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Label Studio Jobs in Quebec (NOW HIRING)

Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous ...

... label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global ... Our studios responsible for developing 2K's portfolio of world-class games across multiple ...

Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur ... label detenu en propriete exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Ce ...

Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur de ... label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global ...

The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two ... Please note that 2K Games and its studios never uses instant messaging apps or personal email ...

Label Studio information

What are common challenges faced when working as a Label Studio annotator, and how can they be addressed?

One frequent challenge in a Label Studio role is ensuring consistent and accurate data annotation, especially when dealing with ambiguous or complex data. Annotators often need to interpret guidelines carefully and collaborate closely with team members to resolve uncertainties. Regular communication with project managers, participation in calibration sessions, and thorough review of annotation instructions can help maintain high-quality output. Additionally, using Label Studio’s built-in collaboration and review features streamlines feedback and quality control, making it easier to address inconsistencies as a team.

What skills and qualifications are needed to work as a Label Studio data annotation specialist?

To excel as a Label Studio Data Annotation Specialist, you need a solid understanding of data labeling concepts, attention to detail, and experience with data annotation processes, often supported by familiarity with machine learning workflows. Proficiency in using the Label Studio platform, knowledge of data formats like JSON and CSV, and occasionally scripting skills in Python are valuable technical assets. Strong communication, teamwork, and problem-solving abilities help you interpret guidelines and collaborate with data science teams. These skills ensure high-quality, consistent labeled data, which is critical for training accurate machine learning models.

What is Label Studio?

Label Studio is an open-source data labeling tool that enables users to annotate various types of data, including images, text, audio, and videos. It is widely used for preparing training datasets for machine learning and artificial intelligence applications. Label Studio supports customizable labeling interfaces, collaborative annotation workflows, and integrates easily with other data science tools. Its flexibility and extensibility make it a popular choice for both individual researchers and enterprise teams.

What is the difference between Label Studio vs Data Annotator?

AspectLabel StudioData Annotator
Required CredentialsBasic technical skills, familiarity with annotation toolsTypically high school diploma or equivalent, on-the-job training
Work EnvironmentSoftware platform, remote or on-siteOffice or remote, depending on employer
Industry UsageData labeling for AI/ML projects across various industriesData annotation tasks within organizations or outsourcing firms
Common Search IntentTools for data labeling, annotation softwareJob roles in data annotation, entry-level labeling jobs

Label Studio is a versatile data labeling tool used by professionals to create training data for AI models, while Data Annotator refers to the role of performing data labeling tasks, often as an entry-level position. Both are integral to AI development, but Label Studio is a software platform, whereas Data Annotator is a job role.

What job categories do people searching Label Studio jobs in Quebec look for? The top searched job categories for Label Studio jobs in Quebec are:
Infographic showing various Label Studio job openings in Quebec as of August 2026, with employment types broken down into 54% Full Time, 31% Part Time, and 15% Contract. Highlights an 80% In-person, and 20% Remote job distribution.

Directeurrice du design / Design Director

Gearbox Quebec

Quebec, QC

Other

Posted 19 days ago


Job description

Qui nous sommes

Gearbox Studio Quebec rassemble une equipe de talents d'exception, animes par la passion de creer des jeux video primes et emblematiques. Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des produits derives, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises a succes comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le developpement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Gearbox a egalement des bureaux au Canada, dans les villes de Quebec et Montreal. Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Pour en savoir plus, visitez www.GearboxSoftware.com.

Ce que nous recherchons

Definir, en partenariat avec le directeur creatif, la vision du Gameplay qui saura exploiter les piliers du projet.

Responsabilites

  • Definir, en partenariat avec le directeur creatif, la vision du Gameplay qui saura exploiter les piliers du projet.

  • Travailler en etroite collaboration avec les game designers et les autres directeurs du projet pour affiner et ameliorer les systemes de jeu, notamment les 3Cs, le combat, l'intelligence artificielle, les armes, les talents de personnage, la progression en puissance et les interactions environnementales.

  • Communiquer la direction design de facon claire et concise a tous les membres de l'equipe du projet ainsi qu'a ses differents partenaires.

