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Junior Rigger Jobs in Quebec (NOW HIRING)

Junior Rigger information

See Quebec salary details

$23K

$49.9K

$83.5K

How much do junior rigger jobs pay per year?

As of May 30, 2026, the average yearly pay for junior rigger in Quebec is $49,916.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,000.00 and $55,500.00 per year, depending on experience, location, and employer.

What is a Junior Rigger job?

A Junior Rigger assists in setting up, maintaining, and dismantling rigging equipment for various industries, such as construction, film, or live events. They work under the supervision of senior riggers to ensure the safe lifting and securing of loads. Responsibilities may include inspecting equipment, tying knots, and operating hoisting mechanisms. Strong attention to safety procedures and physical stamina are crucial for this role.

What are the key skills and qualifications needed to thrive in the Junior Rigger position, and why are they important?

To thrive as a Junior Rigger, you need a good understanding of basic rigging principles, mechanical aptitude, and physical strength, often supported by a high school diploma or vocational training. Familiarity with rigging tools and equipment, as well as certifications such as OSHA rigging and safety, are highly valued in this field. Attention to detail, teamwork, and a strong commitment to safety are essential soft skills for success. These abilities are important to ensure the safe and efficient lifting and movement of heavy materials while minimizing risks on the job site.

What are the typical responsibilities of a Junior Rigger on a daily basis?

As a Junior Rigger, your daily responsibilities usually include assisting with the setup and breakdown of rigging gear, securing loads, and ensuring all lifting operations are carried out safely and efficiently. You’ll work closely with senior riggers and supervisors, helping to inspect, maintain, and organize equipment, as well as following detailed instructions on job-specific rigging plans. This role often involves physical labor outdoors or in industrial environments, requiring attention to safety protocols at all times. Over time, you’ll gain valuable hands-on experience and have opportunities to take on more complex tasks as you progress within the rigging team.
What job categories do people searching Junior Rigger jobs in Quebec look for? The top searched job categories for Junior Rigger jobs in Quebec are:
What cities in Quebec are hiring for Junior Rigger jobs? Cities in Quebec with the most Junior Rigger job openings:
Infographic showing various Junior Rigger job openings in Quebec as of May 2026, with employment types broken down into 4% Internship, 71% Full Time, 13% Part Time, 4% Temporary, and 8% Contract. Highlights an 66% Physical, 17% Hybrid, and 17% Remote job distribution, with an average salary of $49,916 per year, or $24 per hour.
Senior Creature Asset Artist

Senior Creature Asset Artist

Barnstorm VFX

Montreal, QC • On-site

Other

Posted 3 days ago


Job description

About Barnstorm

Barnstorm is an Emmy and VES-nominated visual effects studio based in Los Angeles and with operations in Vancouver, Montreal, Atlanta, NYC and the UK. We provide photo-realistic visual effects for a variety of episodic and select sequences in feature films. We pride ourselves in our artists' talent and dedication to producing world-class visual effects.


Who You Are

You are a highly skilled Creature Asset Artist with deep experience modeling and texturing photo-real creatures- especially hero quadrupeds- with anatomical accuracy and artistic sensitivity. You have a strong command of creature topology, form, muscle structure, and skin/surface detail. You understand how creature assets feed into rigging, CFX, and lookdev, and you build models and textures that set downstream departments up for success.

You bring a creature-focused artistic eye and a problem-solving mindset, thriving in a collaborative pipeline where accuracy, believability, and performance-readiness matter.


What You'll Do


Creature Asset Creation (70%)

  • Model high-fidelity creatures and characters- particularly realistic hero quadrupeds- with anatomically correct proportions and clean, deformation-friendly topology.
  • Sculpt fine-resolution anatomical, surface, and tertiary details in ZBrush or Mudbox.
  • Create physically accurate skin, fur-ready, and scale/surface texture maps using Substance Painter and/or Mari.
  • Develop layered PBR materials and lookdev setups in Arnold or Houdini; creature lookdev experience is a bonus.
  • Prepare assets for rigging and CFX handoff, ensuring geometry, UVs, and materials meet technical and performance requirements.
  • Support texture detail consistency across close-up, mid-range, and wide shots.


Process & Collaboration (25%)

  • Work closely with Creature, Rigging, Lookdev, and CFX teams to ensure anatomical accuracy and predictable deformation.
  • Participate in creature asset reviews.
  • Troubleshoot issues in modeling, UVs, displacement, textures, and shading to maintain visual quality and technical stability.


People & Cross-Team Support (5%)

  • Share creature-specific modeling, texturing, and lookdev techniques with peers and junior artists.
  • Help guide the quality bar for creature assets across the studio.
  • Communicate clearly with Production and Supervisors regarding progress, risks, and technical constraints.


What You Bring

  • 5+ years of experience in high-end VFX creature modeling and texturing for episodics or features.
  • Demonstrated ability to create photo-real hero creatures, with emphasis on quadrupeds.
  • Expert proficiency in Maya, ZBrush, Mari, Substance Painter, and Arnold (preferred).
  • Strong artistic foundation in anatomy, silhouette, form, fine surface detail, and realism.
  • Experience building assets for rigging and simulation (muscle, skin, fur/hair workflows).
  • Strong understanding of PBR and lookdev fundamentals; creature lookdev experience is a significant plus.
  • Ability to debug and optimize geometry and textures while maintaining believability.
  • Collaborative communication style well suited to multi-show environments.
  • Scripting familiarity (ex., Python) is a plus but not required.


About This Role

This role is open to North America and UK locations. Candidates must be legally authorized to work in their country of residence and be willing to work on-site/hybrid as required by production and studio location.As this is a contract position, benefits may vary by employment status. Eligible contract artists may have access to certain benefits based on project length and local plan offerings.


Barnstorm VFX is committed to cultivating a diverse and inclusive work environment that is free from discrimination and harassment. We aim to recruit, support, and retain talented individuals from a wide variety of backgrounds. We strongly encourage applications from Indigenous peoples, people of color, people of all genders or non-genders, and people with disabilities.


We thank all applicants for their interest. Only those selected for an interview will be contacted.