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Maya Animation Jobs in Florida (NOW HIRING)

Animation * Visual Effects (VFX) * Environmental Design * Architecture * Geographic Information ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

... images, animations, and rendered sequences that communicate ideas clearly, emotionally, and ... Familiarity with DCC tools such as Blender, Maya, 3ds Max, Photoshop, or Adobe Creative Suite

Some understanding of 3D modeling and animation tools like ZBrush, Blender, and Maya Candidates Must Be Capable Of: * Working with children ages 5 and up (mentoring, coaching, tutoring etc.

... VFX, animation, game development, real-time visualization, immersive entertainment, themed ... Preferred platform/workflow experience includes Autodesk Maya, Adobe Creative Cloud, Unreal Engine ...

Some understanding of 3D modeling and animation tools like ZBrush, Blender, and Maya Candidates must be capable of: * Working with children ages 5 and up (mentoring, coaching, tutoring etc.

Coding Instructor

Riviera Beach, FL · On-site

$17 - $25/hr

Some understanding of 3D modeling and animation tools like ZBrush, Blender, and Maya Candidates must be capable of: * Working with children ages 5 and up (mentoring, coaching, tutoring etc.

Sr. Graphic Specialist

Thonotosassa, FL · On-site

$90K - $105K/yr

... animation, product templates, and marketing content. The Contractor shall provide design ... and Audition), Maya, MAPublisher, and Microsoft Office Suite. TheGovernment also creates ...

... animation, product templates, and marketing content. The Contractor shall provide design ... and Audition), Maya, MAPublisher, and Microsoft Office Suite. The Government also creates ...

Showing results 41-55

Maya Animation information

See Florida salary details

$7

$29

$52

How much do maya animation jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for maya animation in Florida is $29.45, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $47.79 per hour, depending on experience, location, and employer.

What is Maya animation?

Maya animation refers to the process of creating animated sequences using Autodesk Maya, a leading 3D computer graphics and animation software. Artists use Maya to model, rig, animate, and render characters and environments for films, TV, video games, and commercials. The software offers a wide range of tools and features for keyframe animation, motion graphics, dynamics, and more, making it a popular choice among professional animators and studios worldwide.

What are the key skills and qualifications needed to thrive as a Maya animator?

To thrive as a Maya Animator, you need strong artistic skills, a solid understanding of animation principles, and proficiency in Autodesk Maya, often backed by a degree in animation or a related field. Mastery of Maya software, familiarity with rigging, rendering engines, and sometimes a knowledge of scripting languages like MEL or Python are typically required. Creativity, attention to detail, and excellent communication help animators collaborate effectively and bring characters to life. These skills ensure high-quality, visually compelling animations that meet production standards and support team workflows.

What are some common challenges Maya animators face when working on collaborative projects, and how can they be addressed?

Maya Animators often work in teams where clear communication and consistency are crucial, especially when multiple animators contribute to the same scene or character. Common challenges include managing version control, ensuring animation styles remain cohesive, and integrating feedback from directors or other departments. These challenges can be addressed by adhering to standardized naming conventions, using shared asset libraries, regularly updating project files, and participating in team reviews to align creative direction. Proactive communication and flexibility help maintain a smooth workflow and high-quality output.

What is the difference between Maya Animation vs 3D Modeler?

AspectMaya Animation3D Modeler
Primary FocusCreating animated sequences and character movementsDesigning and building 3D models and assets
Skills RequiredAnimation principles, rigging, keyframing, storytellingModeling techniques, topology, texturing, software proficiency
Work EnvironmentAnimation studios, VFX companies, game developmentDesign firms, game studios, VFX houses
CertificationsOften requires knowledge of Maya software, animation coursesProficiency in Maya, 3ds Max, Blender, with modeling certifications

While Maya Animation focuses on bringing characters and objects to life through movement, 3D Modelers concentrate on creating the detailed 3D assets used in animations and environments. Both roles often collaborate in the production pipeline, but their core skills and tasks differ significantly.

Is Maya Animation good for animation?

Maya Animation is widely used in the industry for creating 3D animations, modeling, and visual effects. It offers a comprehensive set of tools suitable for professional animators and is often a requirement for animation jobs in film, gaming, and visual effects industries. Proficiency in Maya can enhance job prospects and project quality, especially when combined with skills in rigging, texturing, and rendering.

What are popular job titles related to Maya Animation jobs in Florida?

For Maya Animation jobs in Florida, the most frequently searched job titles are:

Infographic showing various Maya Animation job openings in Florida as of August 2026, with employment types broken down into 6% Internship, 67% Full Time, 20% Part Time, 2% Temporary, and 5% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $61,258 per year, or $29.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 23 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

80th of 225 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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