  • Donner du feedback clair a l'equipe afin d'encourager une culture de qualite et d'imputabilite.

  • Contribuer activement au developpement du projet en travaillant directement dans l'engin.

  • Collaborer avec le leadership du projet a etablir le scope du projet et ses priorites.

  • Guider, inspirer et supporter des equipes multidisciplinaires tout au long du projet.

Qualifications

Experience

  • 15 ans d'experience en tant que concepteur.trice dans l'industrie du jeu video.

  • Avoir livre plusieurs titres multiplateformes de la preconception a la certification, dont certains en position de leadership.

  • Experience dans Unreal 4 ou 5

Expert en jeux d'action

  • Connaissance approfondie des jeux d'action, en particulier des jeux de tir (shooters).

  • Capacite a analyser et a expliquer clairement les mecaniques complexes, les systemes et les boucles de jeu.

  • Capacite a etablir les standards de qualite et la direction de la conception du projet.

Leader au service de l'equipe

  • Soutient l'equipe de conception en eliminant activement les obstacles lies a la production, est capable de trancher pour debloquer l'equipe.

  • Encourage l'autonomie et fait confiance a l'expertise des concepteurs seniors.

  • Maintient un style de gestion horizontal et collaboratif et non une approche top-down.

Approche Hands-on

  • Desire continuer a prendre directement en charge des taches de conception specifiques.

  • Construit, itere et peaufine les fonctionnalites et les ensembles de donnees directement dans le moteur de jeu.

Autres exigences

  • Parfaitement bilingue (maitrise du francais et de l'anglais).

  • Etre disposee et en mesure de se rendre au studio de Montreal ou de Quebec.

Notre engagement envers l'egalite des chances

Gearbox Studio Quebec s'engage a offrir un environnement de travail inclusif, equitable et exempt de discrimination, refletant la diversite du monde que nous aspirons a divertir.

En tant que studio soucieux de l'egalite des chances, nous ne pratiquons aucune discrimination fondee sur la race, la couleur, la religion, le sexe, la grossesse, l'orientation sexuelle, l'identite ou l'expression de genre, l'origine nationale, l'age, l'handicap, l'information genetique ou tout autre statut protege par la loi applicable.

Nous nous engageons egalement a offrir des accommodements raisonnables aux candidats et employes qualifies pour leur permettre de participer pleinement au processus de recrutement, d'exercer leurs fonctions essentielles et d'acceder aux memes avantages et opportunites.

Si vous avez besoin d'un accommodement a tout moment du processus de candidature, n'hesitez pas a nous contacter.


Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars.

Responsibilities

  • Define the gameplay vision in partnership with the Creative Director to leverage the project's core pillars.

  • Work closely with game designers and other project directors to refine and improve game systems, including 3Cs, combat, artificial intelligence, weapons, character skills, power growth and environmental interactions.

  • Communicate the design direction clearly and concisely to all project team members and partners.

  • Provide clear feedback to the team to foster a culture of quality and accountability.

  • Actively contribute to the project's development by working directly in-engine.

  • Collaborate with project leadership to establish the project scope and priorities.

  • Guide, inspire, and support multidisciplinary teams throughout the project.

Qualifications

Experience

  • 15 years of experience as a designer in the video game industry.

  • Shipped multiple multiplatform titles from pre-production to certification, including in leadership roles.

  • Experience with Unreal Engine 4 or 5.

Action Games Expert

  • Deep knowledge of action games, particularly shooters.

  • Can clearly analyse and articulate complex mechanics, systems, and game loops.

  • Sets the project's quality standard and a clear-cut design direction.

Servant-Leader Mindset

  • Supports the design team by actively removing production roadblocks, including making calls to keep the team moving forward.

  • Encourages autonomy and trusts the expertise of senior designers.

  • Maintains a flat, collaborative management style rather than top-down direction.

Hands-on Approach

  • Desires to maintain direct ownership of specific design tasks.

  • Builds, iterates, and polishes features and data sets directly in-engine.

Other Requirements

  • Fully bilingual (fluent in both French and English).

  • Willing and able to come into the Montreal or Quebec Studio.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

#LI-Hybrid

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.