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Liquid Jobs in Florida (NOW HIRING)

Liquid Personnel is currently recruiting for a Social Worker to join a busy Referral & Assessment Team based in Brent. Benefits of Social Worker role: * 500 welcome bonus * Retention payments of 2500 ...

Datacenter MEP Field Engineer Liquid Cooling & MEP Data Center Infrastructure | GPU Compute & HPC Environments THE ROLE Hands-on Field Engineer that owns liquid cooling and HVAC infrastructure in GPU ...

R&D Formulator - Liquid Nutritional Products | Contract Manufacturing | Onsite Position Summary Hands-on R&D Formulator responsible for developing, optimizing, and commercializing liquid nutritional ...

$14.75 - $18.25/hr

Liquid pump operation and liquid packaging into various container sizes from 1oz. to 55-gallon drums to 6500 gallon tankers. * Minor GC analysis for certain washes, Inventory management via paper ...

ROLE AND TASK OWNERSHIP • Evaluate and commission liquid cooling for GPU compute--CDUs, direct-to-chip cold plates, reardoor HX, immersion tanks, and chilled water plants. Size heat rejection from ...

Production Team Member

Lake Placid, FL · On-site

$12.25 - $15/hr

The Entry Level Production Team Member supports daily operations within a liquid fertilizer manufacturing and distribution facility. This position assists with production activities including ...

Showing results 21-40

Liquid information

See Florida salary details

$31.8K

$50.5K

$84.8K

How much do liquid jobs pay per year?

As of Aug 23, 2026, the average yearly pay for liquid in Florida is $50,504.00, according to ZipRecruiter salary data. Most workers in this role earn between $37,400.00 and $56,000.00 per year, depending on experience, location, and employer.

What is a liquid handler?

Liquid handlers are laboratory instruments or automated systems designed to accurately and efficiently dispense, transfer, or mix liquids in precise volumes. They are commonly used in scientific research, medical diagnostics, and pharmaceutical development to streamline workflows and ensure consistency in experiments. By automating repetitive pipetting tasks, liquid handlers help reduce human error, improve throughput, and maintain sample integrity.

What are some common challenges faced by professionals working in liquid handling or liquid processing roles?

Professionals in liquid handling or liquid processing roles often encounter challenges such as maintaining accuracy and consistency in measurements, preventing contamination, and troubleshooting equipment malfunctions. Adhering to strict safety protocols and ensuring compliance with quality standards are also crucial aspects of the job. Effective communication with team members, especially in laboratory or manufacturing environments, is important to coordinate workflow and resolve issues efficiently.

What are the key skills and qualifications needed to thrive as a liquid handler operator, and why are they important?

To thrive as a Liquid Handler Operator, you need a background in laboratory science, attention to detail, and experience with pipetting and sample preparation. Familiarity with automated liquid handling systems (such as Tecan or Hamilton), laboratory information management systems (LIMS), and safety certifications are typically required. Strong organizational skills, problem-solving ability, and teamwork make someone stand out in this position. These skills ensure precise sample processing, data accuracy, and smooth workflow in laboratory environments.

What is the difference between Liquid vs Content Writer?

AspectLiquidContent Writer
Required SkillsTemplate language, HTML, CSSWriting, editing, research
Work EnvironmentE-commerce, web developmentMarketing, publishing, online media
CertificationsNone typically requiredWriting courses, content marketing certifications
Industry UsageWeb development, Shopify themesBlogs, articles, marketing content

Liquid is a templating language used mainly in web development and e-commerce platforms like Shopify, focusing on coding and design. Content Writers create written content for marketing, blogs, and media, emphasizing writing skills. While Liquid involves technical skills related to website customization, Content Writers focus on producing engaging text. Both roles are essential in digital businesses but serve different functions within the industry.

Infographic showing various Liquid job openings in Florida as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $50,504 per year, or $24.3 per hour.

