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Network Animation Jobs (NOW HIRING)

Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems. * Serve as the primary technical partner to Animation ...

JerseySTEM is a mission-driven professional network of pro-bono contributors dedicated to improving ... The Vyond Animations Author will support JerseySTEM by creating engaging animated videos that ...

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions ... RED Parents Network - support for working parents. * Flexible working hours. Perks & Professional ...

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions ... RED Parents Network - support for working parents. * Flexible working hours. Perks & Professional ...

The Senior Animation Programmer is responsible for the implementation of CDPR-specific extensions ... RED Parents Network -- support for working parents. * Flexible working hours. Perks & Professional ...

... network and both owned and third-party streaming platforms. Known for its independent, innovative spirit and provocative, groundbreaking storytelling, the company was reinvented in 2019 with the ...

Continuous Improvement Engineer

Toledo, OH

$77.70K - $103.80K/yr

FES Network Animator: Act as a change agent within the plant, cultivating a FES mindset rooted in Lean Manufacturing Concepts. Promote FES X.0 through effective communication, pulling teams into the ...

Continuous Improvement Engineer

Simpsonville, KY · On-site

$72.60K - $97K/yr

FES Network Animator: Act as a change agent within the plant, cultivating a FES mindset rooted in Lean Manufacturing Concepts. Promote FES X.0 through effective communication, pulling teams into the ...

Continuous Improvement Engineer

Toledo, OH · On-site

$77.70K - $103.80K/yr

FES Network Animator: * Act as a change agent within the plant, cultivating a FES mindset rooted in Lean Manufacturing Concepts. * Promote FES X.0 through effective communication, pulling teams into ...

Continuous Improvement Engineer

Simpsonville, KY · On-site

$72.60K - $97K/yr

FES Network Animator: * Act as a change agent within the plant, cultivating a FES mindset rooted in Lean Manufacturing Concepts. * Promote FES X.0 through effective communication, pulling teams into ...

... Network, Nickelodeon, JibJab, Sesame Street, Klasky Csupo, and Will Vinton. To learn more about DePaul Animation check out our Animation Zine Considerations: Exceptions to standard rates may apply to ...

Senior Designer / Animator

New York, NY · On-site

$116K - $132.40K/yr

... network rebrands. Qualifications • 6+ years professional design & animation experience for entertainment brands • Mastery of Adobe CC: After Effects, Photoshop, Illustrator, and InDesign • ...

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Network Animation information

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$24

$47

$61

How much do network animation jobs pay per hour?

As of May 30, 2026, the average hourly pay for network animation in the United States is $47.24, according to ZipRecruiter salary data. Most workers in this role earn between $39.42 and $57.69 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Network Animator, and why are they important?

To thrive as a Network Animator, you need a strong foundation in animation principles, character rigging, and a relevant degree or equivalent experience in animation or digital arts. Proficiency with industry-standard animation software like Autodesk Maya, Adobe After Effects, and familiarity with real-time engines or broadcast systems is often required. Creativity, collaboration, and effective communication are essential soft skills for bringing animated content to life and working within production teams. These skills and qualifications are crucial for producing high-quality visual content and meeting the technical and creative demands of network or broadcast projects.

How does a Network Animator typically collaborate with software engineers and game designers during a project?

Network Animators work closely with software engineers and game designers to ensure character movements and environmental animations synchronize seamlessly across online multiplayer environments. Collaboration often involves regular meetings to discuss animation requirements, technical constraints, and performance optimization. Network Animators may prototype new animation systems, address latency or synchronization issues, and adjust their work based on feedback from both engineering and design teams. This cross-functional teamwork is crucial for delivering smooth and immersive experiences to players.

What is network animation?

Network animation is the process of creating animated content that is specifically designed for broadcast on television networks or streaming platforms. This type of animation involves collaboration among artists, animators, writers, directors, and technical staff to produce episodes or series that meet the standards and requirements of network distribution. Network animation can include traditional hand-drawn, computer-generated, or hybrid animation styles. The work often adheres to strict deadlines and guidelines to ensure consistency and quality across multiple episodes. It is a vital part of the entertainment industry, bringing animated stories to a wide audience.

What is the difference between Network Animation vs Network Engineer?

AspectNetwork AnimationNetwork Engineer
Required CredentialsTypically a degree or certification in animation, multimedia, or related fieldsDegree in computer science, information technology, or related fields; certifications like Cisco CCNA
Work EnvironmentAnimation studios, multimedia companies, or freelance projectsIT departments, telecom companies, or network service providers
Industry UsageUsed in media, entertainment, and advertising industriesUsed in telecommunications, IT infrastructure, and enterprise networks
Common Search/ComparisonOften compared for creative roles involving visual storytellingCompared for technical roles managing network infrastructure

Network Animation focuses on creating animated visual content for media and entertainment, requiring skills in animation software and creative design. In contrast, Network Engineers design, implement, and maintain computer networks, requiring technical expertise in networking protocols and certifications. While both roles involve technology, they serve different industries and skill sets, making them distinct career paths.

More about Network Animation jobs
What cities are hiring for Network Animation jobs? Cities with the most Network Animation job openings:
What states have the most Network Animation jobs? States with the most job openings for Network Animation jobs include:

Full-time

Posted 25 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.