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Museum Exhibit Design Modeling 3D Jobs (NOW HIRING)

$31/hr

Contribute to design development and propose practical solutions as needed. * Create and install ... Capable model-making, sketching, and rendering skills. * Ability to understand educational and ...

Guide teams of exhibit designers, graphic designers, writers, producers, and technical specialists ... Create sketches, plans, diagrams, models, and presentations that communicate design intent.Present ...

Translate conceptual 3D exhibit designs into detailed, production-ready CAD drawings and models ... 3D modeling and fabrication knowledge * Experience in adjacent industries (millwork, museum ...

Exhibit Design Engineer

Clawson, MI · On-site

$45 - $50/hr

Create 3D models and detailed drawing layouts using specialized design software. * Help turn conceptual designs for experiential marketing solutions into buildable, functional solutions. * Utilize ...

Design custom trade show exhibits, rental exhibits, branded environments, and experiential displays ... Equivalent professional 3D modeling software Rendering: * Lumion preferred * Enscape * V-Ray

You'll own CAD modeling of handbag components, hands-on 3D printing and finishing, and laser cutting support. The right candidate thrives in a fast-paced environment, maintains strong attention to ...

Design custom trade show exhibits, rental exhibits, branded environments, and experiential displays ... Technical Skills 3D Modeling - proficiency in at least one: * SketchUp * FormZ * Rhino * Blender ...

Showing results 21-40

Museum Exhibit Design Modeling 3d information

See salary details

$39.5K

$78.5K

$124.5K

How much do museum exhibit design modeling 3d jobs pay per year?

As of Sep 11, 2026, the average yearly pay for museum exhibit design modeling 3d in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What is museum exhibit design modeling 3d?

Museum Exhibit Design Modeling 3D involves creating three-dimensional digital models of exhibits or entire exhibition spaces for museums. These models help visualize how exhibits will look and function before they are physically built, allowing for better planning and collaboration among designers, curators, and stakeholders. 3D modeling also assists with spatial planning, lighting, visitor flow, and interactive elements, ensuring the final exhibit is both educational and engaging. This process often uses specialized software like SketchUp, Blender, or Autodesk 3ds Max.

What are the key skills and qualifications needed to thrive as a museum exhibit design modeling 3d specialist?

To thrive in Museum Exhibit Design Modeling 3D, you need a strong background in 3D modeling, spatial design, and visual storytelling, often supported by a degree in design, architecture, or a related field. Mastery of software like Autodesk 3ds Max, SketchUp, Rhino, and Adobe Creative Suite is typically required, along with knowledge of rendering and prototyping tools. Creative problem-solving, collaboration, and attention to detail are critical soft skills for producing innovative and engaging exhibits. These skills ensure that exhibits are visually compelling, educational, and feasible to construct, enhancing visitor experience and institutional goals.

What are some common challenges faced by 3d modelers in museum exhibit design projects?

One common challenge for 3D modelers in museum exhibit design is balancing creative vision with practical constraints such as budget, safety, and space limitations. Collaboration with curators, educators, and fabricators is essential to ensure historical accuracy and visitor engagement while maintaining structural feasibility. Additionally, modelers may need to adapt their designs to accommodate accessibility standards and evolving technology, often working under tight deadlines to meet exhibition launch dates. These challenges make strong communication skills and adaptability vital in this role.

What is the difference between Museum Exhibit Design Modeling 3D vs Museum Exhibit Construction Specialist?

AspectMuseum Exhibit Design Modeling 3DMuseum Exhibit Construction Specialist
Primary FocusCreating detailed 3D models and visualizations of exhibitsBuilding and installing physical exhibit components
Skills Required3D modeling, rendering, design software proficiencyConstruction, carpentry, installation skills
Work EnvironmentDesign studios, digital labsOn-site at museums or exhibit spaces
CredentialsDesign or architecture background, CAD proficiencyConstruction or carpentry certifications

While Museum Exhibit Design Modeling 3D focuses on creating virtual models and visualizations, Museum Exhibit Construction Specialists handle the physical assembly and installation of exhibits. Both roles are essential in the exhibit development process but require different skill sets and work environments.

How to get into museum exhibit design modeling 3D?

To enter museum exhibit design modeling in 3D, develop skills in 3D modeling software such as Blender, SketchUp, or Maya, and gain knowledge of exhibit construction and display principles. A background in fine arts, architecture, or industrial design, along with a portfolio showcasing relevant projects, can improve job prospects. Internships or apprenticeships in museum or exhibit design firms also provide valuable experience.

What degree do you need to be a museum exhibit design modeling 3D?

A museum exhibit design modeling 3D specialist typically needs a bachelor's degree in fields such as industrial design, architecture, fine arts, or 3D modeling. Skills in 3D software like AutoCAD, SketchUp, or Blender are also important, along with a strong portfolio demonstrating relevant work.
Infographic showing various Museum Exhibit Design Modeling 3D job openings in the United States as of September 2026, with employment types broken down into 38% Full Time, and 62% Part Time. Highlights an 100% In-person job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Exhibit Fabricator Boston Children's Museum

On-site

$31/hr

Other

Posted 9 days ago


Job description

Overview

Salary Range: $31.00 - $31.00 Hourly

Position Type: Full Time

Job Shift: Day

The Exhibit Fabricator is a member of the Exhibits Team that is responsible for creating new exhibit experiences and maintaining and repairing all existing exhibits. The Exhibit Fabricator will work in close collaboration with the Exhibits staff and under the supervision of the Director of Exhibit Design to realize exhibit design concepts by building working prototypes and permanent exhibit components, and provide ongoing support for repairs and upgrades to existing exhibits.

