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Maya Lighting Artist Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... 3D CAD files into Maya, set their scene by lighting and texturing the product, and then add ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... 3D CAD files into Maya, set their scene by lighting and texturing the product, and then add ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready ... proficiency using Maya to create fun and stylized characters/assets - An eye for color and ...

$50 - $60/hr

Senior Previs Artist - Expression of Interest This position is based in the United States ... Deep knowledge of Maya - 3D animation, mocap, modeling, Viewport 2.0 lighting/effects * Knowledge ...

Establish and maintain environment art standards across composition, lighting, color, atmosphere ... Professional experience using a 3D content creation application such as Maya, 3ds Max, or Blender ...

Virtual Production Artist

Tampa, FL · On-site

$70K - $85K/yr

Implement virtual lighting setups and dynamic lighting effects to enhance the visual quality of ... Familiarity with programs such as Blender, Maya, ZBrush, Cinema4D are all bonuses. Also ...

Establish and maintain environment art standards across composition, lighting, color, atmosphere ... Professional experience using a 3D content creation application such as Maya, 3ds Max, or Blender ...

... software like Maya and engines like Unreal and Unity. 6. Collaborate with other artists and ... Skills: Experience creating, integrating, or optimizing models, assets, graphics, lighting ...

Showing results 21-40

Maya Lighting Artist information

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$30.5K

$129.5K

$152.5K

How much do maya lighting artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for maya lighting artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are popular job titles related to Maya Lighting Artist jobs?

For Maya Lighting Artist jobs, the most frequently searched job titles are:

Infographic showing various Maya Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 15% Part Time, and 1% Contract. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$156K - $187K/yr

Full-time

Posted 9 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented 3D Tech Artist. You would join a team building world simulations. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.
Description
As a Simulation Pipeline Technical Artist in the Special Projects Simulation group, you will have an opportunity to be part of an innovation-focused organization within Apple that is developing simulations and generating synthetic data. You will be able to work on highly ambitious and impactful simulation projects enabling AI/ML-based products and features. Our ideal team member brings experience with video game and film techniques, but is also fearless when it comes to trying new things and is willing to iterate on ideas. We value team members who can quickly prototype, iterating all the way to high-quality implementations that can scale. We always value team members who can collaborate effectively with cross-functional teams across the organization.
Minimum Qualifications
At least 5 years of experience working as a Technical Artist in video games, animation, and/or VFX
Strong Python skills for data creation and manipulation
Experience building pipelines and processes to generate images and outputs by marshaling data through multiple DCCs with custom code
Strong experience with USD format, tools and APIs. The best candidates will help us use this key technology in better ways.
Experienced Maya user
Experience with Maya, Houdini, or other DCC programming APIs.
Proven track record of innovating new tools and techniques to speed up artist workflow and efficiency
Strong understanding of shading, lighting, texturing and materials
Preferred Qualifications
Strong familiarity with digital sculpting, modeling, and command of mesh topology.
Experience with lighting: especially procedural systems.
Experience creating shaders
Experience with procedural materials, Substance Designer or similar
C++ programming experience

What Apple employees say

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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976