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Mobile Game 2D Artist Jobs (NOW HIRING)

Technical Artist (VFX / Shaders)

Atlanta, GA · On-site

$122K - $146K/yr

Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

Technical Artist

$130K - $155K/yr

Ability to create and edit 2D art assets * Hands-on experience with VFX / particle effects Nice to ... content into the game * Help optimize visuals to keep good performance on mobile platforms

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Senior Artist

Chicago, IL · On-site

$80 - $120K/hr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Create and animate high-quality 2D game assets and VFX. * Ensure timely delivery of assets to meet ...

Technical Artist

Oregon, WI · On-site

$124K - $149K/yr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... Experience within the online gaming industry especially slot machines * Knowledge of Spine 2D ...

... Artist to own two deeply connected crafts: real-time ... gameplay VFX for our Unity-based mobile RTS, and high-impact cinematic marketing content (UA ads ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

Strong 2D concept and illustration skills. * Shader creation experience in any shader graph tool ... puzzle and story‑driven mobile games. As the creative force behind fan‑favorite ...

Collaborate with designers, artists, and senior developers to implement gameplay features. * Follow ... Knowledge of 2D/3D game mechanics. * Proficiency in one or more programming languages (C#, C++, etc.

Showing results 41-60

Mobile Game 2d Artist information

See salary details

$37K

$123.1K

$196K

How much do mobile game 2d artist jobs pay per year?

As of Sep 12, 2026, the average yearly pay for mobile game 2d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a mobile game 2D artist do?

A Mobile Game 2D Artist creates visual elements for mobile games, including characters, environments, icons, and user interface components. They use digital art tools to design and render artwork that fits the game's style and enhances player experience. Their work involves collaborating with game designers, animators, and developers to ensure cohesive and appealing visuals throughout the game.

What skills and qualifications are needed to thrive as a mobile game 2D artist?

To thrive as a Mobile Game 2D Artist, you need strong drawing skills, proficiency in color theory, composition, and a solid portfolio demonstrating game art, often supported by a degree in art or design. Familiarity with industry-standard software such as Adobe Photoshop, Illustrator, and game engines like Unity is typically expected. Creativity, attention to detail, and the ability to collaborate effectively with developers and designers are crucial soft skills. These abilities ensure the creation of engaging visual assets that enhance gameplay and user experience in a competitive mobile gaming market.

How does a mobile game 2D artist typically collaborate with game designers and developers during the production process?

Mobile Game 2D Artists work closely with game designers to ensure that visual elements align with the game's mechanics and overall vision. They frequently attend team meetings, participate in iterative feedback sessions, and adjust their artwork based on input from both designers and developers. Effective communication and flexibility are essential, as artists often need to revise assets to accommodate changes in gameplay, user interface, or technical requirements. This collaborative approach ensures that the final visual assets enhance the player experience and meet production timelines.

What is the difference between Mobile Game 2D Artist vs Mobile Game Concept Artist?

AspectMobile Game 2D ArtistMobile Game Concept Artist
Primary RoleCreates 2D artwork, sprites, backgrounds, and UI assets for mobile games.Develops initial visual concepts, character designs, and style guides for mobile games.
Skills & ToolsProficiency in Photoshop, Illustrator, and animation software.Strong drawing skills, concept sketching, and visual storytelling.
Work EnvironmentTypically part of a game development team, working closely with programmers and designers.Often collaborates with art directors and game designers during pre-production.

While both roles involve visual creation, the Mobile Game 2D Artist focuses on producing finalized game assets, whereas the Mobile Game Concept Artist specializes in developing initial visual ideas and concepts to guide the game's art style.

What cities are hiring for Mobile Game 2D Artist jobs?

Cities with the most Mobile Game 2D Artist job openings:

What states have the most Mobile Game 2D Artist jobs?

States with the most job openings for Mobile Game 2D Artist jobs include:

What are popular job titles related to Mobile Game 2D Artist jobs?

For Mobile Game 2D Artist jobs, the most frequently searched job titles are:

Infographic showing various Mobile Game 2D Artist job openings in the United States as of September 2026, with employment types broken down into 76% Full Time, 8% Part Time, 8% Temporary, and 8% Contract. Highlights an 69% In-person, 8% Hybrid, and 23% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Technical Artist (VFX / Shaders)

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

$122K - $146K/yr

Other

Posted 22 days ago


Key responsibilities

  • Design, implement, and optimize real-time visual effects and shaders for animation and game projects.

  • Collaborate with artists, engineers, and designers to translate artistic concepts into technical solutions and integrate effects into game engines.

  • Build and refine shader graphs, troubleshoot rendering issues, and contribute to pipeline tools supporting 3D graphics and VR experiences.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr