1

Locum 3D Rigging Artist Jobs in Elizabeth, NJ (NOW HIRING)

Strong artistic eye for color theory, composition, scene framing, and visual storytelling ... Knowledge of animation, rigging, or visual effects pipelines. * Portfolio showcasing high-quality ...

CGI Lead

Manhattan, NY · On-site

$20.75 - $28.25/hr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

CGI Lead

Manhattan, NY · On-site

$225K/yr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

CGI Lead

Manhattan, NY

$20.75 - $28.25/hr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

Locum 3D Rigging Artist information

See Elizabeth, NJ salary details

$19

$39

$68

How much do locum 3d rigging artist jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for locum 3d rigging artist in Elizabeth, NJ is $39.71, according to ZipRecruiter salary data. Most workers in this role earn between $27.36 and $48.85 per hour, depending on experience, location, and employer.

What is a locum 3D rigging artist?

A Locum 3D Rigging Artist is a temporary or freelance professional who specializes in creating digital skeletons and controls for 3D models, allowing them to move realistically in animation and visual effects projects. They are often brought in to assist with intensive projects or to cover staff absences. Their work is essential in preparing characters, creatures, or objects for animation by building rigs that animators can use to create lifelike movements. Locum rigging artists need strong technical and artistic skills to ensure seamless integration with animation pipelines. They may work in industries such as film, television, video games, or advertising.

What are the key skills and qualifications needed to thrive as a locum 3D rigging artist?

To thrive as a Locum 3D Rigging Artist, you need expertise in anatomy, character rigging, and deformation principles, usually demonstrated by a degree in animation, computer graphics, or related experience. Proficiency in industry-standard software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is typically required. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with animators and modelers to deliver flexible, high-quality rigs. These skills and qualifications ensure efficient workflow, well-animated characters, and seamless integration with production teams.

What are the typical challenges a locum 3D rigging artist might face when joining a new project mid-production?

As a Locum 3D Rigging Artist stepping into an ongoing project, you may encounter challenges such as quickly adapting to existing workflows, understanding proprietary rigging systems, and aligning with the animation team's preferences. There may be a need to rapidly familiarize yourself with the project's style guides and technical requirements. Effective communication with animators, modelers, and technical directors is crucial to ensure your rigs integrate smoothly and support the desired character performances.

What is the difference between Locum 3D Rigging Artist vs 3D Rigging Artist?

AspectLocum 3D Rigging Artist3D Rigging Artist
CredentialsTypically requires a portfolio, relevant 3D rigging certifications, and industry experienceSame as locum, often with additional specialization or full-time experience
Work EnvironmentContract-based, temporary positions often on a project basisFull-time or freelance roles within studios or production companies
Employer & Industry UsageUsed by studios needing short-term expertise or filling gaps between staffEmployers seeking ongoing or project-specific rigging work

The main difference is that a Locum 3D Rigging Artist works on temporary, contract basis to fill short-term needs, while a 3D Rigging Artist may work full-time or freelance on ongoing projects. Both roles require similar skills and credentials, but the locum position offers more flexibility and short-term engagement.

What are the most commonly searched types of 3D Rigging Artist jobs in Elizabeth, NJ?

The most popular types of 3D Rigging Artist jobs in Elizabeth, NJ are:

What cities near Elizabeth, NJ are hiring for Locum 3D Rigging Artist jobs?

Cities near Elizabeth, NJ with the most Locum 3D Rigging Artist job openings:

Principal Visual Artist

New York, NY

Full-time

Re-posted 19 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers