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Japan Game Localization Jobs (NOW HIRING)

Producer (Bilingual Japanese)

Irvine, CA · On-site

$85K - $103K/yr

... Localization, Marketing, QA, game development, 1st party, consumer research and more, to the ... S. and Europe and the developers in Japan. Duties include company-wide budgeting, scheduling, and ...

Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has ... include game development, art production, audio production, quality assurance, localization ...

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How much do japan game localization jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for japan game localization in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Japan Game Localization Specialist, and why are they important?

To thrive as a Japan Game Localization Specialist, you need advanced proficiency in both Japanese and the target language, a deep understanding of gaming culture, and experience with translation or localization processes. Familiarity with localization software tools (such as memoQ or SDL Trados), CAT tools, and sometimes programming basics are highly valuable, along with any relevant certifications in translation. Strong communication, cultural sensitivity, and attention to detail help ensure that game content resonates authentically with the target audience. These skills and qualities are crucial for delivering seamless, engaging player experiences and maintaining the game's original intent across cultures.

What is Japan game localization?

Japan game localization is the process of adapting video games developed in Japan for audiences in other regions, ensuring that language, cultural references, and gameplay elements are appropriately translated and modified. This involves not only translating text but also adjusting graphics, audio, and in-game content to suit the target market. The goal is to provide players with an experience that feels natural and engaging, as if the game was originally developed for their region.

What is the difference between Japan Game Localization vs Japan Game Translator?

AspectJapan Game LocalizationJapan Game Translator
Primary RoleAdapts and modifies game content for the Japanese market, including cultural adjustments, UI, and voice-over coordination.Translates game text and dialogue from one language to Japanese, focusing on accuracy and language flow.
Skills & CertificationsLanguage proficiency, cultural knowledge, basic understanding of game development tools.Fluency in source and Japanese language, translation certifications (e.g., ATA), and linguistic skills.
Work EnvironmentCollaborates with developers, designers, and voice actors; often in game studios or localization companies.Primarily individual work, often remote, with focus on translation and editing tasks.

While both roles require strong Japanese language skills, Japan Game Localization involves adapting entire game experiences for the Japanese audience, including cultural and technical adjustments. Japan Game Translators focus mainly on translating game text and dialogue accurately. Both roles are essential in bringing games to Japanese players but differ in scope and responsibilities.

What are some typical challenges faced by professionals in Japan game localization, and how can they be addressed?

Professionals in Japan game localization often encounter challenges such as adapting cultural references, humor, and idioms to make them understandable and engaging for a global audience. Additionally, they must balance preserving the original game's intent with ensuring the translated content flows naturally in the target language. Collaborating closely with developers, writers, and quality assurance teams helps address these challenges, as does maintaining open communication to clarify ambiguities. Staying updated with gaming trends and regional preferences also enhances localization quality.
Infographic showing various Japan Game Localization job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 25% As Needed, 24% Full Time, 1% Part Time, and 49% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site

$34 - $51/hr

Contractor

Medical

Posted 3 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume
  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$34-$51 USD