Using the Museum's small on-site facility, the Exhibits Lab, the Exhibit Fabricator will primarily work with plywood, solid wood, composites, laminates, plastic, and metal. Components often involve some level of mechanical and electrical functionality. Projects involve all steps from layout to making and assembling parts, applying clear, stained, and painted finishes, and installing completed pieces in the galleries

The Lab does not have a CNC router, so the Exhibit Fabricator must have high-level skills at making custom parts using hand tools and simple machines. They will need to communicate clearly and coordinate with team members, and with third-party vendors who might provide elements such as graphics, electronics, or specially fabricated parts.

The Exhibit Fabricator must enjoy working around children and families, must be open to giving and receiving feedback, and must thrive in a collaborative and friendly work environment. A successful candidate will have a strong portfolio that demonstrates a high level of detail and finish and a particular interest in imaginative and creative problem-solving.

CORE RESPONSIBILITIES

  • Create and install working prototypes and proof-of-concepts for new exhibit components to test for usability, durability and safety.
  • Participate in observation and evaluation of prototype testing; contribute to improvements, troubleshooting, and problem solving.
  • Contribute to design development and propose practical solutions as needed.
  • Create and install permanent exhibit components from frame to finish, including structural, functional, and decorative elements.
  • Observe performance and condition of existing exhibit components, and propose and perform fabrication and finish solutions for a range of repair, maintenance, and upgrade needs.
  • Participate in exhibit installations/de-installations of new exhibits, exhibit upgrades, and traveling exhibits.
  • Comply with documented operating procedures and maintain a clean, organized, and safe working environment.
  • Contribute to the general maintenance of tools and equipment.
  • Load/unload materials from trucks and help to keep the Exhibits Lab stocked with materials and supplies.
  • Exercise extreme care in ensuring all construction is safe for visitors and staff.
  • Contribute to estimating project costs and timelines, and finding solutions appropriate to project budgets.
  • Participate constructively as a member of a collaborative team.
Qualifications
  • Minimum of 5 years of work experience and training in a cabinet shop or equivalent; a focus on custom fabrication and installation.
  • Interest and experience in making quirky things: unusual shapes, unusual combinations of materials, and very particular functional requirements.
  • Ability to read and interpret engineering, production, and shop drawings, and make and assemble parts as required.
  • Knowledge of standard fabrication and construction methods, hardware, and materials.
  • Advanced skills in cabinetry, carpentry, plastics fabrication, and/or metalworking; mastery of working with hand and power tools and standard shop machinery.
  • Knowledge of routine maintenance and repair of standard shop equipment.
  • Competency in engineering of mechanical and electro/mechanical interactive exhibits; familiarity with gears, sprockets, and motors.
  • Capable model-making, sketching, and rendering skills.
  • Ability to understand educational and experience objectives, and ensure these goals are met in addition to the mechanical/technical and safety demands of a project.
  • Ability to juggle multiple projects simultaneously, organize work load independently, and accomplish assigned tasks with minimal supervision.
  • Ability to work safely, efficiently, and accurately, and to match the level of finish to the goals of the project (prototypes do not need the same level of precision, durability and finish as permanent components).

ADDITIONAL PREFERRED SKILLS

  • Familiarity with industry-standard design software (Adobe Creative Suite, AutoCAD, Fusion 360, Sketch-up).
  • Ability to operate CNC router, 3-D printer, and laser cutter, inclusive of generating digital files.
  • Knowledge of current electronic technology used in exhibit design: Arduino, Raspberry Pi, RFID readers, etc., and the incorporation of these components into exhibit design s
  • Valid Driver’s License.

WORKING CONDITIONS

Physical Demands:

Frequently stand, walk, and move around the work area. Lift/carry/push/pull heavy materials, equipment, and objects that could weigh up to 50 lbs and use of required PPE as aligned with job safety regulation standards and Museum policies. Required use of manual dexterity for essential tasks such as cutting and assembling parts. Occasionally kneel/crawl, twist/bend/stoop/squat, and/or climb based on assigned projects. The ability to work in tight or cramped spaces, Required to carry 2-way radio while on duty.

Work Environment:

Normal office environment with varying exposure to office equipment (i.e. printer, fax, shredder, phone, and desktop computer). In addition, access and use of the Exhibit Lab and repair tool room. In addition to the machinery and other fabrication processes, the Museum and exhibit spaces are often noisy during peak seasons, fast-paced, and crowded with the public and young children.

Other Factors:

Must be able to work a regular schedule of 40 hrs/week, Monday - Friday, 8-hour shifts 7:30am to 4:30pm with a 1-hour unpaid lunch. The position may require overtime hours depending on emergencies, project work, etc. All overtime must be approved in advance by the manager. Required to adhere to dress code, including wearing a uniform hat and/or vest provided by the Museum as needed. Required to wear appropriate PPE provided by the Museum, including safety-toed shoes, as needed.

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