Real-Time Lighting Artist for Games - Remote

Liquid Development, LLC

Orlando, FL • On-site

Other

Re-posted 2 days ago


Job description

Overview

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands‑on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project’s visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project’s established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.
Responsibilities Lighting Creation and Execution
  • Create high‑quality real‑time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post‑processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art‑directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Leadership and Quality Support
  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in‑engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less‑experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
Planning and Production Support
  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands‑on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project’s production‑management tools.
Technical and Pipeline Responsibilities
  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post‑processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project’s established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
Cross-Discipline Collaboration
  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non‑creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.
Requirements
  • Professional experience creating lighting for games, real‑time projects, animation, visualization, or a closely related field.
  • A portfolio or reel demonstrating strong real‑time lighting work.
  • Strong understanding of lighting fundamentals, including value, color, contrast, composition, visual hierarchy, atmosphere, exposure, shadow, and material response.
  • Experience lighting gameplay environments or interactive real‑time scenes.
  • Understanding of how lighting supports mood, gameplay readability, navigation, environmental storytelling, and player focus.
  • Professional experience using Unreal Engine or another modern real‑time engine.
  • Experience with dynamic or baked lighting, global illumination, reflections, volumetrics, exposure, color grading, and post‑processing.
  • Working knowledge of physically based rendering and material response.
  • Understanding of basic lighting optimization, including light cost, shadows, volumetrics, reflections, scalability, and platform constraints.
  • Ability to take ownership of assigned scenes and follow them through review and completion.
  • Ability to receive, interpret, and implement artistic and technical feedback.
  • Experience reviewing artwork or providing constructive feedback to teammates.
  • Ability to identify work that does not meet an established quality target and communicate practical improvements.
  • Ability to balance visual quality, technical requirements, production scope, and schedule.
  • Strong written, verbal, and interpersonal communication skills.
  • Ability to organize priorities, communicate risks, and follow work through to completion.
  • Experience collaborating with multiple game‑development disciplines.
  • Ability to adapt to different projects, visual styles, engines, pipelines, platforms, and client expectations.
  • Ability to work effectively both independently and as part of a distributed team.
Tools and Technical Experience

Candidates should have experience with a professional real‑time lighting toolset. This may include:

  • Unreal Engine 5 or another modern real‑time engine
  • Lumen or comparable real‑time global‑illumination systems
  • GPU Lightmass, CPU Lightmass, or comparable baked‑lighting systems
  • Real‑time profiling, visualization, and debugging tools
  • Photoshop or comparable image‑editing software
  • DaVinci Resolve, Nuke, After Effects, or comparable color and compositing tools
  • Maya, Blender, 3ds Max, or another 3D content‑creation package
  • Perforce or another production source‑control system
  • Jira, Confluence, Miro, or comparable planning and documentation tools

Expertise with every listed application is not required. We are primarily interested in candidates who demonstrate strong lighting fundamentals, sound production judgment, adaptability, and the ability to learn project‑specific tools.

Preferred Qualifications
  • Experience working in co‑development, outsourcing, consulting, or work‑for‑hire game production.
  • Experience contributing to a shipped PC or console title.
  • Experience working across realistic and stylized visual pipelines.
  • Previous experience acting as a lighting point person, task coordinator, reviewer, or feature owner.
  • Experience guiding junior artists or supporting teammates without formal management authority.
  • Experience working with remote teams, partner studios, or external vendors.
  • Experience owning lighting for a level, environment, sequence, or gameplay feature.
  • Knowledge of Unreal Engine systems such as Lumen, Nanite, Virtual Shadow Maps, volumetric fog, reflection systems, exposure controls, post‑process volumes, and scalability settings.
  • Experience with dynamic time‑of‑day systems, weather systems, destructible environments, or changing gameplay states.
  • Experience lighting cinematics, characters, dialogue scenes, or scripted sequences.
  • Knowledge of cinematography, photography, film lighting, camera exposure, and color theory.
  • Familiarity with HDR displays, tone mapping, calibration, or accessibility considerations.
  • Familiarity with rendering pipelines, shader behavior, and material development.
  • Familiarity with Blueprints, Python, editor scripting, automation, or technical‑art workflows.
  • Experience creating lighting documentation, templates, benchmark scenes, or review materials.
Portfolio Requirements

Your portfolio or reel should demonstrate:

  • Strong real‑time lighting with effective composition, mood, color, contrast, readability, atmosphere, and scene cohesion.
  • Work presented in a commercial, proprietary, or modern real‑time engine.
  • Clear explanations of your individual contribution, responsibilities, workflow, and production decisions.
  • Gameplay lighting that guides attention, supports navigation, and reinforces the intended player experience.
  • Effective integration between lighting, environments, materials, VFX, atmosphere, characters, and post‑processing.
  • An understanding of optimization, scalability, technical limitations, and production constraints.
  • Examples showing ownership of lighting from initial setup through final delivery.
  • The ability to work from concept art, reference, environment blockouts, narrative direction, gameplay requirements, or developing creative direction.
  • Adaptability across different projects, genres, visual styles, or lighti