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Internship Web Game Developer Jobs in Austin, TX

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

We are equally interested in candidates with a deep graphics engineering background (game engines ... Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing ...

Principal Graphics Engineer

Austin, TX · On-site

$138K - $171K/yr

We are equally interested in candidates with a deep graphics engineering background (game engines ... Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing ...

Full Sail Candidates

Austin, TX · On-site

$95K - $130K/yr

Full Sail Candidate Application By submitting your information here, you will be a part of Tribe Gaming's Full Sail candidate pool. We will reach out to to share future internship and job ...

Senior Fullstack Software Engineer

Austin, TX · Hybrid

$121K - $160K/yr

Our invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern ... Develop web tools in Golang, typescript, and javascript to manage our product definitions at the ...

Required : • 0-3 years of experience in a technical role (Ops, DevOps, SRE, Systems, or similar ... labs, internships, or real environments) • Strong curiosity and willingness to learn complex ...

... or relevant internships in cybersecurity, startups, or high-tech environments. • Experience ... GCP), Web/Network Penetration Testing, Red Teaming, or IoT/Embedded Security. • Notable ...

The right person will be a developer who knows what it takes to produce innovative, best-in-class ... Basic experience in web development using React/JavaScript/TypeScript About Ziff Davis Shopping ...

Showing results 41-60

Internship Web Game Developer information

See Austin, TX salary details

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How much do internship web game developer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for internship web game developer in Austin, TX is $12.42, according to ZipRecruiter salary data. Most workers in this role earn between $8.32 and $14.28 per hour, depending on experience, location, and employer.

What does an internship web game developer do?

An Internship Web Game Developer assists in designing, coding, and testing web-based games, often using languages like HTML5, JavaScript, and CSS. They typically work under the guidance of senior developers, contributing to game features, bug fixes, and user interface improvements. Interns gain hands-on experience in game development processes, learn industry-standard tools, and collaborate with other team members such as artists and designers. This internship helps them build a portfolio and develop practical skills for a future career in web or game development.

What are some typical projects or tasks an internship web game developer might work on during their internship?

As an Internship Web Game Developer, you can expect to work on a variety of projects, such as assisting with the development of new game features, debugging code, or creating and optimizing user interfaces. Interns often collaborate closely with experienced developers, artists, and designers to gain hands-on experience in both front-end and back-end programming. You'll likely participate in team meetings, contribute to code reviews, and help test new builds to ensure a smooth gaming experience. This role provides a great opportunity to learn industry-standard tools and workflows, while expanding your problem-solving skills in a collaborative environment.

What are the key skills and qualifications needed to thrive as an internship web game developer, and why are they important?

To thrive as an Internship Web Game Developer, you need a solid understanding of programming languages such as JavaScript, HTML5, and CSS, along with a foundational knowledge of game development principles. Familiarity with game engines like Unity or Phaser, version control systems like Git, and relevant coursework or certifications in computer science or game design are commonly expected. Creativity, problem-solving, and effective teamwork are essential soft skills that help you stand out in this collaborative and innovative field. Mastering these skills enables you to contribute to engaging game projects, quickly adapt to industry tools, and work efficiently within a development team.

Are there internship web game developer internships?

Yes, internship web game developer positions are available at many companies and organizations, often requiring skills in HTML5, JavaScript, and game development frameworks. These internships typically offer hands-on experience in designing and coding browser-based games and may be part of technology or game development programs. Applicants should review specific job postings for requirements and application procedures.

Principal Graphics Engineer

Parallelz

Austin, TX • Remote

$143K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 13 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms