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Label Studio Jobs in Quebec (NOW HIRING)

... Canon EOS R6 and iPhone Execute studio product photography including multi-angle and white ... Produce labels, sales sheets, and marketing support materials Ensure brand consistency and ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Our studios responsible for developing 2K's portfolio of world-class games across multiple ...

Qui nous sommes 2K, dont le siege se trouve a Novato, en Californie, est un label detenu a 100 ... Assurer la visibilite des versions internationales des titres au sein des studios afin de garantir ...

Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur de ... label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global ...

Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur ... Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ...

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Label Studio information

What are the key skills and qualifications needed to thrive as a Label Studio Data Annotation Specialist, and why are they important?

To excel as a Label Studio Data Annotation Specialist, you need a solid understanding of data labeling concepts, attention to detail, and experience with data annotation processes, often supported by familiarity with machine learning workflows. Proficiency in using the Label Studio platform, knowledge of data formats like JSON and CSV, and occasionally scripting skills in Python are valuable technical assets. Strong communication, teamwork, and problem-solving abilities help you interpret guidelines and collaborate with data science teams. These skills ensure high-quality, consistent labeled data, which is critical for training accurate machine learning models.

What are some common challenges faced when working as a Label Studio annotator, and how can they be addressed?

One frequent challenge in a Label Studio role is ensuring consistent and accurate data annotation, especially when dealing with ambiguous or complex data. Annotators often need to interpret guidelines carefully and collaborate closely with team members to resolve uncertainties. Regular communication with project managers, participation in calibration sessions, and thorough review of annotation instructions can help maintain high-quality output. Additionally, using Label Studio’s built-in collaboration and review features streamlines feedback and quality control, making it easier to address inconsistencies as a team.

What is Label Studio?

Label Studio is an open-source data labeling tool that enables users to annotate various types of data, including images, text, audio, and videos. It is widely used for preparing training datasets for machine learning and artificial intelligence applications. Label Studio supports customizable labeling interfaces, collaborative annotation workflows, and integrates easily with other data science tools. Its flexibility and extensibility make it a popular choice for both individual researchers and enterprise teams.

What is the difference between Label Studio vs Data Annotator?

AspectLabel StudioData Annotator
Required CredentialsBasic technical skills, familiarity with annotation toolsTypically high school diploma or equivalent, on-the-job training
Work EnvironmentSoftware platform, remote or on-siteOffice or remote, depending on employer
Industry UsageData labeling for AI/ML projects across various industriesData annotation tasks within organizations or outsourcing firms
Common Search IntentTools for data labeling, annotation softwareJob roles in data annotation, entry-level labeling jobs

Label Studio is a versatile data labeling tool used by professionals to create training data for AI models, while Data Annotator refers to the role of performing data labeling tasks, often as an entry-level position. Both are integral to AI development, but Label Studio is a software platform, whereas Data Annotator is a job role.

What job categories do people searching Label Studio jobs in Quebec look for? The top searched job categories for Label Studio jobs in Quebec are:
Infographic showing various Label Studio job openings in Quebec as of May 2026, with employment types broken down into 72% Full Time, and 28% Temporary. Highlights an 100% In-person job distribution.
Programmeur.euse automation outils / Automation Tools Programmer

Programmeur.euse automation outils / Automation Tools Programmer

2K

Montreal, QC

Other

Posted 27 days ago


Job description

Qui nous sommes:

Fondee en 2005, 2K Games est une entreprise internationale de jeux video, editant des titres developpes par certains des studios de developpement les plus influents au monde. Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur plusieurs plateformes, incluent Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber et HB Studios. Notre portefeuille de titres s'elargit grace a notre plan strategique mondial ainsi qu'a la creation et a l'acquisition de studios novateurs dont les contenus continuent d'inspirer des millions de joueureuses a travers le monde ! 2K publie des titres dans les genres de jeu les plus populaires: jeux de sport, jeux de tir, de role, d'action, de strategie, ainsi que des jeux occasionnels et familiaux.Notre equipe d'ingenieures, de specialistes du marketing, d'artistes, de scenaristes, de scientifiques de donnees, de producteurrices, de penseureuses et de personnes d'action constitue le pilier editorial professionnel de notre bibliotheque croissante de franchises acclamees par la critique telles que NBA 2K, BioShock, Borderlands, Mafia, Sid Meier's Civilization, Tiny Tina's Wonderlands, WWE 2K et XCOM.

Chez 2K, nous sommes fiereres de creer un environnement de travail inclusif, ce qui signifie encourager les membres de nos equipes a venir telles qu'ilselles sont et a se depasser ! Nous encourageons la diversite et l'inclusion et voulons que notre communaute de candidates reflete cet engagement. Nous encourageons toutes les personnes qualifiees a explorer nos opportunites a l'echelle internationale.

2K a son siege social a Novato, en Californie, et est un label detenu en propriete exclusive par Take-Two Interactive Software, Inc. (NASDAQ : TTWO).

Ce que nous recherchons

Nous sommes a la recherche d'un programmeur outils talentueux et polyvalent pour rejoindre notre equipe en pleine croissance.
Vous contribuerez au developpement et au support d'outils de developpement internes centralises, integres aux pipelines existants des studios, avec un accent initial sur l'avenir des tests automatises dans l'ensemble du portefeuille de jeux de 2K.
Ce poste est ideal pour un programmeur passionne par la creation de logiciels qui augmentent l'efficacite et soutiennent les equipes creatives.
Vous collaborerez avec des equipes diversifiees issues de plusieurs studios 2K, en proposant des solutions creatives et en accelerant la creation d'experiences joueur de tout premier ordre.

Ce que vous ferez

      Developper et maintenir des outils centralises, en mettant l'accent sur des solutions et frameworks automatises

      Integrer ces outils dans les pipelines de differentes equipes de developpement reparties sur plusieurs studios

      Identifier de maniere proactive les besoins techniques partages et construire des solutions pour accelerer le developpement

      Etendre la compatibilite des outils a de nouvelles plateformes tout en maintenant un haut niveau de qualite et d'efficacite

Ce qui fera de vous un(e) excellent(e) candidat(e)

     Solide experience en C++ et avec Unreal Engine 5 (systemes de base et blueprints)

     2 ans ou plus d'experience dans le developpement d'outils pour jeux video AAA, notamment d'outils d'automatisation

     Familiarite avec les principes de test automatise et les outils associes, y compris UE Gauntlet et le sessions frontend

     Experience avec de larges bases de code, sur plusieurs projets, et a l'aise avec differents systemes de controle de version

     Excellentes competences en communication dans un environnement rapide et interdisciplinaire

Competences supplementaires

      Experience avec les pipelines DCC (Digital Content Creation) et le developpement d'outils pour les editeurs

     Connaissance des concepts et frameworks lies au machine learning / a l'intelligence artificielle

     Experience avec les systemes CI/CD (ex. : TeamCity, Jenkins)

     Familiarite avec les systemes d'interface utilisateur (UI) dans Unreal Engine

En tant qu'employeur garantissant l'egalite des chances, nous nous engageons a faire en sorte que les personnes qualifiees en situation de handicap beneficient d'accommodements raisonnables leur permettant de participer au processus de candidature ou d'entretien, d'exercer les fonctions essentielles de leur poste, et de beneficier des autres avantages et privileges lies a l'emploi.

Veuillez nous contacter si vous avez besoin d'un accommodement raisonnable.

Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanee ni de comptes email personnels pour contacter des candidats ou mener des entretiens. Lorsqu'ils envoient des emails, ils utilisent uniquement des adresses se terminant par @2K.com.


Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Gearbox, Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBA 2K, renowned BioShock, Borderlands, Mafia, Sid Meier's Civilization and XCOM brands; popular WWE 2K and WWE SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOUR 2K

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

What We Need

We are seeking a talented and versatile Tools Programmer to join our growing team. You will help develop and support centralized, internal development tools that slot into existing studio pipelines, with an initial focus on shaping the future of automated testing across 2K's portfolio of games. This role is perfect for an engineer who loves to build software that increases efficiency and empowers creative teams. You will collaborate with diverse groups across multiple 2K studios, offering creative solutions and accelerating the creation of best-in-class player experiences.

What You'll Do

      Develop and maintain centralized tools, focusing on automated solutions and frameworks

      Integrate tools into various game team pipelines across multiple studios

      Proactively identify shared technical needs and build solutions to accelerate development

      Expand tool support across new platforms while maintaining quality and efficiency

What Will Make You A Great Fit

      Strong C++ and Unreal Engine 5 experience (core systems and blueprints)

      2+ years in AAA video game tools development, building automation tools

      Familiarity with automated testing principles and tools, including UE Gauntlet and sessions frontend

      Experience working on large codebases across multiple projects and navigating multiple version control systems

      Excellent communication skills for a fast-paced, cross-functional environment

Bonus Qualifications

      Experience with DCC pipelines and editor tooling

      Experience with machine learning / AI concepts and frameworks

      Experience with CI/CD systems (e.g., TeamCity, Jenkins)

      Familiarity with UI systems within Unreal Engine

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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