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Live In 3D Artist Jobs in Missouri (NOW HIRING)

Game engine architecture Actor systems and scene management Performance optimization in real-time environments Ability to work as a software engineer (not a 3D artist or designer) Preferred ...

Performance optimization in real-time environments * Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating Experience * Experience with simulation standards:

Sandwich Artist

Kansas City, MO · On-site

$10.50 - $13/hr

As a Sandwich Artist you'll not only serve guests with an outstanding knowledge of the menu, but ... Live in the KC Northland * A Positive, Professional Attitude * A Willingness to Follow Rules and ...

Description ABOUT US At Weissman, located in St. Louis, Missouri, we've been the heartbeat of the ... live shoots and help bring our creative vision to life. This role is focused on building quick ...

Home Inspector

Columbia, MO · On-site

$60 - $75/hr

As we continue our rapid expansion in 3D virtual tours and property data collection, your expertise ... Comprehensive virtual preparation resources, delivered in modules, with live trainer review Ongoing ...

Home Inspector

Columbia, MO · On-site

$60 - $75/hr

As we continue our rapid expansion in 3D virtual tours and property data collection, your expertise ... Comprehensive virtual preparation resources, delivered in modules, with live trainer review Ongoing ...

Home Inspector

Columbia, MO · On-site

$60 - $75/hr

As we continue our rapid expansion in 3D virtual tours and property data collection, your expertise ... live trainer review • Ongoing education and feedback to help you improve and secure more ...

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Live In 3D Artist information

What is the difference between Live In 3D Artist vs 3D Animator?

AspectLive In 3D Artist3D Animator
CredentialsPortfolio, relevant 3D software certificationsPortfolio, animation-specific training or certifications
Work EnvironmentResidential or on-site studio, often in entertainment or hospitality sectorsStudio, gaming, film, or advertising industries
Industry UsageUsed in immersive environments, virtual tours, and live entertainmentUsed in film, gaming, and animated content production

Live In 3D Artists focus on creating immersive 3D visuals for live environments, often working closely with clients in entertainment or hospitality. 3D Animators specialize in producing animated sequences for films, games, and commercials. While both roles require strong 3D skills and software knowledge, their work settings and end goals differ significantly.

Are live in 3D artists in high demand?

Live-in 3D artists are in growing demand as industries like gaming, virtual reality, and film production seek skilled professionals proficient in software such as Blender or Maya. Strong portfolios, technical skills, and experience with real-time rendering increase job prospects in this field.

Can you make a living as a live in 3D artist?

A live-in 3D artist can make a living depending on their experience, skill level, and the demand for their work. Many 3D artists work freelance or for studios, earning income through project-based or salaried positions, often requiring proficiency in software like Blender or Maya. Consistent work and a strong portfolio are key to sustaining a stable income in this field.

How much do live in 3D artists get paid?

Live-in 3D artists typically earn between $40,000 and $80,000 annually, depending on experience, location, and the complexity of projects. Skilled artists proficient in software like Blender or Maya and with a strong portfolio can command higher salaries, especially in competitive markets or specialized industries such as gaming or film production.

What are the most commonly searched types of 3D Artist jobs in Missouri?

The most popular types of 3D Artist jobs in Missouri are:

What cities in Missouri are hiring for Live In 3D Artist jobs?

Cities in Missouri with the most Live In 3D Artist job openings:

Unreal Engine C++ Developer

Vailexa

Saint Louis, MO • On-site

Other

Posted 21 days ago


Job description

Build More Than Just a Career. Build Your Future. At Vailexa, we’re not just hiring — we’re building thinkers, creators, and future leaders. We believe in giving people the space to grow, the freedom to think, and the opportunity to create real impact from day one. If you’re someone who wants to learn fast, take ownership, and grow beyond limits, you’ll feel right at home here. Overview We are supporting a flight simulation and pilot training initiative focused on high-fidelity mission visualization and real-time simulation environments. This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and real-time application functionality to support training, sensor visualization, and mission scenarios. Key Responsibilities Unreal Engine Development (C++ Focus) Develop and implement application logic using Unreal Engine with C++ (not Blueprint-only) Load and manage DLC/plugins containing large 3D asset libraries (aircraft, naval systems, civilian models, etc.) Optimize and manage rendering of large-scale environments and dynamic assets Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range/visibility) Simulation & Systems Integration Implement and integrate simulation protocols including: DIS (Distributed Interactive Simulation) CIGI (Common Image Generator Interface) OMS (Open Mission Systems) Use protocol inputs to drive: Actor positioning Animation triggers Real-time simulation behavior Support proof-of-concepts and production implementations for simulation interoperability User Interface & Data Visualization Develop UI components to support: Sensor data visualization Lat/Lon grid overlays on 3D globe environments User selections and highlighting Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives) Build integrations to: Export simulation data to external data science platforms Consume input from external remote control/configuration systems Networking & Multiplayer Systems Implement Unreal Engine networking features: Multiplayer replication State synchronization across multiple simulation instances Support real-time, synchronized simulation environments (e.g., multi-cockpit scenarios) Simulation Features & Enhancements Contribute to development of advanced simulation capabilities including: Photogrammetry-based environments and 3D terrain (Cesium) Building and infrastructure data integration IR (infrared) sensor simulation and dynamic material responses SAR (synthetic aperture radar) simulation Weather systems and synchronized multi-environment conditions Time-of-day and control integrations (e.g., HOTAS via CIGI) Enhance realism and fidelity (lighting, shadows, materials, environmental effects) Required Qualifications Must be a U.S. citizen 3+ years of hands-on experience with Unreal Engine development using C++ Strong proficiency in C++ programming Experience building interactive, real-time 3D applications Understanding of: Game engine architecture Actor systems and scene management Performance optimization in real-time environments Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating Experience Experience with simulation standards: DIS, CIGI, OMS (or similar) Background in: Aerospace, defense, or simulation environments Real-time data integration or visualization Familiarity with: Unreal networking and multiplayer systems Sensor simulation or physics-based modeling Large-scale geospatial environments (Cesium, GIS, etc.) Ready to take the next step? If you’re excited about this role and ready to grow with a team that values ambition, ideas, and impact — we’d love to hear from you. Apply now and start building your journey with Vailexa.