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Junior Unity Game Developer Jobs in Newark, NJ (NOW HIRING)

Lead Developer

Manhattan, NY · On-site

$64.75 - $84.75/hr

Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git/Perforce or other version control systems. * Comfortable learning new software and programming languages.

Lead Developer

Manhattan, NY · On-site

$64.75 - $84.75/hr

Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git/Perforce or other version control systems. * Comfortable learning new software and programming languages.

Senior Director, Supply Partnerships

New York, NY · On-site

$243K - $304K/yr

  • Medical

  • Life

  • Retirement

  • PTO

... engineering and sales teams. This is a high-visibility role with a direct line to senior leadership and a mandate to materially grow Unity's supply footprint outside of gaming. What you'll be doing

Senior Strategic Partnerships Manager

New York, NY · On-site +1

$199K - $298K/yr

  • Medical

  • Life

  • Retirement

  • PTO

That means working across Product, Engineering, Legal, Finance, Sales to move agreements forward ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Software Engineer

New York, NY · On-site

$120K - $160K/yr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

Senior Software Engineer

Manhattan, NY · On-site

$130 - $190/hr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

Senior Software Engineer

New York, NY · On-site

$170K - $190K/yr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

Senior Strategic Partnership Manager

New York, NY · On-site

$169K - $254K/yr

  • Medical

  • Life

  • Retirement

  • PTO

The opportunity Unity is the world's leading game engine, powering play for more than 3 billion ... Engineering, ensuring seamless execution to drive new business incubation and Unity's growth ...

Senior Manager, UX

New York, NY · On-site

$127K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Familiarity with Unity or other game engines. Additional information * Relocation support is not ...

Senior Product Marketing Manager

New York, NY

$139K - $208K/yr

  • Medical

  • Life

  • Retirement

  • PTO

The opportunity Unity's Grow business empowers developers and publishers to build profitable and ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Showing results 41-60

Junior Unity Game Developer information

See Newark, NJ salary details

$25.1K

$93K

$143.8K

How much do junior unity game developer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for junior unity game developer in Newark, NJ is $93,044.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,100.00 and $91,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What are the most commonly searched types of Unity Game Developer jobs in Newark, NJ?

The most popular types of Unity Game Developer jobs in Newark, NJ are:

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For Junior Unity Game Developer jobs in Newark, NJ, the most frequently searched job titles are:

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What cities near Newark, NJ are hiring for Junior Unity Game Developer jobs?

Cities near Newark, NJ with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in Newark, NJ as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $93,044 per year, or $44.7 per hour.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY • On-site

$70K/yr

Full-time

Retirement, PTO

Re-posted 25 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.