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Junior Computer Graphics Engineer Jobs in Massachusetts

Sr. Software Engineer

Newton, MA · On-site

$124K - $187K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Work primarily with Python and C/C++ programming languages, Qt QML framework, and Linux operating ... Computer graphics, OpenGL, GLSL, real-time rendering software development and optimization in both ...

Sr. Software Engineer

Newton, MA · On-site

$124K - $187K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Work primarily with Python and C/C++ programming languages, Qt QML framework, and Linux operating ... Computer graphics, OpenGL, GLSL, real-time rendering software development and optimization in both ...

Senior Fullstack Software Engineer

Westford, MA · Hybrid

$127K - $167K/yr

... computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited ... As a senior software engineer, you will craft highly efficient software to automate and facilitate ...

Be Seen First

Junior Engineer

Middleborough, MA · On-site

$60K - $80K/yr

  • Medical

  • Life

  • Retirement

  • PTO

The Junior Project Engineer will support the engineering, production, and project management teams ... Familiarity with AutoCAD, SolidWorks, or similar CAD software * Exposure to manufacturing ...

THE ROLE We are looking for a Junior Design Engineer to help transform the AEC (Architecture ... The role includes augmenting CAD workflows with advanced scripting and automated design logic, and ...

Computational Design Research Engineer

Boston, MA · On-site +1

$100K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and improve engineering productivity across all steps of the design and manufacturing process. On this ...

Required : • BS/MS in Computer Science, Engineering, or a related technical field. • 10+ years ... graphics, simulation, or physics-based systems. • Experience building or working with Domain ...

Required : • BS/MS in Computer Science, Engineering, or a related technical field. • 10+ years ... graphics, simulation, or physics-based systems. • Experience building or working with Domain ...

Embedded Software Engineer - DPU Platform

Westford, MA · On-site

$136K - $179K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... We offer an outstanding opportunity for a Software Engineer to join our innovative, world-class ...

Physical Design Engineer

Westford, MA · On-site

$141K - $145K/yr

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... NVIDIA is looking for best-in-class Senior Physical Design Engineers to join our outstanding ...

Showing results 21-40

Junior Computer Graphics Engineer information

What does a junior computer graphics engineer do?

A Junior Computer Graphics Engineer assists in designing, developing, and optimizing visual elements in software applications, games, or simulations. They work with senior engineers to implement graphics algorithms, shaders, and rendering techniques, often using programming languages like C++ and graphics APIs such as OpenGL or DirectX. Their responsibilities may include debugging graphics code, improving visual quality, and ensuring real-time performance. Junior engineers also collaborate with artists and other developers to bring interactive visuals to life. This role is ideal for those with a passion for both programming and visual creativity.

What are the key skills and qualifications needed to thrive as a junior computer graphics engineer, and why are they important?

To thrive as a Junior Computer Graphics Engineer, you need a solid understanding of computer graphics principles, programming languages like C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, as well as experience with 3D modeling tools and shader development, is highly valuable. Strong problem-solving skills, creativity, and effective teamwork help you contribute to innovative visual solutions and collaborate efficiently. These skills are crucial for developing visually compelling graphics applications and meeting project goals in a competitive, fast-evolving industry.

What is the difference between Junior Computer Graphics Engineer vs Junior 3D Artist?

AspectJunior Computer Graphics EngineerJunior 3D Artist
Required CredentialsDegree in Computer Graphics, Computer Science, or related fieldDegree in Fine Arts, Animation, or related field
Work EnvironmentSoftware development teams, technical departmentsCreative studios, animation, and game design teams
Industry UsageVideo game development, simulation, visual effectsVideo games, film, advertising, and animation
Common Search/ComparisonYesYes

The main difference between a Junior Computer Graphics Engineer and a Junior 3D Artist lies in their focus and skill set. The engineer primarily works on developing graphics algorithms, rendering techniques, and software tools, often requiring programming skills. The 3D artist focuses on creating visual assets, models, and animations, emphasizing artistic skills. Both roles are essential in the visual production pipeline but serve different functions within the industry.

What are some typical challenges faced by junior computer graphics engineers when working on collaborative projects?

Junior Computer Graphics Engineers often encounter challenges such as integrating their code with larger systems, understanding existing codebases, and aligning their work with the artistic vision of designers. Collaboration requires clear communication with both software engineers and artists to ensure that visuals are optimized and meet performance standards. Learning effective debugging techniques and version control practices is also essential, as these skills are frequently needed when working on team-based projects.

What are the most commonly searched types of Computer Graphics Engineer jobs in Massachusetts?

