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Motion Graphics Designer Remote Jobs in California

Senior Designer, UI

Los Angeles, CA · On-site +1

$80K - $105K/yr

At CourtAvenue, the Senior Designer, UI will be a key player in shaping the visual language and ... Comfort working with Motion Graphics. * A strategic thinker with the ability to simplify complex ...

Senior Designer, UI

San Diego, CA · On-site +1

$80K - $105K/yr

At CourtAvenue, the Senior Designer, UI will be a key player in shaping the visual language and ... Comfort working with Motion Graphics. * A strategic thinker with the ability to simplify complex ...

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

UI/UX Designer

San Francisco, CA · Remote

$30 - $80/hr

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to contribute to a project focused on improving visual design and user experience standards for next-generation ...

UI/UX Designer

San Jose, CA · Remote

$30 - $80/hr

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to contribute to a project focused on improving visual design and user experience standards for next-generation ...

UI/UX Designer

Los Angeles, CA · Remote

$30 - $80/hr

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to contribute to a project focused on improving visual design and user experience standards for next-generation ...

UI/UX Designer

Palo Alto, CA · Remote

$30 - $80/hr

Remote (US-Based) Job Overview We are seeking experienced Graphic and UI/UX Designers to contribute to a project focused on improving visual design and user experience standards for next-generation ...

Tax Analyst, Lead

Santa Monica, CA · On-site +1

$70K - $100K/yr

Santa Monica, CA (Remote) *Pay Range : $70,000 - $100,000 USD annually POSITION SUMMARY: The Tax ... motion graphics/designers, matte painting, compositing, dailies and production services, color ...

Video Editor

Los Angeles, CA · On-site +1

$70K - $88K/yr

Bachelor's Degree * 2 years in Video Editing * 1 year experience in Motion Graphics * Must apply ... designed to help you advance. * Make an Impact - Give back through our charity sponsorships.

BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), CS ... Leadership experience Additional Information REMOTE OK

BA/BS degree in Design (e.g., interaction, graphic, visual communications, product, industrial), CS ... Leadership experience Additional Information REMOTE OK

Showing results 41-60

Motion Graphics Designer Remote information

What is a motion graphics designer?

A Motion Graphics Designer (Remote) is a creative professional who designs and animates visual effects, graphics, and animations for digital media projects while working from a remote location. They use software like Adobe After Effects, Cinema 4D, or Blender to create engaging graphics for videos, advertisements, websites, and social media. Remote motion graphics designers collaborate with clients and teams online, often communicating through video calls, emails, and project management platforms. Their work enhances storytelling by adding dynamic visual elements that capture and retain audience attention.

What skills and qualifications are needed to thrive as a motion graphics designer?

To thrive as a Motion Graphics Designer (Remote), you need strong visual design, animation principles, and storytelling skills, typically backed by a degree in graphic design or a related field. Proficiency in Adobe After Effects, Photoshop, Illustrator, and motion design software is essential, and certifications in these tools can be advantageous. Creative problem-solving, time management, and effective remote communication are standout soft skills in this role. These abilities are crucial for delivering compelling animations, collaborating across distributed teams, and meeting project deadlines in a dynamic environment.

How does a remote motion graphics designer typically collaborate with creative teams and clients?

As a remote Motion Graphics Designer, you'll frequently collaborate with creative directors, animators, producers, and clients through digital communication tools like Slack, Zoom, and project management platforms. You’ll participate in virtual brainstorming sessions, share progress via cloud-based file sharing (such as Google Drive or Dropbox), and receive iterative feedback to refine your animations. Clear communication and organization are essential, as you'll need to interpret briefs, meet deadlines, and ensure your designs align with the overall project vision, even when working from different locations. Successfully managing these collaborations fosters a productive workflow and helps maintain strong professional relationships.

What is the difference between Motion Graphics Designer Remote vs Video Editor Remote?

AspectMotion Graphics Designer RemoteVideo Editor Remote
Required SkillsAnimation, graphic design, Adobe After Effects, Adobe IllustratorVideo editing, color correction, Adobe Premiere Pro, Final Cut Pro
Work EnvironmentRemote, freelance or in-house, creative agencies, media companiesRemote, freelance or in-house, media production, advertising
Industry UsageAdvertising, entertainment, digital mediaFilm, TV, online content, marketing

Motion Graphics Designer Remote and Video Editor Remote roles often share a remote work environment and require proficiency in Adobe Creative Suite. However, motion graphic designers focus on creating animated visuals and graphics, while video editors specialize in assembling and editing footage. Both roles are essential in media production, but they serve different creative functions.

What are the most commonly searched types of Motion Graphics Designer jobs in California?

The most popular types of Motion Graphics Designer jobs in California are:

What are popular job titles related to Motion Graphics Designer Remote jobs in California?

