1

Linux Build Engineer Jobs in Potomac, MD (NOW HIRING)

Software Engineer

Mclean, VA · On-site

$69K - $158K/yr

Software Engineer The Opportunity: As a back-end developer, you know that a good site or system ... Use VS Code through Remote SSH into standardized Windows and Linux build VMs. * Participate in ...

Linux Systems Engineer

College Park, MD · On-site

$86K - $138K/yr

Responsibilities Peraton Labs is seeking a poly cleared Linux Systems Engineer to help design ... Build, maintain, and update gold images for Linux and Windows systems; apply baseline ...

Linux Systems Engineer

College Park, MD · On-site

$86K - $138K/yr

Responsibilities Peraton Labs is seeking a poly cleared Linux Systems Engineer to help design ... Build, maintain, and update gold images for Linux and Windows systems; apply baseline ...

Responsibilities Peraton Labs is seeking a poly cleared Linux Systems Engineer to help design ... Build, maintain, and update gold images for Linux and Windows systems; apply baseline ...

Linux-Cloud Engineer

Fairfax, VA · On-site

$150K - $205K/yr

We're looking for an engineer to help build and operate secure, reliable systems supporting mission ... Experience working with Linux systems (RedHat, CentOS) * Experience with DevOps tools such as ...

Showing results 41-60

Linux Build Engineer information

See Potomac, MD salary details

$11

$61

$94

How much do linux build engineer jobs pay per hour?

As of Sep 5, 2026, the average hourly pay for linux build engineer in Potomac, MD is $61.78, according to ZipRecruiter salary data. Most workers in this role earn between $49.71 and $69.38 per hour, depending on experience, location, and employer.

What does a Linux build engineer do?

A Linux Build Engineer is responsible for designing, implementing, and maintaining build systems for software projects that run on Linux operating systems. They automate build processes, manage dependencies, troubleshoot build failures, and ensure that software compiles and packages correctly. Additionally, they often collaborate with development and operations teams to streamline continuous integration and delivery pipelines, improving deployment efficiency and software quality.

What are the key skills and qualifications needed to thrive as a Linux build engineer?

To thrive as a Linux Build Engineer, you need strong expertise in Linux system administration, scripting languages (such as Bash or Python), and build automation concepts, often backed by a degree in computer science or related field. Familiarity with build tools like Jenkins, Git, Docker, and configuration management systems such as Ansible or Puppet is typically required. Problem-solving abilities, attention to detail, and effective teamwork are crucial soft skills for this role. These competencies ensure reliable, efficient build processes and enable smooth collaboration in fast-paced development environments.

What are some typical challenges faced by Linux build engineers in managing build automation pipelines?

Linux Build Engineers often encounter challenges such as maintaining consistency across multiple environments, troubleshooting complex build failures, and integrating new tools into existing CI/CD pipelines. They must ensure that builds remain reproducible and stable as codebases and dependencies evolve. Collaboration with development, QA, and operations teams is essential to quickly address issues and optimize the build process, making strong communication and problem-solving skills critical in this role.

What is the difference between Linux Build Engineer vs Linux System Administrator?

AspectLinux Build EngineerLinux System Administrator
Primary FocusBuilding, maintaining, and optimizing Linux software builds and automationManaging, configuring, and maintaining Linux systems and servers
Skills & CertificationsLinux scripting, build tools (e.g., Jenkins), version control, Linux certifications (e.g., RHCE)Linux system management, networking, security, certifications like RHCE or CompTIA Linux+
Work EnvironmentDevelopment teams, CI/CD pipelines, software companiesIT departments, data centers, enterprise environments
Common TasksAutomating builds, troubleshooting build failures, integrating softwareSystem setup, user management, troubleshooting hardware/software issues

While both roles require Linux expertise and certifications like RHCE, Linux Build Engineers focus on software build processes and automation, whereas Linux System Administrators manage and maintain Linux infrastructure. The roles often collaborate but serve different core functions within organizations.

What are popular job titles related to Linux Build Engineer jobs in Potomac, MD?

For Linux Build Engineer jobs in Potomac, MD, the most frequently searched job titles are:

What cities near Potomac, MD are hiring for Linux Build Engineer jobs?

