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Mid Level Game Developer Jobs in Round Rock, TX (NOW HIRING)

Mid-Level Java Developer

Austin, TX · On-site

$60 - $80/hr

Mid-level (AI) Java Developer*****Hybrid in Dallas, TX or Austin, TX***You will work with technical and business partners to design and maintain optimal programming and environment solutions. Job ...

... game industry. * Work with content and engineering partners to identify problems and identify new solutions where required. * Participate in development, optimization, and debugging of low-level ...

Gunfire Games is seeking a VFX Artist (Mid-Level/Senior) to create and implement high-quality visual effects that bring our worlds, characters, and gameplay experiences to life. You will work closely ...

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Mid Level Game Developer information

See Round Rock, TX salary details

$30.3K

$101.2K

$167.9K

How much do mid level game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for mid level game developer in Round Rock, TX is $101,153.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,000.00 and $115,600.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of Game Developer jobs in Round Rock, TX?

The most popular types of Game Developer jobs in Round Rock, TX are:

What cities near Round Rock, TX are hiring for Mid Level Game Developer jobs?

Cities near Round Rock, TX with the most Mid Level Game Developer job openings:

Technology Engineer (Retro Studios)

Austin, TX • On-site

Nintendo of America Inc
Arts, Entertainment, and Recreation • 5 - 10K employees

$60 - $80/hr

Other

Re-posted 12 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Description of Duties
  • Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
  • Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
  • Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
  • Work with content and engineering partners to identify problems and identify new solutions where required.
  • Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
Summary of Requirements
  • Strong foundation in C/C++ skills.
  • Strong understanding of linear algebra, calculus, and 3D mathematics.
  • Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
  • Excellent communication skills and a desire to work in a collaborative environment.
  • Strong debugging and analytical skills.
  • Experience working independently and comfort with self-direction.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
  • 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
Preferred Skills
  • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
  • Experience with crash dumps and disassembly.

Retro Studios is an equal opportunity employer.

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