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Manager Computer Graphics Engineer Jobs in California

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163.40K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Knowledge of 3D math and computer graphics related algorithms * Knowledge of one or more GPU APIs ...

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... We are looking for a CVML Engineer with deep expertise in multi-view geometry and modern machine ...

This role leverages strong expertise in C++ development, computer graphics, and interactive UI ... Apply strong multithreading, memory management, and performance optimization principles.

Our team delivers cutting-edge computer vision, machine learning, and graphics algorithms that ... We are looking for a CVML Engineer with deep expertise in multi-view geometry and modern machine ...

EDA Workflow Optimization Engineer

Santa Clara, CA · Hybrid

$130.90K - $154.40K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... As an engineer in our EDA Workflow Optimization team, you will partner closely with our engineering ...

This role leverages strong expertise in C++ development, computer graphics, and interactive UI ... Apply strong multithreading, memory management, and performance optimization principles.

This role leverages strong expertise in C++ development, computer graphics, and interactive UI ... Apply strong multithreading, memory management, and performance optimization principles.

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Manager Computer Graphics Engineer information

What are the most commonly searched types of Computer Graphics Engineer jobs in California? The most popular types of Computer Graphics Engineer jobs in California are:
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Engineering Manager - Basemap Rendering and Graphics Team

Engineering Manager - Basemap Rendering and Graphics Team

Apple

Cupertino, CA • On-site

$172.70K - $213.40K/yr

Full-time

Posted 28 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 661 frontline employees who took The Breakroom Quiz

6th of 30 rated technology retailers


Job description

Our team is responsible for the real-time 3D rendering engine behind Apple Maps and MapKit. We're building a Map rendering system that enables rich visuals, high performance, and seamless user experience across Apple and web. Your work will have an impact on day to day experiences of users of Maps across multiple first and third party products. We are looking for an experienced Engineering Manager who is excited by graphics, performance, and system architecture challenges, and who thrives in a collaborative, fast-moving environment.
In this role you will manage and grow a team of rendering and graphics engineers who build, optimize, and maintain our real-time rendering engine. You will define the technical vision for the rendering pipeline, drive feature and performance road-maps, collaborate cross-functionally with multiple teams including product, design, cartography and pipeline, and ensure that our rendering engine supports the future of our interactive app.
5 + years of engineering team management experience, leading teams of ~6-8 engineers in a software/graphics environment.Strong background in real-time rendering, graphics pipeline development, or engine development.Proficiency in C++ and experience with modern rendering APIs (e.g., DirectX12, Vulkan, Metal) and real-time engines (e.g., Unreal, Unity, or custom).Track record of shipping interactive applications or graphics features, with attention to visual quality, performance, and cross-platform support.Excellent people-management skills: coaching, mentoring, setting technical direction, building teams.Strong collaboration and communication skills, working effectively across product, design, and engineering teams.BS in Computer Science or related field.
Experience with advanced rendering techniques (PBR, global illumination, ray tracing, real-time effects).Prior experience on Web/AR/VR/XR platforms or multi-device interactive applications.Expertise in performance profiling, GPU/CPU optimization, memory usage, and bottleneck analysis.Familiarity with engine architecture, ECS design, asset pipelines, and tooling for graphic/interactive systems.Experience with global teams or distributed engineering organizations.MS in Computer Science or related field.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976