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Marvel Studios Writing Jobs (NOW HIRING)

.NET Developer

Pontiac, MI ยท On-site

$48 - $63.25/hr

The ideal candidate will work with Visual Studio, SQL Server Management Studio (SSMS), and Azure ... Strong problem-solving skills, experience with MS SQL, and a commitment to writing clean, efficient ...

Bidding Supervisor

Los Angeles, CA ยท On-site

$85K/yr

Founded by artists for artists, The Third Floor is a fun, creative studio where we work on high ... Our work has received multiple Emmy and VES awards, and our clients include Disney, Marvel, Netflix ...

Throughout the course of the studio's rich history, FFG has published games in over thirty ... Exceptional communication skills; verbal and written. * Proficiency with Microsoft Office Suite ...

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Marvel Studios Writing information

See salary details

$15

$35

$59

How much do marvel studios writing jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for marvel studios writing in the United States is $35.11, according to ZipRecruiter salary data. Most workers in this role earn between $23.32 and $50.96 per hour, depending on experience, location, and employer.

What is the difference between Marvel Studios Writing vs Screenwriter?

AspectMarvel Studios WritingScreenwriter
CredentialsTypically requires a film or screenwriting degree, industry experience, and familiarity with Marvel propertiesRequires a degree in screenwriting, film, or related field; portfolio of scripts
Work EnvironmentCollaborative, fast-paced film studio setting, often working with directors and producersCan vary from studio to freelance, often working independently or with production teams
Industry UsageSpecific to film and television production, especially within Marvel or similar studiosUsed broadly across film, TV, and digital media industries

Marvel Studios Writing focuses on creating scripts for Marvel films and series within a studio environment, often involving collaboration with directors and producers. Screenwriters write scripts across various media and may work independently or freelance. While both roles require strong storytelling skills and script development experience, Marvel Studios Writing is specialized for Marvel's universe, whereas Screenwriters have a broader industry scope.

What do Marvel Studios writers do?

Marvel Studios writers are responsible for creating the scripts and storylines for Marvel movies and TV shows. They develop the characters, dialogue, and plot, often working closely with directors, producers, and other creative professionals to ensure the story fits within the larger Marvel Cinematic Universe (MCU). Their work involves adapting comic book material, inventing new story arcs, and sometimes collaborating in writers' rooms. They play a crucial role in shaping the tone, pacing, and emotional impact of Marvel's on-screen projects.

What are the key skills and qualifications needed to thrive as a screenwriter at Marvel Studios, and why are they important?

To thrive as a screenwriter at Marvel Studios, you need strong storytelling abilities, a deep understanding of character development, and experience in screenplay format, often backed by a relevant degree or portfolio. Familiarity with industry-standard screenwriting software like Final Draft and knowledge of the Marvel Cinematic Universe (MCU) canon are typically expected. Creativity, collaboration, adaptability, and the ability to accept feedback are standout soft skills in this role. These skills ensure the creation of compelling, cohesive narratives that fit within the MCU and resonate with global audiences.

What are some common challenges writers face when joining the Marvel Studios writing team?

Writers at Marvel Studios often navigate the challenge of crafting original stories that fit seamlessly within an expansive, interconnected cinematic universe. Balancing creative vision with established lore, continuity, and character arcs requires close collaboration with producers, directors, and other writers. Additionally, tight production timelines and the need for scripts to align with visual effects, merchandising, and fan expectations can add complexity. Adapting quickly, being open to feedback, and maintaining flexibility are key to thriving in this fast-paced, collaborative environment.
Infographic showing various Marvel Studios Writing job openings in the United States as of June 2026, with employment types broken down into 96% Full Time, 1% Part Time, and 3% Contract. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $73,039 per year, or $35.1 per hour.
Expression of Interest - Asset Artist

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA โ€ข On-site

Temporary

Posted 28 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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