Cities near Potomac, MD with the most Linux Build Engineer job openings:

Software Engineer with Security Clearance

Cubic Corporation

Ashburn, VA • On-site

Other

Posted 9 days ago


Job description

Business Unit: Cubic Defense Company Details: When you join Cubic, you become part of a company that creates and delivers technology solutions in transportation to make people's lives easier by simplifying their daily journeys, and defense capabilities to help promote mission success and safety for those who serve their nation. Led by our talented teams around the world, Cubic is committed to solving global issues through innovation and service to our customers and partners. We have a top-tier portfolio of businesses, including Cubic Transportation Systems (CTS) and Cubic Defense (CD). Explore more on Cubic.com. Job Details: Job Summary: The Software Engineer, Video Processing Platform Maintenance is an individual contributor role responsible for maintaining and extending a mixed C++ media-processing platform and Windows desktop video exploitation application suite. This full-time position is based in Ashburn, VA and follows a 9/80 schedule with a hybrid work arrangement. The role supports day-to-day reliability, builds, debugging, release support, and incremental feature work across video-processing services, desktop GUI workflows, supporting tools, native media components, plugins, installers, and deployment artifacts. Essential Functions: * Maintain and enhance C++ media processors for ingest, stream chunking, fragmented MP4 packaging, thumbnail generation, KLV-to-JSON conversion, file output, and protobuf output. * Debug media-processing issues involving FFmpeg/libav, MPEG-TS, MP4/fMP4, thumbnails, KLV metadata, stream attributes, stream timing, and hardware-accelerated processing paths. * Maintain Dockerized Linux builds across x86_64 and arm64 environments, including UBI/Rocky-based images, GCC toolsets, CUDA runtime dependencies, image packaging, and CI/CD build troubleshooting. * Update and troubleshoot gRPC/protobuf processor interfaces used by the media-processing runtime and support validation of processors in Kubernetes-hosted media pipelines. * Maintain Windows desktop application modules for controls, configuration, workspaces, project browsing, enhancement settings, WPF views, post-processing, reporting, GIS extensions, georeferencing, masking, and measurement. * Debug customer-reported and QA-reported issues in media ingest, playback, enhancement, stabilization, export, project loading, workspace state, presets, preferences, masking, measurement, and post-processing workflows. * Trace and resolve defects across C#/.NET Framework code, native C++ components, C++/CLI bridges, DirectShow filters, FFmpeg/LAV-style media dependencies, GPU or hardware-accelerated paths, and third-party binaries. * Maintain Visual Studio 2022 solution builds across supported configurations, including .NET Framework targeting packs, MSBuild, NuGet restores, Conan dependencies, generated version metadata, build scripts, and third-party reference paths. * Maintain release packaging for multiple product editions and deployment modes, including portable builds, plugin installers, prerequisite installers, NSIS/PowerShell automation, launcher behavior, and licensing or entitlement flows. * Create targeted unit tests, integration tests, smoke tests, minimal reproducers, build notes, runtime dependency documentation, and maintainer checklists for complex software defects and high-risk workflow paths. Minimum Qualifications: * Bachelor's degree in computer science, software engineering, electronic engineering, or a related technical discipline, plus a minimum of 5 years of professional software engineering experience; or a master's degree in a related technical discipline plus a minimum of 3 years of related experience. * Ability to obtain a DOD Security Clearence * Minimum of 5 years of professional experience developing, debugging, testing, and maintaining production software, including strong experience with C++ and large existing codebases. * Professional experience with C#/.NET Framework desktop application development, including WinForms, WPF, Visual Studio, MSBuild, NuGet, project files, resource files, custom controls, generated code, and build events. * Practical experience debugging across managed code, native code, interop boundaries, Linux build/link/runtime dependencies, file-system state, registry/configuration, installers, release packaging, and third-party runtime dependencies. * Working knowledge of Docker-based development or build environments, CI/CD build troubleshooting, gRPC/protobuf or similar service/message contracts, and scripting with PowerShell, batch, Makefiles, or similar build automation tools. Preferred Qualifications: * Familiarity with FFmpeg/libav, video containers/codecs, MPEG-TS, MP4/fMP4, streaming media systems, KLV metadata, or video timing analysis. * Familiarity with GPU or hardware-accelerated media paths such as CUDA, VAAPI, QSV, Jetson, arm64 builds, or similar technologies. * Familiarity with Kubernetes-hosted workloads, container image promotion, Linux/Docker packaging paths, and runtime artifact management. * Familiarity with GIS, geospatial, ISR, or video exploitation workflows, including KML, map overlays, georeferencing, match-point workflows, camera/sensor metadata, tracking data, subtitles, or reporting. * Careful maintenance mindset when working with proprietary, legacy, partially vendored, installer-sensitive, licensing-sensitive, or customer-data-sensitive software systems. Cubic Pay Range: $85,000.00 - $108,000.00 + benefits. The Cubic pay range for this job level is a general guideline only and not a guarantee of compensation or salary. Additional factors considered in extending an offer include (but are not limited to) responsibilities of the job, education, experience, knowledge, skills, and abilities, as well as internal equity, alignment with market data, applicable bargaining agreement (if any), or other law. Worker Type: Employee We are committed to creating an inclusive workplace and welcome applications from people of all backgrounds. We do not discriminate based on any protected characteristic under applicable law.