... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
Sr. Manager, Game Production (Meta) - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
Sr. Manager, Game Production (Meta) - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
... As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production ... Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
Sr. Manager, Game Production (Meta) - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
Sr. Manager, Game Production (Meta) - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $179K/yr
As a Senior Manager, Game Production on an unpublished R&D project, you will partner with designers ... Ensure psychological safety, healthy feedback culture, and conflict management within your team and ...
Introduction to Game Design & Development * Introduction to Esports Management * New Media & Streaming * Event Planning & Management for Gaming * Psychology of Gaming QUALIFICATIONS: * A Master ...
Quick apply
Introduction to Game Design & Development * Introduction to Esports Management * New Media & Streaming * Event Planning & Management for Gaming * Psychology of Gaming QUALIFICATIONS: * A Master ...
Game Developer
New York, NY · On-site
$38 - $40/hr
As the Game Developer for Hellbreak TCG, you will analyze card designs and manage our external ... evoke psychological tension and thematic gameplay. * Act as the primary technical liaison for ...
Game Developer
New York, NY · On-site
$38 - $40/hr
As the Game Developer for Hellbreak TCG, you will analyze card designs and manage our external ... evoke psychological tension and thematic gameplay. * Act as the primary technical liaison for ...
Adjunct Faculty - Psychology Instructor (Evergreen)
Redmond, WA · On-site
$4.7K - $7.9K/wk
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Manage Student Teaching Assistants, supervising their time cards and reviewing their weekly hours ...
Adjunct Faculty - Psychology Instructor (Evergreen)
Redmond, WA · On-site
$4.7K - $7.9K/wk
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Manage Student Teaching Assistants, supervising their time cards and reviewing their weekly hours ...
Adjunct Faculty - Psychology Instructor (Evergreen)
Redmond, WA · On-site
$4.7K - $7.9K/wk
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Manage Student Teaching Assistants, supervising their time cards and reviewing their weekly hours ...
Adjunct Faculty - Psychology Instructor (Evergreen)
Redmond, WA · On-site
$4.7K - $7.9K/wk
DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Manage Student Teaching Assistants, supervising their time cards and reviewing their weekly hours ...
Video Game Design Tutor
CT · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
CT · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Las Vegas, NV · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Las Vegas, NV · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Nashville, TN · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Nashville, TN · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Lawrence, MA · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Lawrence, MA · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Oak Lawn, IL · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Oak Lawn, IL · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
NV · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
NV · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
AR · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
AR · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Buffalo Grove, IL · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Buffalo Grove, IL · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Kalamazoo, MI · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Video Game Design Tutor
Kalamazoo, MI · Remote
$18 - $40/hr
Ability to explain game loop architecture, player psychology, balancing mechanics, and iterative ... Familiar with game design curricula and common challenges such as scope management for game ...
Manager Game Psychology information
See salary details
$7.93 - $10.62
2% of jobs
$10.62 - $13.31
17% of jobs
$14.41 is the 25th percentile. Wages below this are outliers.
$13.31 - $16
15% of jobs
$16 - $18.68
8% of jobs
The median wage is $19.80 / hr.
$18.68 - $21.37
19% of jobs
$23.25 is the 75th percentile. Wages above this are outliers.
$21.37 - $24.06
20% of jobs
$24.06 - $26.75
7% of jobs
$26.75 - $29.44
5% of jobs
$29.44 - $32.12
3% of jobs
$32.12 - $34.81
2% of jobs
$34.81 - $37.50
1% of jobs
$7
$20
$37
How much do manager game psychology jobs pay per hour?
What are the key skills and qualifications needed to thrive as a Manager Game Psychology, and why are they important?
What is the difference between Manager Game Psychology vs Game Designer?
| Aspect | Manager Game Psychology | Game Designer |
|---|---|---|
| Required Credentials | Psychology degree, knowledge of game mechanics, user experience | Design degree, creativity, understanding of gameplay mechanics |
| Work Environment | Collaborative teams, focus on player behavior, analytics | Creative teams, focus on game concept, storytelling |
| Industry Usage | Used in game development to optimize player engagement | Used to create game content and mechanics |
While both roles are integral to game development, Manager Game Psychology focuses on understanding player behavior and improving engagement through psychological insights. In contrast, Game Designers primarily create game concepts, mechanics, and narratives. Both roles often collaborate but serve different functions within the industry.
How does a Manager of Game Psychology typically collaborate with game designers and developers during the game development process?

Other
Medical, Dental, Life, Retirement, PTO
Posted 19 days ago
Job description
Producers at Riot lead passionate cross-functional teams to craft creative content and incredible experiences for our players. We encourage teams to collaborate and drive development, smashing through obstacles to deliver products into players' hands. We support concepting, building and delivering content at all stages of production
As a Sr. Manager, Game Production on an unannounced R&D product, you will own the production approach that turns creative ambition, product strategy, and team capabilities into clear plans, healthy operating rhythms, and shipped player value. You will help move games from early ideas through production, launch, and live operations. You will build production systems that create clarity without over-prescribing the work, helping the team adapt as the product, audience, and opportunity become clearer. You'll work through ambiguity, energized by hard tradeoffs, and work across design, art, engineering, product, QA, analytics, publishing, and external development. You will partner closely with game leadership and discipline leads to build and own the production operating model for the game. This includes how teams plan, make commitments, manage dependencies, use vendors and co-development partners, and prepare for future stages of development. You will help the team scale from a small, adaptive group into a larger production organization without losing momentum, accountability, or care for players and team health. You will report to the Director, Game Production.
Responsibilities:- Own the game's production approach through each phase of development, helping the team make strong decisions today while preparing for future launch and live-service needs.
- Translate product strategy and creative direction into actionable plans, milestones, rituals, and decision-making systems.
- Partner with game leadership and discipline leads to align scope, quality, staffing, timelines, and delivery expectations.
- Lead cross-functional production across design, art, engineering, product, QA, analytics, publishing, and external development.
- Build scalable planning, dependency, risk, and accountability systems as the team grows.
- Identify delivery risks, organizational gaps, and execution constraints early; drive resolution with the appropriate leaders and teams.
- Manage production relationships with vendors, outsourcing teams, and co-development partners.
- Maintain clear visibility for stakeholders on progress, tradeoffs, risks, and decisions.
- Foster healthy team dynamics, strong feedback loops, psychological safety, and productive conflict.
- 10+ years of professional experience working in game production.
- 6+ years of in production leadership roles on cross-disciplinary game teams.
- Experience shipping at least one game or major game initiative with production responsibility from pre-production through launch.
- Background in cross-platform and live-service game development or live operations.
- Strong command of milestone planning, roadmap execution, dependency management, risk management, and launch readiness.
- Proven ability to lead through ambiguity, scale, changing priorities, and complex production tradeoffs.
- Strong cross-discipline fluency across game design, art, engineering, product, QA, analytics, publishing, and external development.
- Vendor, outsourcing, or co-development management background.
- Deep understanding of games, player audiences, team health, modern development tools, production technology, and emerging AI-enabled tools and workflows.
- Experience as a Lead Producer, Principal Producer, Production Director, or equivalent senior production owner on a shipped game.
- Shipped and operated multiple cross-platform, multiplayer, or live-service games.
- Experience building production practices for a new game, new team, or ambiguous development environment as it scaled.
- Familiarity with studio operations, business planning, workforce planning, budgeting, player insights, economy, content operations, release management, or liveops planning.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.Â
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006