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Motion Designer Editor Jobs in Bothell, WA (NOW HIRING)

... designing and operating robotic systems Knowledge of optics including imaging, illumination ... Familiarity with linux systems Scripting / configuration editing Experience with laboratory work ...

Inspector II

Everett, WA · On-site

$24 - $30/hr

... motion solutions in aerospace, industrial and energy markets. Umbra has been designing and ... Preferred Experience: writing/editing/running Coordinate Measurement Machine (CMM), precision ...

Showing results 21-26

Motion Designer Editor information

See Bothell, WA salary details

$12

$35

$64

How much do motion designer editor jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for motion designer editor in Bothell, WA is $35.33, according to ZipRecruiter salary data. Most workers in this role earn between $23.89 and $44.33 per hour, depending on experience, location, and employer.

What is a motion designer editor?

Motion Designer Editors are creative professionals who combine animation, graphic design, and video editing to produce engaging visual content. They use software like After Effects, Premiere Pro, and Cinema 4D to create motion graphics for advertisements, films, social media, and other digital platforms. Their work often includes designing animated titles, visual effects, and integrating graphics with live-action footage. They collaborate closely with creative teams to bring visual concepts to life and ensure the final product meets the project's objectives.

How does a motion designer editor typically collaborate with other creative team members during a project?

Motion Designer Editors frequently work closely with art directors, video editors, animators, and producers to bring visual concepts to life. They participate in brainstorming sessions, review feedback, and align their animations and edits with the overall project vision. Strong communication skills are essential, as the role often involves integrating motion graphics into larger video pieces and ensuring consistent branding across deliverables. Collaboration tools and regular meetings help streamline feedback loops and creative alignment.

What are the key skills and qualifications needed to thrive as a motion designer editor, and why are they important?

To thrive as a Motion Designer Editor, you need a strong background in graphic design, animation principles, and video editing, often supported by a degree in design or a related field. Mastery of software such as Adobe After Effects, Premiere Pro, Cinema 4D, and relevant plugins is typically required. Creativity, attention to detail, and effective collaboration skills help you create compelling visuals that align with project goals. These skills ensure the delivery of visually engaging content that meets client expectations and enhances brand communication.

What is the difference between Motion Designer Editor vs Video Editor?

AspectMotion Designer EditorVideo Editor
Primary FocusCreating animated graphics, motion graphics, and visual effectsEditing raw video footage to produce a final cut
Skills & ToolsAfter Effects, Cinema 4D, Adobe Premiere, graphic designAdobe Premiere, Final Cut Pro, DaVinci Resolve, basic motion graphics
Work EnvironmentAdvertising agencies, media companies, production studiosFilm, TV, online content production, corporate videos

While both roles involve video editing, a Motion Designer Editor specializes in creating animated visuals and motion graphics, often requiring skills in animation software. A Video Editor primarily focuses on assembling and editing footage to tell a story. Understanding these differences helps employers and professionals identify the right skill set for each role.

Infographic showing various Motion Designer Editor job openings in Bothell, WA as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, 2% Contract, and 1% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $73,476 per year, or $35.3 per hour.

Systems Engineer V

Infotech Sourcing

Kirkland, WA • On-site

Full-time

Re-posted 19 days ago


Job description


Job Title: Infrastructure Engineering - Systems Engineer V

Location: US - WA - Redmond

Duration: 6 months with possible extension.

Job Description: Calibration Contingent Worker (AR/VR)
Responsibilities
Setting up and maintaining data collection SW and HW including OS/firmware updates and connection to sensor components.
Basic SW (mostly C++) debugging, understand different kinds of error analysis and communicate with other Research Engineers and Scientists.
Consumer devices HW bring-up and functionalities verification.
Design and execute experiments to validate product quality and investigate HW/SW issues.
Design and commission automation procedures for robotics experiments.
Perform devices calibration with proprietary equipment.
Commission and operate complex measurement and test equipment
Documentation of various processes and techniques with help from the core team.
Qualifications (Must have)
BSc/MSc/PhD in Physics, Mathematics, Aerospace Engineering, Optical Sciences, Electrical Engineering, Computer Science or a related experience
Track record of software development following software engineering best practices (C++ or Python)
Hardware Engineering experience or educational background (one of Mechanical, Mechatronics, Electrical, Systems, Optical)
Experience in system level troubleshooting: mechanical, electrical, optical, firmware, OS, software failures
Qualifications (Nice to have)
Experience working on applied research and/or product development involving joint hardware/software design, development, and integration
Experience in designing and operating robotic systems
Knowledge of optics including imaging, illumination, radiometry and photometry, physical and geometric optics, statistics, and polarization
Experience in statistical methods for data analytics
Experience as manufacturing engineer
Conversational in Chinese (Mandarin)

Top 3 must-have HARD skills:BSc or MSc degree in Engineering or Physics and/or apprenticeship in electronics or related field
Familiarity with C/C++, basic statistics, error analysis.
Familiarity with linux systems
Scripting / configuration editing
Experience with laboratory work and ideally experimental hardware
Good communication skillsGood to have skills:Software development experience in C++, Python and/or Bash
Troubleshooting driver problems on Linux
Robot control or mechatronics experience. In particular:
Controlling linear motion stages
Controlling hexapod positioners
Controlling robot arms
Knowledge about camera optics and acquisition settings
Experience with VR or AR systems
Data analysis and visualization