You will define and evolve foundational systems such as state management, resource loading ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
You will define and evolve foundational systems such as state management, resource loading ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
Game Systems Programmer
Laurel, MD · On-site
Have experience with systems programming areas such as memory management, multithreading, job ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
Game Systems Programmer
Laurel, MD · On-site
Have experience with systems programming areas such as memory management, multithreading, job ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
Game Systems Programmer
Laurel, MD · On-site
Have experience with systems programming areas such as memory management, multithreading, job ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
Game Systems Programmer
Laurel, MD · On-site
Have experience with systems programming areas such as memory management, multithreading, job ... Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine ...
STEM Instructor
Crofton, MD · On-site
$15 - $20/hr
... Manage an orderly classroom at all times. ● Provide meaningful feedback about class material and ... and Unity is desirable. ● General knowledge of Agile methodologies. ● Positive attitude ...
Quick apply
STEM Instructor
Crofton, MD · On-site
$15 - $20/hr
... Manage an orderly classroom at all times. ● Provide meaningful feedback about class material and ... and Unity is desirable. ● General knowledge of Agile methodologies. ● Positive attitude ...
STEM Instructor
Crofton, MD · On-site
$15 - $20/hr
... Manage an orderly classroom at all times. ● Provide meaningful feedback about class material and ... and Unity is desirable. ● General knowledge of Agile methodologies. ● Positive attitude ...
Quick apply
STEM Instructor
Crofton, MD · On-site
$15 - $20/hr
... Manage an orderly classroom at all times. ● Provide meaningful feedback about class material and ... and Unity is desirable. ● General knowledge of Agile methodologies. ● Positive attitude ...
Front-End Software Developer (Baltimore, MD)
Baltimore, MD · On-site
$103K - $120K/yr
Experience with 2D/3D visualization, geospatial interfaces, plotting, or scientific visualization ... Unity, Gazebo, or similar. * Experience integrating software with unmanned systems, robotics ...
New
Front-End Software Developer (Baltimore, MD)
Baltimore, MD · On-site
$103K - $120K/yr
Experience with 2D/3D visualization, geospatial interfaces, plotting, or scientific visualization ... Unity, Gazebo, or similar. * Experience integrating software with unmanned systems, robotics ...
New
Front-End Software Developer (Baltimore, MD)
Baltimore, MD · On-site
$90 - $130/hr
Experience with 2D/3D visualization, geospatial interfaces, plotting, or scientific visualization ... Unity, Gazebo, or similar. * Experience integrating software with unmanned systems, robotics ...
New
Front-End Software Developer (Baltimore, MD)
Baltimore, MD · On-site
$90 - $130/hr
Experience with 2D/3D visualization, geospatial interfaces, plotting, or scientific visualization ... Unity, Gazebo, or similar. * Experience integrating software with unmanned systems, robotics ...
New
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills requiredCivil 3D experience highly desirable * Excellent written and oral ...
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills requiredCivil 3D experience highly desirable * Excellent written and oral ...
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills required Civil 3D experience highly desirable * Excellent written and oral ...
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills required Civil 3D experience highly desirable * Excellent written and oral ...
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills required Civil 3D experience highly desirable * Excellent written and oral ...
Civil Design Engineer
Hunt Valley, MD · On-site
$81K - $109K/yr
... management, and erosion/sediment control * Perform field investigations to determine existing ... AutoCAD skills required Civil 3D experience highly desirable * Excellent written and oral ...
Manager Unity 3D information
What does a Manager Unity 3D do?
How does a Manager Unity 3D typically collaborate with cross-functional teams during a game development project?
What are the key skills and qualifications needed to thrive as a Manager Unity 3D, and why are they important?
What is the difference between Manager Unity 3D vs Unity Developer?
| Aspect | Manager Unity 3D | Unity Developer |
|---|---|---|
| Primary Role | Oversees project teams, manages workflows, and coordinates development efforts | Develops and codes interactive 3D content using Unity |
| Required Skills | Leadership, project management, Unity knowledge, team coordination | Proficiency in C#, Unity scripting, 3D modeling basics |
| Work Environment | Team management, project planning, client communication | Hands-on coding, asset creation, debugging |
| Common Usage | Used by studios for project oversight and team leadership | Used by developers creating games or AR/VR applications |
The main difference is that a Manager Unity 3D focuses on overseeing projects and managing teams, while a Unity Developer is primarily involved in coding and creating content within Unity. Both roles require Unity knowledge, but their responsibilities and skill sets differ significantly.
What are popular job titles related to Manager Unity 3D jobs in Maryland?
For Manager Unity 3D jobs in Maryland, the most frequently searched job titles are:
What job categories do people searching Manager Unity 3D jobs in Maryland look for?
The top searched job categories for Manager Unity 3D jobs in Maryland are:
What cities in Maryland are hiring for Manager Unity 3D jobs?
Cities in Maryland with the most Manager Unity 3D job openings:
Senior Game Systems Programmer with Security Clearance
Laurel, MD • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 6 days ago
Job description
* You will provide technical leadership for performance-sensitive C++ software involving engine systems, physics models, runtime architecture, distributed simulation, data flow, networking, interaction, or visualization.
* You will define and evolve foundational systems such as state management, resource loading, streaming, serialization, platform abstraction, scenario control, synchronization, messaging, simulation execution, or data pipelines.
* You will integrate game engines, custom software frameworks, physics models, simulation components, rendering systems, data sources, hardware interfaces, and external tools into reliable interactive capabilities.
* You will profile, debug, and improve complex software systems across CPU, GPU, memory, networking, storage, latency, throughput, load time, and real-time frame-budget constraints.
* You will mentor engineers, guide architecture and code reviews, communicate technical tradeoffs, and help the team build software that is performant, maintainable, testable, and usable. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in computer science, software engineering, computer engineering, game development, physics, mathematics, or a related field, or equivalent professional experience.
* Have 8+ years of professional software development experience in game-engine systems, real-time simulation, visualization, interactive tools, engine development, graphics, distributed systems, robotics, extended reality, or related performance-sensitive software.
* Have significant experience developing clear and maintainable, high-performance C++ software for real-time, interactive, simulation, engine, or other performance-sensitive applications.
* Have experience designing software architectures for complex technical systems such as game engines, simulation systems, distributed applications, visualization platforms, interactive tools, robotics systems, or other real-time software platforms.
* Have deep experience in one or more systems programming areas such as memory management, multithreading, job systems, streaming, serialization, networking, platform abstraction, resource management, rendering integration, physics integration, tools, build systems, data pipelines, or large-scale C++ architecture.
* Have experience leading technical efforts, mentoring engineers, reviewing designs, communicating technical tradeoffs, and helping teams converge on practical, maintainable solutions.
* Are willing and able to travel occasionally for meetings, demonstrations, integration events, or partner engagements.
* Are able to obtai Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship. You'll go above and beyond our minimum requirements if you... * Have senior or staff-level experience as a systems programmer, engine programmer, platform programmer, rendering programmer, tools programmer, physics programmer, networking programmer, or core technology programmer in the game industry.
* Have experience with Unity, Unreal Engine, or proprietary, in-house, open-source, or custom real-time 3D engine technology.
* Have experience with physics modeling, distributed simulation, multiplayer networking, state synchronization, deterministic simulation, scenario systems, terrain systems, geospatial visualization, or simulation-based training systems.
* Have experience modernizing, refactoring, stabilizing, or extending large C++ systems while supporting active users, prototypes, interactive systems, or mission operations.
* Have experience building tools, asset pipelines, debugging utilities, automated tests, build systems, or workflows used by engineers, analysts, designers, artists, or other technical users.
* Hold an active Secret. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $105,000 Annually Maximum Rate $290,000 Annually
About Johns Hopkins University Applied Physics Laboratory
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
5,001 - 10,000 Employees
Headquarters location
Laurel, MD, US
Year founded
1942