1

Live In 3D Rigging Jobs in New York (NOW HIRING)

Proficient in Adobe Creative Suite * Possess the ability to model in 3D Max, Rhino or Revit * AIA ... Experience working beyond interior design in one or more of Journey's portfolio areas such as live ...

Working literacy in rigging/power, RF planning, ADA/egress, and fire marshal compliance * Management Skills: Calm, decisive leadership under live conditions; clear written artifacts (run sheets, risk ...

Working literacy in rigging/power, RF planning, ADA/egress, and fire marshal compliance * Management Skills: Calm, decisive leadership under live conditions; clear written artifacts (run sheets, risk ...

Be Seen First

Local CDL Class A Driver

Bridgewater, NJ ยท On-site

$30 - $35/hr

... in Bridgewater, NJ! A well established heavy equipment rigging company is seeking an experienced CD ... Because we're locally owned, we live in and work in this community and have a vested interest in ...

New

Intermediate Designer

New York, NY ยท On-site

$75K - $100K/yr

Proficient in Adobe Creative Suite * Possess the ability to model in 3D Max, Rhino or Revit * AIA ... Experience working beyond interior design in one or more of Journey's portfolio areas such as live ...

Home Inspector

New York, NY ยท On-site

$60 - $75/hr

As we continue our rapid expansion in 3D virtual tours and property data collection, your expertise ... Comprehensive virtual preparation resources, delivered in modules, with live trainer review Ongoing ...

next page

Showing results 1-20

Live In 3D Rigging information

What is live in 3D rigging?

Live in 3D rigging refers to the real-time setup and manipulation of digital skeletons (rigs) for 3D models, often for use in live performances, virtual production, or interactive environments. Rigging artists create and adjust the internal structures that allow 3D characters or objects to move in a realistic way, enabling animators or performers to control them on the fly. This process is crucial for live applications such as virtual concerts, motion capture streaming, and interactive broadcasting, where immediate feedback and flexibility are essential.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as gaming, film, animation, and virtual reality, with skills in software like Maya, Blender, and 3ds Max highly valued. As technology advances, the need for skilled 3D artists, including those specializing in rigging and character setup, continues to grow, making it a viable career path for those with relevant expertise and certifications.

Are 3D riggers in demand?

3D riggers are in demand within the animation, gaming, and film industries, especially as these fields continue to grow and adopt advanced 3D modeling and animation tools. Strong skills in rigging software like Maya or Blender and a solid understanding of character anatomy increase employability in this specialized role.

What is the highest paying rigger job?

The highest paying rigger jobs are often in the film, television, or live event industries, where specialized skills in complex rigging, safety certifications, and experience with heavy equipment are required. Senior rigging supervisors or rigging managers with extensive experience and certifications can earn six-figure salaries, especially in large-scale productions or industrial settings.

What are some common challenges faced by Live In 3D Rigging professionals when working on character setups for real-time applications?

Live In 3D Rigging professionals often encounter challenges related to balancing the complexity of character rigs with real-time performance constraints. Ensuring that rigs are both flexible for animators and optimized for game engines or live broadcast environments requires careful planning and close collaboration with modelers and animators. Additionally, adapting rigs to work seamlessly across various platforms and dealing with frequent iteration cycles can be demanding. Effective communication and a solid understanding of both artistic and technical requirements are key to overcoming these challenges.

How do I get into 3D rigging?

To get into 3D rigging as a live-in 3D rigger, develop skills in 3D modeling and animation software such as Maya or Blender, and learn rigging techniques including skeletal structures and skinning. Building a strong portfolio demonstrating rigging projects and gaining experience through internships or freelance work can improve job prospects. Knowledge of scripting languages like Python and understanding of character anatomy are also beneficial.

What are the key skills and qualifications needed to thrive as a Live In 3D Rigging Artist, and why are they important?

To thrive as a Live In 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling, typically supported by a degree in animation, computer graphics, or a related field. Proficiency with software such as Autodesk Maya, Blender, and scripting languages like Python or MEL is essential, along with experience using rigging plugins and real-time engines. Strong problem-solving, communication, and collaboration skills help set candidates apart in team-based production environments. These skills ensure the creation of flexible, efficient rigs that enable animators to bring characters and objects to life in high-quality productions.
What are the most commonly searched types of 3D Rigging jobs in New York? The most popular types of 3D Rigging jobs in New York are:
What are popular job titles related to Live In 3D Rigging jobs in New York? For Live In 3D Rigging jobs in New York, the most frequently searched job titles are:
What job categories do people searching Live In 3D Rigging jobs in New York look for? The top searched job categories for Live In 3D Rigging jobs in New York are:
What cities in New York are hiring for Live In 3D Rigging jobs? Cities in New York with the most Live In 3D Rigging job openings:
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

New York, NY โ€ข On-site

Other

Retirement, PTO

Posted 21 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.ย  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal andย professional growth and provides employees with a competitive compensation and benefits program inclusive of ย generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER