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Manager Gaming Animation Jobs in Oregon (NOW HIRING)

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... animation direction across the game, providing constructive feedback as necessary. * Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art ...

Lead Character Tools Engineer

OR · On-site +1

$102K - $134K/yr

Collaborate with internal team members and studio stakeholders to prototype and harden create tools considering contemporary development workflows, data management, art creation, animation, and game ...

New

Tech Art Lead

OR · On-site +1

$120K - $126K/yr

... animators and contribute to a class-leading action game! As a member of our tight-knit art team ... Build and manage the Technical Art team, including mentoring and management of internal Tech ...

... management. Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset ...

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

... management. Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset ...

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

... management. Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset ...

Minimum of 6 shipped AAA games in a senior sound leadership role. * Proven record of managing ... Strong understanding of multidisciplinary development workflows (animation, level design, AI ...

Manager Gaming Animation information

What is the difference between Manager Gaming Animation vs Game Artist?

AspectManager Gaming AnimationGame Artist
Required CredentialsBachelor's in Animation, Game Design, or related field; leadership experienceBachelor's in Fine Arts, Animation, or related field; strong portfolio
Work EnvironmentLeads animation teams, collaborates with developersCreates visual assets, works closely with designers and programmers
Employer & Industry UsageUsed in game development studios, tech companiesUsed in game studios, animation houses, entertainment industry
Common Search & ComparisonOften compared for leadership roles in animationCompared for visual asset creation in gaming

The main difference is that a Manager Gaming Animation oversees animation teams and manages project workflows, while a Game Artist focuses on creating visual assets like characters and environments. Both roles require strong animation or art skills, but the manager also needs leadership and project management experience.

What are the most commonly searched types of Gaming Animation jobs in Oregon?

The most popular types of Gaming Animation jobs in Oregon are:

Senior Gameplay Animator (CONTRACT)

OR • On-site, Remote

$105K - $120K/yr

Full-time

Posted 15 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision. 

 Essential Duties and Responsibilities include the following:  

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards. 
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills: Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry. 

Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a knowledge of Microsoft Office Suite. MotionBuilder and Adobe Premiere a plus. Knowledge of common state machine flow in any game engine required.