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Label Studio Jobs in Quebec (NOW HIRING)

Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO) Pour en savoir plus, visitez www.GearboxSoftware.com. Ce que nous ...

Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two ... Our studios responsible for developing 2K's portfolio of world-class games across multiple ...

Qui nous sommes 2K, dont le siege se trouve a Novato, en Californie, est un label detenu a 100 ... Assurer la visibilite des versions internationales des titres au sein des studios afin de garantir ...

Nos studios, responsables du developpement du portefeuille de jeux de classe mondiale de 2K sur de ... label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global ...

Label Studio information

What are some common challenges faced when working as a Label Studio annotator, and how can they be addressed?

One frequent challenge in a Label Studio role is ensuring consistent and accurate data annotation, especially when dealing with ambiguous or complex data. Annotators often need to interpret guidelines carefully and collaborate closely with team members to resolve uncertainties. Regular communication with project managers, participation in calibration sessions, and thorough review of annotation instructions can help maintain high-quality output. Additionally, using Label Studio’s built-in collaboration and review features streamlines feedback and quality control, making it easier to address inconsistencies as a team.

What are the key skills and qualifications needed to thrive as a Label Studio Data Annotation Specialist, and why are they important?

To excel as a Label Studio Data Annotation Specialist, you need a solid understanding of data labeling concepts, attention to detail, and experience with data annotation processes, often supported by familiarity with machine learning workflows. Proficiency in using the Label Studio platform, knowledge of data formats like JSON and CSV, and occasionally scripting skills in Python are valuable technical assets. Strong communication, teamwork, and problem-solving abilities help you interpret guidelines and collaborate with data science teams. These skills ensure high-quality, consistent labeled data, which is critical for training accurate machine learning models.

What is Label Studio?

Label Studio is an open-source data labeling tool that enables users to annotate various types of data, including images, text, audio, and videos. It is widely used for preparing training datasets for machine learning and artificial intelligence applications. Label Studio supports customizable labeling interfaces, collaborative annotation workflows, and integrates easily with other data science tools. Its flexibility and extensibility make it a popular choice for both individual researchers and enterprise teams.

What is the difference between Label Studio vs Data Annotator?

AspectLabel StudioData Annotator
Required CredentialsBasic technical skills, familiarity with annotation toolsTypically high school diploma or equivalent, on-the-job training
Work EnvironmentSoftware platform, remote or on-siteOffice or remote, depending on employer
Industry UsageData labeling for AI/ML projects across various industriesData annotation tasks within organizations or outsourcing firms
Common Search IntentTools for data labeling, annotation softwareJob roles in data annotation, entry-level labeling jobs

Label Studio is a versatile data labeling tool used by professionals to create training data for AI models, while Data Annotator refers to the role of performing data labeling tasks, often as an entry-level position. Both are integral to AI development, but Label Studio is a software platform, whereas Data Annotator is a job role.

Concepteur Sonore / Sound Designer

Concepteur Sonore / Sound Designer

2K

Quebec, QC

Other

Posted 6 days ago


Job description

English to Follow

Qui nous sommes

Gearbox Studio Quebec rassemble une equipe de talents d'exception, animes par la passion de creer des jeux video primes et emblematiques. Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des produits derives, offrant aux joueurs des aventures immersives inoubliables.

Notre studio est reconnu pour son travail sur des franchises a succes comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le developpement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Gearbox a egalement des bureaux au Canada, dans les villes de Quebec et Montreal. Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO)

Pour en savoir plus, visitez www.GearboxSoftware.com.

Ce que nous recherchons

Nous recherchons un concepteur sonore de niveau intermediaire qui excelle dans la creation d'experiences audio puissantes, immersives et tactiles. Dans ce role a temps plein, vous serez une force motrice derriere le feedback lors de combats, la mecanique des armes et l'environnement sonore de notre jeu. Vous ne suivrez pas simplement une fiche technique - vous aurez une voix determinante dans notre direction audio, experimentant des systemes innovants pour rendre notre gameplay de tir incroyablement visceral. Nous croyons en une grande autonomie et prise en main des dossiers; Vous serez un veritable acteur de l'identite sonore de notre projet et de la culture de notre studio.

Responsabilites
  • Creation de bout en bout : Concevez, montez et implementez des elements audio de haute qualite (SFX, couches d'ambiance, interface utilisateur et audio cinematique) qui correspondent a la vision creative du jeu.

  • Integration dans le moteur de developpement : Integrez l'audio directement dans UE5 en utilisant Wwise, assurant ainsi une performance optimale et une execution technique.

  • Collaboration interdisciplinaire : Collaborer avec des programmeurs audio pour concevoir des systemes interactifs, et coordonner avec les producteurs et les responsables pour la gestion des listes d'assets et les livrables.

  • Gestion de pipeline : Soyez votre propre responsable de livrer vos taches audio personnelles, vos horaires et votre documentation technique.

  • Enregistrement sur le terrain et en studio : Capturez du materiel source unique via des sessions d'enregistrement en studio et sur place pour elargir notre bibliotheque proprietaire.

Qualifications
  • Experience dans l'industrie : 3+ ans d'experience professionnelle en audio dans le domaine du jeu video, avec au moins un titre livre utilisant Wwise et un moteur de jeu commercial.

  • Maitrise technique : Solide experience pratique avec les DAW modernes (Reaper, Pro Tools, etc.), les plugins audio et les methodologies d'implementation audio interactive.

  • Connaissance du moteur : Bonne comprehension des flux de travail de UE5.

  • Ecoute critique : Un portfolio diversifie demontrant une grande attention aux details, de solides capacites de mixage et une comprehension approfondie de la narration sonore.

  • Controle de version : Familiarite avec les logiciels de gestion de versions (par exemple, Perforce).

  • Competences interpersonnelles : Excellentes competences en communication et un etat d'esprit tres collaboratif et axe sur la croissance.

C'est un plus
  • L'experience en audio post-lineaire est un plus.

  • Connaissances de base en scripting ou experience avancee avec UE5 Blueprint.

Gearbox Studio Quebec s'engage a offrir un environnement de travail inclusif, equitable et exempt de discrimination, refletant la diversite du monde que nous aspirons a divertir.

En tant que studio soucieux de l'egalite des chances, nous ne pratiquons aucune discrimination fondee sur la race, la couleur, la religion, le sexe, la grossesse, l'orientation sexuelle, l'identite ou l'expression de genre, l'origine nationale, l'age, l'handicap, l'information genetique ou tout autre statut protege par la loi applicable.

Nous nous engageons egalement a offrir des accommodements raisonnables aux candidats et employes qualifies pour leur permettre de participer pleinement au processus de recrutement, d'exercer leurs fonctions essentielles et d'acceder aux memes avantages et opportunites.

Si vous avez besoin d'un accommodement a tout moment du processus de candidature, n'hesitez pas a nous contacter.

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

We are looking for a Mid-Level Sound Designer who excels at creating powerful, immersive, and tactile audio experiences. In this full-time role, you will be a driving force behind our game's combat feedback, weapon mechanics, and sonic environment. You won't just follow a spec sheet-you'll have a defining voice in our audio direction, experimenting with innovative systems to make our shooter gameplay feel incredibly visceral. We believe in high autonomy and high ownership; you will be a true stakeholder in the sonic identity of our project and the culture of our studio.

Responsibilities
  • End-to-End Creation: Design, edit, and implement high-quality audio assets (SFX, ambient beds, UI, and cinematic audio) that align with the game's creative vision.

  • Engine Integration: Integrate audio directly into UE5 using Wwise, ensuring optimal performance and technical execution.

  • Cross-Discipline Collaboration: Partner with Audio Programmers to design interactive systems, and coordinate with producers and leads to manage asset lists and deliverables.

  • Pipeline Management: Own and track your personal audio tasks, schedules, and technical documentation.

  • Field & Studio Recording: Capture unique source material via studio and location field recording sessions to expand our proprietary library.

Qualifications
  • Industry Experience: 3+ years of professional game audio experience, with at least one shipped title using Wwise and a commercial game engine.

  • Technical Proficiency: Strong hands-on experience with modern DAWs (Reaper, Pro Tools, etc.), audio plugins, and interactive audio implementation methodologies.

  • Engine Knowledge: Solid understanding of UE5 workflows.

  • Critical Listening: A diverse portfolio demonstrating high attention to detail, strong mixing capabilities, and a deep understanding of sonic storytelling.

  • Version Control: Familiarity with source control software (e.g., Perforce).

  • Soft Skills: Excellent communication skills and a highly collaborative, growth-oriented mindset.

Nice-to-Haves
  • Experience in linear post audio is a plus.

  • Basic scripting knowledge or advanced UE5 Blueprint experience.

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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