The most popular types of Computer Graphics Engineer jobs in Massachusetts are:

What are popular job titles related to Junior Computer Graphics Engineer jobs in Massachusetts?

For Junior Computer Graphics Engineer jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Junior Computer Graphics Engineer jobs in Massachusetts look for?

The top searched job categories for Junior Computer Graphics Engineer jobs in Massachusetts are:

Infographic showing various Junior Computer Graphics Engineer job openings in Massachusetts as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 82% Full Time, 13% Part Time, 2% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution.

Senior Software Engineer, Immersive and Interactive Media

Museum of Science

Boston, MA • Hybrid

$133K - $175K/yr

Full-time

Posted 24 days ago


Job description


Museum of Science, Boston

www.mos.org

Innovation and creativity come from the unique perspectives of a diverse staff. We value your perspective.


Who We Are

As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science for the global good while keeping up with the pace of change. Among the world's largest science centers and New England's most attended cultural institution, we engage nearly five million people a year – at Science Park and in museums around the world, in classrooms, and online.

The Museum's singular location connecting Boston and Cambridge puts us at the junction of some of the world's most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned to convene, inspire, and create meaningful experiences for all. Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for a world where science belongs to each of us for the good of all of us.

What You'll Accomplish

Immersive & Interactive Software Development:

  • Architect, design, develop, deploy, and maintain Unity-based immersive and interactive applications with attention to detail, quality, performance, reliability, and maintainability.
  • Build rapid prototypes and evolve features into production software in an iterative design and development process.
  • Develop and optimize real-time rendering, animation, UI, and data processing systems; profile and resolve performance bottlenecks with the CPU, GPU, and memory.
  • Integrate software with audio, video, or sensor hardware; occasionally research new hardware and develop software interfaces.
  • Test, debug, deliver, and maintain Windows desktop builds, addressing any functional, deployment, or platform-specific issues.
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.


Media Preparation and Asset Export:

  • Prepare media and design files for software development by slicing graphics, converting file formats, and exporting content into usable assets.


Communication & Collaboration:

  • Collaborate and communicate effectively with cross-functional teams, external partners, and stakeholders.
  • Analyze software requirements to determine the feasibility of a design within project timeline and budget, communicate potential risks and negotiate scope to stay within constraints.
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners.
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.


What We're Looking For (Competencies)

Required technical skills:

  • High proficiency with C#
  • Working knowledge of C++
  • Demonstrated experience developing software with game engines (Unity, Unreal, Godot, etc.)
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, and visual effects
  • Working knowledge of 2D/3D math (vector math, linear algebra, trigonometry, geometry, coordinate systems, etc.)
  • Working knowledge of basic algorithms and data structures
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image data representations, etc.)
  • Demonstrated experience with desktop application development on Windows
  • Demonstrated experience with prototyping and understanding of agile or iterative development philosophies.
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
  • Strong understanding of version control tools (Git, BitBucket, GitHub, etc.)
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting, modifying, and exporting media files

Nice-to-have technical skills:

Demonstrated experience with any of the following:

  • Computer graphics
  • Computer vision
  • Machine learning
  • Game development or design
  • 2D graphic design
  • 3D computer modeling and animation
  • UI and UX design
  • Graphics APIs (OpenGL, Vulkan, DirectX, WebGL, WebGPU etc.)
  • GPU compute APIs (CUDA, OpenCL, etc.)
  • Python, JavaScript

Collaboration:

  • Demonstrated experience working closely with cross-functional and technical teams to deliver high-quality digital experiences and software.

Communication:

  • Strong communication skills for cross-functional collaboration, team coordination, constructive feedback, and technical documentation.

Comfort with Ambiguity:

  • Ability to understand, define, and clarify an ambiguous or uncertain problem so a technical solution can be developed.
  • Excellent judgement and analytical skills to make technical decisions despite ambiguity and uncertainty.

Strategic Problem Solver:

  • Ability to identify challenges, develop solutions, and drive continuous improvement in our software engineering practices and technology platforms.


How We Work-Our Values

Mission-Focused: We inspire a lifelong love of science in everyone.

Audience-Driven: Everything we do begins with the people we serve.

Innovative: We are curious, take smart risks, share responsibility, and own outcomes.

Generous: We offer time and energy towards common goals.

Salary Range
$90,000—$102,000 USD
The Museum of Science is fully committed to Equal Employment Opportunity and to attracting, retaining, developing and promoting the most qualified employees without regard to their race, gender, color, religion, sexual orientation, national origin, age, physical or mental disability, citizenship status, veteran status, or any other characteristic prohibited by federal, state or local law. We are dedicated to providing a work environment free from discrimination and harassment, and where employees are treated with respect and dignity.