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Media Software Engineer Jobs in Virginia (NOW HIRING)

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role ... Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata ...

The Software Engineer, Video Processing Platform Maintenance is an individual contributor role ... Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata ...

... Media Services, and IT Services provider. Established in 2015, Fantom Corp serves Federal customers with top-notch Cybersecurity Architects, Data Scientists/Analysts, Software Engineers/Developers ...

... Media Services, and IT Services provider. Established in 2015, Fantom Corp serves Federal customers with top-notch Cybersecurity Architects, Data Scientists/Analysts, Software Engineers/Developers ...

Software Engineer ID: 200150 Location: Virginia Beach, VA More about this job > Description ... ITS is the home for Telum's proprietary social network and open source media analysis capability ...

Job Title Software Engineer Cape Fox subsidiary, Kwaan Tech, LLC, is seeking a highly organized and ... Interactive Multi-Media Instruction modules for Project Management Fundamentals training

... Media Instruction modules for Project Management Fundamentals training Participate in Digital ... Software Engineering, Information Technology, or related field 4 - 7 years of experience in ...

Software Engineer Summary Software Engineer Hexagon Manufacturing Intelligence is seeking a ... Get to know our teams, our culture, and our technology through our social media channels: Instagram ...

Summary Software Engineer Hexagon Manufacturing Intelligence is seeking a Software Engineer. At ... Get to know our teams, our culture, and our technology through our social media channels:

Mission Software Engineer

Reston, VA · On-site

$166K - $220K/yr

ABOUT THE JOB As a Mission Software Engineer, you will solve a wide variety of problems involving ... media, public-record information, and other lawful open-source or commercial data sources. This ...

Senior Software Engineer

Arlington, VA · On-site

$155K - $195K/yr

... media, structured and unstructured text, time series, geospatial, and imagery data, and must ... The Role As a Senior Software Engineer , you will leverage your skills in systems and software ...

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Media Software Engineer information

See Virginia salary details

$63K

$146.3K

$203.7K

How much do media software engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for media software engineer in Virginia is $146,258.00, according to ZipRecruiter salary data. Most workers in this role earn between $119,000.00 and $171,500.00 per year, depending on experience, location, and employer.

What is a media software engineer?

A Media Software Engineer is a technology professional who designs, develops, and maintains software applications that handle various forms of media, such as audio, video, images, and streaming content. They work on building tools and platforms for media processing, editing, playback, and distribution, often ensuring compatibility across different devices and formats. These engineers may collaborate with artists, producers, and other developers to create seamless media experiences, and they often need expertise in multimedia frameworks, codecs, and performance optimization.

What are the key skills and qualifications needed to thrive as a media software engineer?

To thrive as a Media Software Engineer, you need strong programming skills (such as C++, Java, or Python), a solid understanding of digital media formats, and typically a degree in computer science or related field. Experience with media processing frameworks (like FFmpeg, GStreamer), video/audio codecs, and familiarity with version control systems are commonly required. Creative problem-solving, attention to detail, and effective teamwork are important soft skills that set candidates apart. These skills and qualities ensure the ability to develop high-quality media applications that perform reliably and efficiently in dynamic, collaborative environments.

What are some common challenges media software engineers face when integrating new media formats into existing platforms?

Media Software Engineers often encounter challenges when integrating new media formats, such as ensuring compatibility with legacy systems, optimizing media playback across various devices, and managing differences in codec support. Addressing these issues typically requires close collaboration with product managers, QA teams, and sometimes even third-party vendors to test and maintain a seamless user experience. Staying updated with evolving media standards and proactively identifying potential bottlenecks are essential for success in this role.

What is the difference between Media Software Engineer vs Video Software Engineer?

AspectMedia Software EngineerVideo Software Engineer
Required CredentialsBachelor's in Computer Science, Software Engineering, or related field; experience with multimedia frameworksBachelor's in Computer Science, Software Engineering, or related field; expertise in video processing and codecs
Work EnvironmentDevelops multimedia applications for streaming, editing, and playback across platformsFocuses on video encoding, decoding, and playback optimization
Industry UsageUsed in media streaming services, multimedia apps, and broadcastingCommon in video conferencing, streaming platforms, and video editing tools

Media Software Engineers and Video Software Engineers share foundational skills in multimedia processing and programming. However, Media Software Engineers typically work on broader multimedia applications, while Video Software Engineers specialize in video-specific technologies like codecs and streaming. Both roles are vital in media and entertainment industries, often overlapping but with distinct focus areas.

What does a media software engineer do?

A media software engineer develops and maintains software applications related to media processing, such as video, audio, and image handling. They work with programming languages like C++, Python, or Java, and often use multimedia frameworks and tools to optimize media playback, editing, and streaming functionalities. The role typically requires knowledge of digital media standards and may involve collaboration with content creators and hardware integration.

What cities in Virginia are hiring for Media Software Engineer jobs?

Cities in Virginia with the most Media Software Engineer job openings:

Infographic showing various Media Software Engineer job openings in Virginia as of August 2026, with employment types broken down into 86% Full Time, 10% Part Time, and 4% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $146,258 per year, or $70.3 per hour.

Software Engineer

Ashburn, VA • On-site

Full-time

Re-posted yesterday


Key responsibilities

  • Maintain and extend a C++ media-processing platform and Windows desktop video exploitation application suite.

  • Debug media-processing issues involving various media formats, metadata, stream attributes, and hardware-accelerated processing paths.

  • Support day-to-day reliability, builds, debugging, release support, and incremental feature work across media-processing services, desktop GUI workflows, supporting tools, and deployment artifacts.


Job description

Business Unit:
Cubic Defense
Company Details:
When you join Cubic, you become part of a company that creates and delivers technology solutions in transportation to make people's lives easier by simplifying their daily journeys, and defense capabilities to help promote mission success and safety for those who serve their nation. Led by our talented teams around the world, Cubic is committed to solving global issues through innovation and service to our customers and partners.
We have a top-tier portfolio of businesses, including Cubic Transportation Systems (CTS) and Cubic Defense (CD). Explore more on Cubic.com.
Job Details:
Job Summary:
The Software Engineer, Video Processing Platform Maintenance is an individual contributor role responsible for maintaining and extending a mixed C++ media-processing platform and Windows desktop video exploitation application suite. This full-time position is based in Ashburn, VA and follows a 9/80 schedule with a hybrid work arrangement. The role supports day-to-day reliability, builds, debugging, release support, and incremental feature work across video-processing services, desktop GUI workflows, supporting tools, native media components, plugins, installers, and deployment artifacts.
Essential Functions:
  • Maintain and enhance C++ media processors for ingest, stream chunking, fragmented MP4 packaging, thumbnail generation, KLV-to-JSON conversion, file output, and protobuf output.
  • Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata, stream attributes, stream timing, and hardware-accelerated processing paths.
  • Maintain Dockerized Linux builds across x86_64 and arm64 environments, including UBI/Rocky-based images, GCC toolsets, CUDA runtime dependencies, image packaging, and CI/CD build troubleshooting.
  • Update and troubleshoot gRPC/protobuf processor interfaces used by the media-processing runtime and support validation of processors in Kubernetes-hosted media pipelines.
  • Maintain Windows desktop application modules for controls, configuration, workspaces, project browsing, enhancement settings, WPF views, post-processing, reporting, GIS extensions, georeferencing, masking, and measurement.
  • Debug customer-reported and QA-reported issues in media ingest, playback, enhancement, stabilization, export, project loading, workspace state, presets, preferences, masking, measurement, and post-processing workflows.
  • Trace and resolve defects across C#/.NET Framework code, native C++ components, C++/CLI bridges, DirectShow filters, FFmpeg/LAV-style media dependencies, GPU or hardware-accelerated paths, and third-party binaries.
  • Maintain Visual Studio 2022 solution builds across supported configurations, including .NET Framework targeting packs, MSBuild, NuGet restores, Conan dependencies, generated version metadata, build scripts, and third-party reference paths.
  • Maintain release packaging for multiple product editions and deployment modes, including portable builds, plugin installers, prerequisite installers, NSIS/PowerShell automation, launcher behavior, and licensing or entitlement flows.
  • Create targeted unit tests, integration tests, smoke tests, minimal reproducers, build notes, runtime dependency documentation, and maintainer checklists for complex software defects and high-risk workflow paths.
Minimum Qualifications:
  • Bachelor's degree in computer science, software engineering, electronic engineering, or a related technical discipline, plus a minimum of 5 years of professional software engineering experience; or a master's degree in a related technical discipline plus a minimum of 3 years of related experience.
  • Ability to obtain a DOD Security Clearence
  • Minimum of 5 years of professional experience developing, debugging, testing, and maintaining production software, including strong experience with C++ and large existing codebases.
  • Professional experience with C#/.NET Framework desktop application development, including WinForms, WPF, Visual Studio, MSBuild, NuGet, project files, resource files, custom controls, generated code, and build events.
  • Practical experience debugging across managed code, native code, interop boundaries, Linux build/link/runtime dependencies, file-system state, registry/configuration, installers, release packaging, and third-party runtime dependencies.
  • Working knowledge of Docker-based development or build environments, CI/CD build troubleshooting, gRPC/protobuf or similar service/message contracts, and scripting with PowerShell, batch, Makefiles, or similar build automation tools.
Preferred Qualifications:
  • Familiarity with FFmpeg/libav, video containers/codecs, MPEG-TS, MP4/fMP4, streaming media systems, KLV metadata, or video timing analysis.
  • Familiarity with GPU or hardware-accelerated media paths such as CUDA, VAAPI, QSV, Jetson, arm64 builds, or similar technologies.
  • Familiarity with Kubernetes-hosted workloads, container image promotion, Linux/Docker packaging paths, and runtime artifact management.
  • Familiarity with GIS, geospatial, ISR, or video exploitation workflows, including KML, map overlays, georeferencing, match-point workflows, camera/sensor metadata, tracking data, subtitles, or reporting.
  • Careful maintenance mindset when working with proprietary, legacy, partially vendored, installer-sensitive, licensing-sensitive, or customer-data-sensitive software systems.

Cubic Pay Range:
$85,000.00 - $108,000.00 + benefits.
The Cubic pay range for this job level is a general guideline only and not a guarantee of compensation or salary. Additional factors considered in extending an offer include (but are not limited to) responsibilities of the job, education, experience, knowledge, skills, and abilities, as well as internal equity, alignment with market data, applicable bargaining agreement (if any), or other law.
Worker Type:
Employee
We are committed to creating an inclusive workplace and welcome applications from people of all backgrounds. We do not discriminate based on any protected characteristic under applicable law.