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Mobile Applications Developer Jobs in Kennewick, WA

Mobile Applications Developer information

See Kennewick, WA salary details

$54.2K

$112K

$160.1K

How much do mobile applications developer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for mobile applications developer in Kennewick, WA is $111,971.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,600.00 and $129,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a mobile applications developer?

To thrive as a Mobile Applications Developer, you need strong programming skills in languages such as Java, Kotlin, Swift, or React Native, often supported by a degree in computer science or a related field. Familiarity with mobile development frameworks, version control systems like Git, and app deployment processes for iOS and Android is typically required. Creativity, problem-solving ability, and effective communication help developers collaborate with teams and create user-friendly applications. These skills and qualities are essential for building reliable, high-quality mobile apps that meet user needs and perform well in a competitive market.

What is a mobile applications developer?

A Mobile Applications Developer is a software professional who designs, creates, tests, and maintains applications for mobile devices such as smartphones and tablets. They work with platforms like iOS and Android, using programming languages such as Swift, Kotlin, or Java. Their responsibilities include collaborating with designers and other developers, optimizing app performance, and ensuring user-friendly interfaces. Mobile application developers play a key role in delivering seamless digital experiences to users on the go.

What are some common challenges mobile applications developers face when collaborating with cross-functional teams?

Mobile Applications Developers often work closely with designers, product managers, and backend engineers. A common challenge is ensuring clear communication about project requirements, design specifications, and technical constraints, as misunderstandings can lead to delays or rework. Additionally, coordinating updates and synchronizing release timelines across different platforms (iOS and Android) requires strong collaboration and agile practices. Regular stand-ups, documentation, and version control tools help teams stay aligned and address issues promptly.
What cities near Kennewick, WA are hiring for Mobile Applications Developer jobs? Cities near Kennewick, WA with the most Mobile Applications Developer job openings:
Infographic showing various Mobile Applications Developer job openings in Kennewick, WA as of August 2026, with employment types broken down into 78% Full Time, 16% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $111,971 per year, or $53.8 per hour.

Full-time, Contractor

Re-posted 13 days ago


Job description

Company Description
This opportunity involves working with the DOE (Dept. of Energy) & affiliated federal plus state government managed facilities.
Job Description
Primary Function is to create a report with recommendations based on criteria below
The final report will address (at a minimum) the following topics for the current state of training technologies and also provide a projection of the expected 3 year and 5 year future states of training technology:
• An analysis of the leading marketplace "top five" commercial (COTS) Learning Management System (LMS) products and vendors. This should include approximate market share, product strengths and weaknesses, major feature comparisons, support for Mobile applications, largest customers, size of installed customer base and government and commercial industries using the product.
• An analysis of the current HAMMER LMS, PeopleSoft Enterprise Learning Management (ELM 9.0 soon to be 9.2). This should include approximate ELM market share, product roadmap, product strengths and weaknesses, installed customer base (with listing of larger ELM customers) and government and commercial industries using this product.
• An analysis of the leading marketplace "top five" COTS eLearning courseware and course content development products. This should include approximate market share, product strengths and weaknesses, major feature comparisons, support for Mobile applications, largest customers, size of installed customer base and government and commercial industries using the product. In addition to the "top five", also include in this analysis the current Storyline-2 and VISION Developer COTS products used at HAMMER.
• An analysis of market trends and technology directions related to the use of SCORM based course content publishing and course delivery in the eLearning industry. This should include the most commonly used SCORM versions, the Tin Can API, AICC and related technology.
• An analysis of industry market trends, leading products and technology directions related to supporting eLearning AND instructor lead classroom course delivery using instructor and student mobile devices. This will include the most commonly used mobile hardware and software technologies including Apple iPad, and MicroSoft Surface devices.
• An analysis of industry market trends, leading products and technology directions related to classroom instructor lead hardware and software automation tools. This will include student/instructor screen to classroom big screen projection devices (e.g. AppleTV and AirServer), Epson digital screen projectors, automated class roster and sign-in tools, automated quiz and testing tools, instructor and student pointing devices, etc.
• An analysis of industry market trends, leading products and technology directions supporting "cloud based" training software solutions. This will include the growth and trends in development of eLearning course content and storage of completed course materials in cloud based applications and the consumption of cloud hosted courses by students.
• An analysis of industry market trends, leading products and technology directions related to the use of teaching resources extracted in "real-time" from the internet to provide a blended learning experience. Examples include the use of YouTube video channels, on-line animations, course links to reference documents, etc. Address the legal trends and issues related to using intellectual property from the internet in courseware.
• An analysis of industry market trends, leading products and technology directions related to collaborative training development and delivery where teams of Instructional Designers and instructors, facilitated by technology, are working together on the same course content but are located in different geographical locations. This would also include Instructional Designer or Trainer communities and meeting tools. Identify and elaborate on successful models and examples of this collaboration capability and the technology supporting it.
• An analysis of industry market trends, leading products and technology directions related to the use of interactive virtual classrooms where live instructor lead training is conducted and telecast to other classrooms and individual students using the internet.
Qualifications
Requirements:
• Must have 8+ years in corporate and/or government training and automated training systems.
• Significant experience in instructor led classroom "hands-on training" as well as eLearning course development and delivery is required.
• Knowledge of content creation "courseware" software & classroom automation technologies is required.
• Must be able to provide documentation that substantiates the required qualifications as outlined in the responsibilities section.
Additional Information
Job Type: 3 Month Contract (Possibly Longer)
Schedule/Shift: FT 40hrs. (4x10) Monday - Thursday, 6:00AM - 4:30PM
Pay Rate/Range: Hourly, DOE (Depends on Exp.)