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Junior Unity Game Developer Jobs in Pennsylvania

IOS Engineer- Connected Living

Philadelphia, PA · On-site

$52.25 - $72/hr

... alongside mentoring junior engineers Responsibilities: * Designing and developing mobile ... Know your stuff be enthusiastic learners, users and advocates of our game-changing technology ...

Mentor and support the professional growth of junior engineers, guiding them in their technical and ... and unity. We are proud to offer the following: Benefits : Kleinfelder offers an excellent ...

... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...

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Junior Unity Game Developer information

What is a junior Unity game developer?

A Junior Unity Game Developer is an entry-level position focused on designing, developing, and optimizing games using the Unity engine. They typically work on game mechanics, UI, bug fixing, and asset integration under the guidance of senior developers. Strong proficiency in C# and understanding of game development principles are essential. This role provides an opportunity to gain hands-on experience and grow technical skills in a professional game development environment.

What does a junior Unity game developer do?

A typical day for a Junior Unity Game Developer includes writing and debugging scripts, collaborating with artists and designers to bring game features to life, and attending team meetings to discuss project progress. You may review feedback from senior developers, perform routine testing of game builds, and help optimize performance within the Unity engine. The role often involves ongoing learning as you pick up new tools or stay updated on industry best practices. Overall, the work environment is collaborative and dynamic, making teamwork and communication essential for project success.

What skills and qualifications are needed to be a junior Unity game developer?

A Junior Unity Game Developer should have a basic understanding of programming languages such as C#, familiarity with game design principles, and a degree or coursework in computer science, game development, or a related field. Experience with Unity 3D, version control systems like Git, and online training or Unity certification are also valuable. Strong problem-solving abilities, teamwork, and clear communication make candidates stand out in studio environments. These skills ensure smooth collaboration and efficient game development in a fast-paced, creative industry.

What are the most commonly searched types of Unity Game Developer jobs in Pennsylvania?

The most popular types of Unity Game Developer jobs in Pennsylvania are:

What are popular job titles related to Junior Unity Game Developer jobs in Pennsylvania?

For Junior Unity Game Developer jobs in Pennsylvania, the most frequently searched job titles are:

What job categories do people searching Junior Unity Game Developer jobs in Pennsylvania look for?

The top searched job categories for Junior Unity Game Developer jobs in Pennsylvania are:

What cities in Pennsylvania are hiring for Junior Unity Game Developer jobs?

Cities in Pennsylvania with the most Junior Unity Game Developer job openings:

Infographic showing various Junior Unity Game Developer job openings in Pennsylvania as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, 8% Contract, and 1% Nights. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

Adjunct Faculty Position in Entertainment Technology Center

Carnegie Mellon University

Pittsburgh, PA • On-site

Full-time, Part-time

Re-posted 23 days ago


Carnegie Mellon University rating

8.8

Company rating: 8.8 out of 10

Based on 25 frontline employees who took The Breakroom Quiz

35th of 631 rated colleges and universities


Job description

Description
The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for part-time, Adjunct Teaching positions at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in one of the program's focus areas (gaming, location based entertainment, experimental media, VR/AR/XR, immersive content). The ETC is interested in those individuals that hold some industry experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Additionally, candidates should have a high level of expertise and have teaching or professional experience in this area.
You are encouraged to contribute to teaching our core Project Course, supervising student teams in their project course work, and critiquing student work. We are looking for someone who will contribute to our teaching mission and be a passionate mentor and advisor.
Responsibilities include teaching, advising, supervising student projects, and critiquing student work
Your responsibilities will include:
  • Teach, with co-faculty, the semester ETC Project Course. Supervise students within their project teams of typically 4-6 students and provide constructive criticism on project materials;
  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;
  • Hold office hours each week to help students;

Qualifications
Qualifications:
We are seeking a professional who minimally holds a Bachelor's (or MS) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
  • Strong verbal and written communication skills;
  • The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
  • Strong collaboration and interpersonal skills;
  • The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
  • A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.

Preferred additional skills include the following:
  • Game engine development experience;
  • Gameplay development experience, especially interactive 3D applications and real-time systems development;
  • Teaching experience in related areas;
  • Proficiency using Unity and Unreal Engine 4;
  • Development experience with Unity and/or Unreal Engine 5;

Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is dedicated to cultivating a multi-faceted faculty and a welcoming university community. We also work actively to meet the needs of dual-career couples.
Application Instructions
The position begins spring of 2027. Rank and salary are commensurate with qualifications and experience. Review of applications will begin immediately and reviewed on a rolling basis until the position is filled; we encourage early submissions.
Applications must be in PDF format and include (1) resume that highlights research or professional development work in the listed areas of interest, (2) teaching and creative interest statement, (3) thenames and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process. Please reference the ETC in your cover letter for the position.
All applications must be submitted through Interfolio: https://apply.interfolio.com/189594
About Carnegie Mellon University Entertainment Technology Center
Carnegie Mellon University, located in Pittsburgh, PA is a major research university of approximately 13,000 students, consistently ranked as one of the top research universities on the globe by US News and World Report. The Entertainment Technology Center (ETC) offers a two-year professional graduate Masters in Entertainment Technology program. Each year, an incoming class of 75-80 students pursues an educational experience addressing their professional development through applied research on interdisciplinary projects. Founded in 1998, the ETC has over 1,000 alumni whose achievements help illustrate the solid basis of the ETC's curriculum. For more information, please visit https://www.etc.cmu.edu/

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