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Music Software Developer Jobs in California (NOW HIRING)

These are the people who power the App Store, Apple TV, Apple Music, Apple Podcasts, and Apple ... Experience with GenAI tools to enhance developer efficiency BS in Computer Science or Software ...

Software Engineer, Commerce

Cupertino, CA · On-site

$129K - $225K/yr

... our Developer Services software engineering team. The Commerce team provides the transactional engine for App Store, Apple Music, Apple TV+ and more. Our platform is the highest volume digital ...

... our Developer Services software engineering team. The Commerce team provides the transactional engine for App Store, Apple Music, Apple TV+ and more. Our platform is the highest volume digital ...

Showing results 41-60

Music Software Developer information

See California salary details

$47.4K

$110.4K

$163.8K

How much do music software developer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for music software developer in California is $110,380.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,800.00 and $128,300.00 per year, depending on experience, location, and employer.

What is a music software developer?

A Music Software Developer designs, develops, and maintains software applications for music creation, production, editing, or analysis. They work with digital audio workstations (DAWs), plugins, virtual instruments, and other music-related software. This role requires programming skills in languages like C++, Python, or JavaScript, along with knowledge of audio processing and music theory. Developers may collaborate with musicians, sound engineers, and other tech professionals to create tools that enhance music production.

What are the typical day-to-day responsibilities of a music software developer?

As a Music Software Developer, your daily tasks often include coding and testing features for audio applications or plugins, debugging issues, and collaborating with sound designers, musicians, or other developers to refine product functionality. You may participate in team meetings to discuss new features, review design documents, or contribute to the user interface and user experience elements. Regularly updating documentation, staying current with new music technology trends, and providing technical support or consultation to end-users are also common. This role offers a dynamic mix of technical challenges and creative collaboration, making each workday both varied and engaging.

What are the key skills and qualifications needed to thrive as a music software developer, and why are they important?

To excel as a Music Software Developer, you need expertise in programming languages such as C++, Java, or Python, combined with a strong understanding of digital signal processing, audio engineering, and software design principles. Familiarity with audio frameworks (like JUCE, VST, or Core Audio), version control systems, and sometimes Agile development or relevant industry certifications is highly valuable. Creative problem-solving, strong communication, and the ability to collaborate with both technical and musical professionals set outstanding candidates apart. These skills are vital for building innovative, high-quality music technology solutions that meet user needs in a fast-evolving industry.

What does a music software developer do?

A music software developer designs, codes, and tests software applications used for music production, editing, and playback. They often work with digital audio workstations (DAWs), audio plugins, and MIDI technology, requiring skills in programming languages like C++ or Java. Their work supports musicians, producers, and audio engineers in creating and manipulating sound.

What are the most commonly searched types of Music Software Developer jobs in California?

The most popular types of Music Software Developer jobs in California are:

What are popular job titles related to Music Software Developer jobs in California?

For Music Software Developer jobs in California, the most frequently searched job titles are:

What job categories do people searching Music Software Developer jobs in California look for?

The top searched job categories for Music Software Developer jobs in California are:

What cities in California are hiring for Music Software Developer jobs?

Cities in California with the most Music Software Developer job openings:

Infographic showing various Music Software Developer job openings in California as of August 2026, with employment types broken down into 2% Internship, 68% Full Time, 20% Part Time, 2% Temporary, and 8% Contract. Highlights an 92% In-person, and 8% Remote job distribution, with an average salary of $110,380 per year, or $53.1 per hour.

Software Development Engineer (Developer Experience and Platform Tools)

Apple

Cupertino, CA • On-site

$150K - $277K/yr

Full-time

Medical, Dental, Retirement

Re-posted 11 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Envision your potential here at Apple, where fresh concepts swiftly transform into extraordinary products. Bring your passion and dedication to your role, and there's no limit to what we can achieve together. We're seeking a diligent and enthusiastic individual to join our exceptional team, and if that's you, we'd love to hear from you!
The Apple Service Engineering (ASE) team is responsible for the systems and infrastructure that drive Apple's services, including iCloud, Apple Music, Apple TV, Siri, and Maps, amongst others. Apple's unique integration of hardware, software, and services means you'll collaborate with top-tier engineers from various disciplines to design and deliver products our customers adore. Our services must scale globally, remain highly available, and "just work."
The ASE Compute team is looking for a software engineer to own the tooling that lets our internal cloud compute platforms ship quickly and safely. You will own and evolve our platform qualification and test automation service - the system that decides whether a hardware or software release is fit for production - and own the CI/CD and release engineering practice for software that powers multiple internal compute platforms. This is a builder role: you'll write the tools, define the release pipelines, and then work with platform, SRE, and hardware engineering teams to qualify new server generations and OS releases across both x86 and Apple silicon server architectures.
If you like being the catalyst who makes a magnitude of other engineers faster, and are excited about the idea of differentiating "the tests passed" and "we know this release is good," this is the role.
Description
In this role, as part of the ASE Compute Organization, you will:
* Own and develop our platform qualification and test automation service end to end - architecture, code, API, and data model - growing it into the authoritative signal for release readiness across our compute fleet
* Own CI/CD and release engineering for systems that lay foundation of multiple compute platforms - design the pipelines, promotion gates, artifact and versioning strategy, and rollout mechanics that take a change from commit to production across many sites
* Drive software qualification for hardware and software releases, including new server generations and OS/firmware releases on both x86 and Apple Silicon. Define what "qualified" means, automate the evidence for it, and shorten the qualification cycle from weeks to days
* Write and review code, generate and review design documentation
* Enjoy working on scalability, resilience, security, efficiency, and performance limits of infrastructure services. Be curious about how systems work and, more importantly, how they fail
* Approach complex issues with creativity, ready to take risks and course-correct effectively to impact the success of the platform
* Participate in on-call rotation and partner with the SRE team to triage, investigate, and resolve production issues
* Partner with hardware/software engineering, OS, and platform teams across Apple to make qualification a first-class, automated part of every release
Preferred Qualifications
Experience qualifying or releasing software against multiple CPU architectures (x86_64 and arm64/Apple silicon), including cross-compilation, multi-arch artifacts, and architecture-specific failure modes
Experience with hardware bring-up or qualification programs - DVT/EVT-style validation pipelines, software performance benchmarking, burn-in and stress testing
Experience with virtualized and containerized runtime environments; operational knowledge of Kubernetes
Proficiency in Go and/or Python; comfort building services, CLIs, and web UIs
Experience with release safety practices: canaries, progressive rollout, automated rollback, and release metrics
Experience with measuring, analyzing, and optimizing performance and efficiency for large-scale compute platforms
Ability to effectively communicate within a team and with project stakeholders
Minimum Qualifications
Demonstrated ability to design, debug, and test complex software systems
3+ years of experience in related software development (or comparable academic experience)
Experience designing and building CI/CD systems, build/release pipelines, or developer tooling used by other engineering teams
Experience with test automation at scale: designing test frameworks, managing test infrastructure, and producing release signal engineers and other teams can trust
Bachelor's Degree in Computer Science, or equivalent related experience.
Strong fundamentals of distributed systems, operating systems, and comfort (or curiosity) debugging at the OS and hardware boundary
Familiarity with all aspects of software development, from architecture to deployment and maintenance
Customer-focused thinking and strong problem-solving skills with attention to detail
Excellent verbal and written communication skills to effectively collaborate with cross-functional partners across different time zones
Enthusiasm about upholding Apple’s standards in product quality, design, and user experience
Pay & Benefits
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976