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Music Production Manager Jobs in Bothell, WA (NOW HIRING)

Be sure that all products in the store are available for purchase and displayed appropriately ... Promote the Music & Arts lesson program and assist teachers * Demonstrate outstanding customer ...

Be sure that all products in the store are available for purchase and displayed appropriately ... Promote the Music & Arts lesson program and assist teachers * Demonstrate outstanding customer ...

Be sure that all products in the store are available for purchase and displayed appropriately ... Promote the Music & Arts lesson program and assist teachers * Demonstrate outstanding customer ...

District Sales Manager

Bellevue, WA ยท On-site

$82K - $90K/yr

To be successful in this role, they will need to create a productive working atmosphere in our ... Perform other related duties as required About Music & Arts Music & Arts embodies the world of ...

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Music Production Manager information

See Bothell, WA salary details

$33K

$79.2K

$127.4K

How much do music production manager jobs pay per year?

As of Jun 11, 2026, the average yearly pay for music production manager in Bothell, WA is $79,227.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,600.00 and $90,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Music Production Manager, and why are they important?

To thrive as a Music Production Manager, you need strong project management abilities, a deep understanding of music production processes, and often a degree in music, audio engineering, or a related field. Familiarity with digital audio workstations (DAWs), studio equipment, and scheduling or budgeting software is typically required. Excellent communication, leadership, and problem-solving skills set top performers apart by enabling smooth collaboration between creative and technical teams. These skills ensure projects are completed efficiently, on time, and to the highest quality standards in a fast-paced industry.

What is the difference between Music Production Manager vs Recording Engineer?

AspectMusic Production ManagerRecording Engineer
CredentialsMusic or production-related degrees, project management certificationsAudio engineering or recording technology degrees, certifications like Avid Pro Tools
Work EnvironmentStudio, production offices, live event settingsRecording studios, post-production facilities
Employer & Industry UsageRecord labels, production companies, studiosRecording studios, broadcasting companies
Common Search & ComparisonOften compared for roles in overseeing production processesCompared for technical audio skills and recording expertise

The main difference is that a Music Production Manager oversees the entire production process, managing schedules, budgets, and team coordination, while a Recording Engineer focuses on the technical aspects of capturing and mixing audio recordings. Both roles are essential in music production but serve different functions within the industry.

What does a Music Production Manager do?

A Music Production Manager oversees the planning, coordination, and execution of music recording and production projects. They manage budgets, schedules, and resources, ensuring that all aspects of the production process run smoothly from pre-production to final delivery. This role often involves coordinating between artists, producers, engineers, and record labels to meet creative and technical goals. Music Production Managers also handle logistics, troubleshoot issues, and maintain communication among all stakeholders to ensure projects are completed on time and within budget.

How does a Music Production Manager typically collaborate with artists, producers, and technical teams during a project?

A Music Production Manager plays a central role in coordinating communication and workflow between artists, producers, and technical staff. They ensure that project timelines are met, studio sessions are scheduled efficiently, and resources are allocated appropriately. Regular meetings and updates help keep all parties aligned, and the manager often acts as the liaison to resolve conflicts or address creative and logistical challenges. This collaborative approach is essential for delivering high-quality recordings on time and within budget.
What are popular job titles related to Music Production Manager jobs in Bothell, WA? For Music Production Manager jobs in Bothell, WA, the most frequently searched job titles are:
What job categories do people searching Music Production Manager jobs in Bothell, WA look for? The top searched job categories for Music Production Manager jobs in Bothell, WA are:
What cities near Bothell, WA are hiring for Music Production Manager jobs? Cities near Bothell, WA with the most Music Production Manager job openings:
Student Research Assistant - Music Department (Brown), Su26

Student Research Assistant - Music Department (Brown), Su26

DigiPen Institute of Technology

Redmond, WA โ€ข On-site

$17.13 - $18.25/hr

Part-time

Posted 10 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.
Job Title: Student Research Assistant - Music Department (Brown), Su26
Reports to: Tacket Brown
Position Overview
The Student Research Assistant for Technology & Curriculum Development provides direct support to faculty in the design, testing, documentation, and refinement of instructional materials, technical workflows, and audio implementation pipelines. This summer position is focused on behind-the-scenes development work that advances curriculum infrastructure, technical pipelines, and production resources. This role is ideal for advanced sound design or game audio students with strong technical fluency who are interested in educational development, pipeline optimization, and emerging audio technologies.
Duties and Responsibilities
  • Assist faculty in developing and updating curriculum materials related to game audio, interactive audio, and music production
  • Build, test, and document technical workflows in Wwise, Unreal Engine, and Reaper
  • Create example projects, templates, and demonstration assets for faculty use
  • Support integration of audio middleware into game engine environments
  • Develop and maintain organized audio asset libraries and naming conventions
  • Assist with implementation and testing of virtual instrument workflows using EastWest Composer Cloud+ and similar libraries
  • Support recording sessions and studio-based production tasks as directed by faculty
  • Troubleshoot technical issues in project files and lab environments
  • Contribute to written documentation, tutorials, and best-practice guides
  • Assist with QA and validation of curriculum exercises and technical pipelines
  • Research emerging tools and workflows relevant to interactive audio education
  • Provide technical support for faculty research and development initiatives

Required Qualifications
  • Current student in Sound Design, Game Audio, Music Production, or closely related field
  • Demonstrated technical proficiency in Audiokinetic Wwise, Unreal Engine, Reaper, and virtual instrument libraries (including EastWest Composer Cloud+)
  • Foundational knowledge of recording engineering principles (signal flow, gain staging, microphone basics, session setup)
  • Ability to operate DigiPen recording studios safely and effectively
  • Strong understanding of interactive audio concepts and middleware workflows
  • Experience implementing audio in game engine environments
  • Excellent organizational skills and attention to detail
  • Ability to document technical processes clearly and professionally
  • Strong problem-solving and troubleshooting abilities
  • Ability to work independently and manage assigned tasks
  • Reliable time management and communication skills

Preferred Qualifications
  • Prior coursework or project experience in game audio implementation
  • Experience with Blueprint scripting in Unreal Engine
  • Familiarity with version control (Git, Perforce, or similar)
  • Experience assisting or engineering recording sessions
  • Experience creating technical documentation or pipeline guides
  • Background in music composition and/or sound design
  • Experience with additional DAWs or middleware tools
  • Experience with batch processing, asset management, or pipeline automation

Working Conditions
  • Summer, part-time student position (hours per week determined by program needs)
  • Work may be performed in campus labs, recording studios, or remotely depending on tasks
  • Must be able to work at a computer for extended periods
  • Must be comfortable working in recording studio environments
  • Occasional on-campus meetings may be required
  • Flexible scheduling within agreed-upon deadlines

Expected dates of employment: April 27 - August 28, 2026
Expected number of hours per week: 15-20
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - $18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed MUS-251 / -251L and MUS-242 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.