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Live In World Builder Jobs (NOW HIRING)

World Builder

Santa Monica, CA · On-site

$110K - $130K/yr

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life ...

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life ...

Live-In's

Skokie, IL · On-site

$180 - $200/day

Want to join a company that truly makes a difference in the world? During these trying times, Right at Home wants to help and support you. We want to provide you with the opportunity to serve a ...

As a Live-In Caregiver on our team, you'll have the opportunity to build strong, lasting relationships while working in a stable, home-based setting. We ensure you are supported so you can focus on ...

As a Live-In Caregiver on our team, you'll have the opportunity to build strong, lasting relationships while working in a stable, home-based setting. We ensure you are supported so you can focus on ...

Live-In Caregiver

Denver, CO · On-site

$17 - $23/hr

Build one-on-one relationships and community * Competitive and same day pay ($17-$23/hour plus ... Live-In CaregiverID:8114 Please note that this is the job board for the franchise office located at ...

Live In Caregiver

Geneva, IL · On-site

$240/day

Build meaningful relationships through companionship and conversation * Assist with errands ... Willing to work for Live In Shift 3 to 4 days We are excited to have a caregiver like YOU as part ...

Live In Caregiver

Elmhurst, IL · On-site

$227.50/day

Can build rapport while maintaining professionalism This is a live-in position with consistent hours. An ideal candidate is patient, respectful, reliable, and experienced in personal care. Ready to ...

Live In Caregiver

Villa Park, IL · On-site

$227.50/day

Can build rapport while maintaining professionalism This is a live-in position with consistent hours. An ideal candidate is patient, respectful, reliable, and experienced in personal care Ready to ...

Build a rewarding career with Right at Home, helping people get the care and services they need to live independently in their homes and community. Why Right at Home? * Flexible scheduling options

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Live In World Builder information

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How much do live in world builder jobs pay per hour?

As of Jul 1, 2026, the average hourly pay for live in world builder in the United States is $20.63, according to ZipRecruiter salary data. Most workers in this role earn between $15.62 and $24.04 per hour, depending on experience, location, and employer.
What cities are hiring for Live In World Builder jobs? Cities with the most Live In World Builder job openings:
What are the most commonly searched types of World Builder jobs? The most popular types of World Builder jobs are:
What states have the most Live In World Builder jobs? States with the most job openings for Live In World Builder jobs include:
Infographic showing various Live In World Builder job openings in the United States as of June 2026, with employment types broken down into 8% Internship, 31% As Needed, 23% Full Time, 23% Temporary, and 15% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $42,910 per year, or $20.6 per hour.

World Builder

Absurd Ventures

Santa Monica, CA • On-site

$110K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA game in Unreal Engine 5. You will be part of a team who is responsible for bringing this world to life by understanding how to translate design intent, narrative context, and artistic direction into cohesive, immersive playable spaces.
This role sits at the intersection of level design, world-building and environment art requiring both strong artistic sensibilities and a deep understanding of how open worlds are constructed at scale.
Core Responsibilities
  • Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox through final polish on both landscapes and cityscapes, including doing extensive terrain/landscape sculpting and modification.
  • Create and design layouts that support and focus on gameplay, narrative, and intended art direction needs. Helping to drive the overall design direction of the world, setting and maintaining a high bar for environmental storytelling, composition, gameplay needs and metrics, and player navigation.
  • Collaborate closely with Design, Level Design, Art Direction, and Tech Art to ensure environments support gameplay and storytelling goals.
  • Own world-building across large regions, ensuring consistency in composition, tone, and visual storytelling.
  • Contribute to the development and evolution of pipelines, workflows, and world-building standards.
  • Optimize environments for performance while maintaining visual fidelity.
  • Provide feedback on asset quality, modular kits, and world-building tools to improve overall efficiency and cohesion.
  • Dress environments using a mix of modular kits, bespoke assets, decals, foliage, and world composition tool.

Qualifications
  • 4+ years of experience in level design, world building, or level art for AAA games
  • Strong experience working in Unreal Engine (UE4 or UE5), including world-building tools and workflows
  • Proven ability at creating layouts and environments, from blockout all the way to polished, shippable quality, with a focus on creating believable immersive gameplay spaces
  • Strong eye for composition, scale, materiality, and environmental storytelling
  • Experience working with modular kits and large-scale open world pipelines
  • Understanding of gameplay considerations in environment construction (navigation, readability, player flow)
  • Solid knowledge of performance constraints and optimization practices in real-time environments
  • Ability to strongly collaborate across multiple disciplines, while taking ownership of large areas of the world from concepts to shippable quality
  • Ability to implement and design changes based on play testing data from both in and out of house data

Plus If...
  • Experience with World Partition, Data Layers, or similar large-world systems in UE5
  • Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.)
  • Experience working on open world or systemic games
  • Background in level design or strong design sensibility

Description
  • Full-time job with benefits.
  • Role is on-site in Santa Monica, CA.

The base pay range for this position is $110,000 to $130,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) match to regular full-time employees. Certain roles may also be eligible for bonus and equity.