For Motion Graphics Designer Remote jobs in California, the most frequently searched job titles are:

What job categories do people searching Motion Graphics Designer Remote jobs in California look for?

The top searched job categories for Motion Graphics Designer Remote jobs in California are:

What cities in California are hiring for Motion Graphics Designer Remote jobs?

Cities in California with the most Motion Graphics Designer Remote job openings:

Infographic showing various Motion Graphics Designer Remote job openings in California as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 75% Full Time, 19% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution.

Staff Graphics Engineer, Rendering (Simulation)

General Motors

Sunnyvale, CA • On-site, Remote

$164K - $203K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 29 days ago


General Motors rating

8.2

Company rating: 8.2 out of 10

General Motors

Based on 308 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Automakers average

Based on 6,322 frontline employees who took The Breakroom Quiz


Job description

Job Description

Staff Graphics Engineer - Rendering (Simulation)
Remote: This role is open to a fully remote position or hybrid with one of our offices if preferred.
Role Overview
As a Staff Graphics Engineer on the Rendering team, you will push the visual and physical fidelity of a GPU-accelerated, physically-based sensor simulator used to generate synthetic data - cameras, LiDAR, radar, and depth sensors - for autonomous vehicle development and validation. This is a deep graphics role: you will own and advance the light transport, materials, atmosphere, and sensor-imaging pipelines that determine how realistic our rendered output is. Your work directly affects the quality of the synthetic data that AV perception and planning teams train and validate against, where physical accuracy is not a "nice to have" but the entire point.
We render with NVIDIA OptiX and CUDA, evaluate physically-based materials through NVIDIA MDL, and produce spectrally-derived, radiometrically-grounded imagery. We're looking for someone with a genuine graphics background - the kind of engineer who has implemented a BRDF from a paper, debugged energy loss in a microfacet model, and cares about the difference between physically plausible and physically correct.
About the Team
The Rendering team builds the physically-based rendering core of our sensor simulation platform. We own the full path from scene and material ingestion through GPU ray tracing, atmospheric and volumetric rendering, sensor image formation, and post-processing. Our stack includes C++ (17/20), CUDA, NVIDIA OptiX, NVIDIA MDL, OpenUSD, and ROS. We care about light transport correctness, radiometric accuracy, performance on real production scenes, and clean, maintainable architecture.
Why Join Us?
  • Work on real, hard rendering problems - light transport, physically-based materials, atmospheric and volumetric scattering, and sensor image formation - where physical correctness is the product.
  • Own meaningful surface area: the sky/atmosphere system, the materials pipeline, the camera imaging pipeline, or the core ray tracing path, depending on your strengths.
  • Influence the technical direction of a rendering platform used across the organization for perception training, closed-loop simulation, and reinforcement learning.
  • Join a team that values rigor - papers, derivations, reference comparisons, and pixel-level regression testing - alongside pragmatic engineering.
What You'll Do
  • Advance the light transport in our OptiX-based renderer - improving sampling, multi-bounce indirect illumination, and overall path tracing fidelity while keeping it tractable for large-scale, time-stepped simulation.
  • Own and extend physically-based materials through our NVIDIA MDL integration - microfacet BRDFs, layered and coat materials, and correct energy conservation in OptiX closest-hit evaluation.
  • Develop our spectral and radiometric pipeline - wavelength-dependent sky and material response, spectral-to-XYZ-to-RGB conversion, and physically-grounded units from scene radiance through to sensor output.
  • Push the atmosphere and volumetrics - the spectral sky model (Prague Sky Model), volumetric clouds (multi-layer, multi-scattering, phase functions, aerial perspective), participating media, and fog.
  • Improve camera image formation - the GPU ISP (demosaic, tone mapping, exposure/EV100, auto white balance via correlated color temperature), and physically-based lens and sensor effects such as motion blur, rolling shutter, lens distortion, and sensor noise.
  • Design and tune sampling and denoising strategies - importance sampling, blue-noise and stratified sampling, MIS, and spatial/temporal denoising that reduce variance without compromising physical accuracy.
  • Profile and optimize the per-frame GPU pipeline - OptiX launches, BVH (GAS/IAS) construction, material uploads, and denoising - to render more geometry and richer materials within budget.
  • Contribute to the OpenUSD scene and material pipeline and collaborate with adjacent teams to plumb new lighting, weather, and sensor parameters end-to-end.
  • Uphold high standards through technical design documents, code review, reference-image regression testing, and mentorship of other engineers.
What You Must Have
  • BS, MS, or PhD in Computer Science, Computer Graphics, or equivalent experience.
  • 8+ years of professional software engineering experience, with a substantial portion focused on real-time or physically-based rendering.
  • Deep, hands-on graphics expertise: physically-based rendering, BRDF / microfacet theory, Monte Carlo path tracing, importance sampling, and light transport. You can read a SIGGRAPH paper and turn it into correct, performant shader code.
  • Strong C++ skills (modern C++17/20), including performance optimization, memory management, and clean API and system design in a large codebase.
  • Significant GPU programming experience - CUDA and/or a ray tracing API (OptiX, DXR, Vulkan RT) - with a real understanding of GPU architecture and execution.
  • Solid grounding in the math of rendering: linear algebra, sampling and probability, radiometry, and color science.
  • Experience profiling and optimizing GPU rendering workloads (e.g., Nsight) on real, complex scenes.
  • Strong communication and collaboration skills, and a track record of driving technical design across teams.
  • Movie industry experience background
Bonus Points
  • Experience implementing or extending a production renderer, game engine rendering core, offline/path-tracing renderer, or commercial graphics product.
  • Experience with NVIDIA MDL, OSL, or other physically-based material systems.
  • Experience with OptiX specifically, or other GPU ray tracing / BVH-based pipelines.
  • Spectral rendering, atmospheric scattering models (Prague, Hosek-Wilkie, Bruneton), or volumetric cloud rendering (Schneider/Nubis-style ray marching, Hillaire multi-scattering).
  • Camera and sensor imaging: ISP pipelines, sensor noise modeling, lens distortion, motion blur, rolling shutter, exposure and white balance.
  • Experience with OpenUSD scene description and asset pipelines.
  • Familiarity with ROS and integrating rendering output into robotics / AV data stacks.
  • Experience enabling rendering for machine learning workloads - synthetic data generation, reinforcement learning environments, or closed-loop simulation.
  • Contributions to open-source rendering, graphics, or simulation projects, or relevant publications.

Compensation

The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not be representative for positionslocatedoutside of New York, Colorado, California, or Washington.

  • The salary range for this role is $160,200 to $246,300. The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentivepayprogram offers payouts based on company performance, job level, and individual performance.

Benefits

  • GM offers a variety of health and wellbeing benefit programs.Benefit options include medical, dental, vision, Health Savings Account, Flexible Spending Accounts, retirement savings plan, sickness and accident benefits, life insurance, paid vacation & holidays, tuitionassistanceprograms, employeeassistanceprogram, GM vehicle discounts and more.

Company Vehicle

  • "Upon successful completion of a motor vehicle report review, you will be eligible toparticipatein a company vehicle evaluation program, through which you will be assigned a General Motors vehicle to drive and evaluate. Note: program participantsare required topurchase/lease a qualifying GM vehicle every four years unless one of a limited number of exceptions applies."

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship, entry of GM as the immigration employer of record on a government form, and any work authorization requiring a written submission or other immigration support from the company (e.g., H1-B, OPT, STEM OPT, CPT, TN, J-1, etc).

About GM

Our vision is a world with Zero Crashes, Zero Emissions and Zero Congestion and we embrace the responsibility to lead the change that will make our world better, safer and more equitable for all.

Why Join Us

We believe we all must make a choice every day - individually and collectively - to drive meaningful change through our words, our deeds and our culture. Every day, we want every employee to feel they belong to one General Motors team.

Benefits Overview

From day one, we're looking out for your well-being-at work and at home-so you can focus on realizing your ambitions. Learn how GM supports a rewarding career that rewards you personally by visiting Total Rewards resources.

Non-Discrimination and Equal Employment Opportunities (U.S.)

General Motors is committed to being a workplace that is not only free of unlawful discrimination, but one that genuinely fosters inclusion and belonging. We strongly believe that providing an inclusive workplace creates an environment in which our employees can thrive and develop better products for our customers.

All employment decisions are made on a non-discriminatory basis without regard to sex, race, color, national origin, citizenship status, religion, age, disability, pregnancy or maternity status, sexual orientation, gender identity, status as a veteran or protected veteran, or any other similarly protected status in accordance with federal, state and local laws.

We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required, where applicable, to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more, visit How we Hire.

Accommodations

General Motors offers opportunities to all job seekers including individuals with disabilities. If you need a reasonable accommodation to assist with your job search or application for employment, email us or call us at 1-800-865-7580. In your email, please include a description of the specific accommodation you are requesting as well as the job title and requisition number of the position for which you are applying.


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About General Motors

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General Motors is a company with global scale and capabilities, headquartered in Detroit, Michigan, with employees around the world. The company employs over 165,000 people, serves six continents, operates across 22 time zones, and has a diverse workforce speaking 75 languages1. GM’s vision is to drive the world forward by pioneering innovations that move and connect people to what matters. The company is working towards an all-electric future with its new Ultium Platform and is pushing transportation options beyond our wildest imaginations with autonomous vehicles. GM is also committed to becoming the most inclusive company in the world.

Industry

Transportation equipment manufacturing

Company size

10,000+ Employees

Headquarters location

Detroit, MI, US

Year founded

1908