graphics Programming emphasizes technical implementation within graphics pipelines.
What is neural rendering?
What are the key skills and qualifications needed to thrive as a neural rendering engineer, and why are they important?
Full-time
Re-posted 8 days ago
Job description
Ofinno is a leading research and development lab specializing in advancing communication and media standards. They are seeking a Senior Staff Research Engineer to lead the technical direction for 3D Gaussian Splatting coding, bridging research and implementation to enhance compression efficiency and quality.
Responsibilities:
• Own 3DGS coding technical direction end-to-end, from research framing to reproducible prototypes and proposal-ready evidence.
• Design and evaluate novel coding tools for 3DGS representations (e.g., geometry/attribute representation, parameter quantization, entropy modeling, structure/cluster coding, streaming and progressive refinement).
• Establish rigorous experimental methodology and benchmarking (rate-distortion, quality metrics, complexity/latency/memory), including ablations and reproducibility practices.
• Collaborate cross-team to remove blockers, integrate tool interactions, and improve shared infrastructure (pipelines, scripts, datasets, configurations, regression tests).
• Drive external-facing technical output as needed: author technical proposals, defend results, and align test conditions/baselines with partners or standards groups.
• Invent and develop patentable solutions that improve efficiency and/or complexity, and support the full IP process - from invention disclosure through filing.
• Mentor and multiply team output through code reviews, technical coaching, and onboarding others to 3DGS coding methodology and best practices.
Qualifications:
Required:
• M.S. (EE/CS or related) with 7+ years of relevant research and/or product experience in compression, 3D/graphics/vision, and/or learned representations.
• Prior delegate or active contributor experience in MPEG, with focus on immersive media and/or 3D representation coding.
• Deep understanding of compression fundamentals and strong expertise in at least one of: 3D representations, neural rendering, point clouds, or view synthesis pipelines.
• Hands-on experience with MPEG V-PCC and/or G-PCC implementations and/or tool development.
• Proven ability to act as an architect/tech stack owner: make sound technical decisions, set direction, and drive execution through measurable outcomes.
• Strong implementation skills: C/C++ for performance-critical prototypes and pipelines; Python for experimentation is a plus.
• Strong written and verbal communication skills, including the ability to represent the company in standards meetings and industry events.
• Track record of technical impact through peer-reviewed publications, patents, and/or standards contributions.
Preferred:
• Ph.D. (EE/CS or related) with 7+ years of relevant research and/or product experience in compression, 3D/graphics/vision, and/or learned representations.
• Hands-on experience in point cloud / volumetric / neural representation coding workflows and evaluation (datasets, metrics, streaming constraints).
• Familiarity with the patent filing process and collaborating with patent attorneys.
Company:
Ofinno provides technology solutions within wireless technology that includes LTE-advanced, heterogeneous networks, IoT and 5G core. Founded in 2011, the company is headquartered in Reston, USA, with a team of 51-200 employees. The company is currently Growth Stage.
About Ofinno
Sourced by ZipRecruiter
Industry
Telecommunications
Company size
11 - 50 Employees
Headquarters location
Reston, VA, US
Year founded
2011