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Internship Unreal Engine Developer Jobs in Boston, MA

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

... QA, DevOps, and central development services teams to support integration and deployment of ... Strong C++ experience, especially within Unreal Engine environments. * Strong experience working ...

Robotics Software Engineer

Boston, MA · On-site

$191K - $253K/yr

ABOUT THE JOB Robotics Engineers lead the delivery of vehicle perception and planning capability ... Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for ...

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Internship Unreal Engine Developer information

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How much do internship unreal engine developer jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for internship unreal engine developer in Boston, MA is $24.87, according to ZipRecruiter salary data. Most workers in this role earn between $20.10 and $26.39 per hour, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as an Unreal Engine Developer intern?

As an Unreal Engine Developer intern, you’ll typically work on assisting with the development of interactive applications, games, or simulations using Unreal Engine. Your daily tasks may include scripting in Blueprints or C++, debugging features, creating or integrating 3D assets, and supporting the team during playtesting and optimization. Interns often collaborate closely with designers, artists, and senior developers, gaining exposure to the full development pipeline. This hands-on experience provides valuable insight into professional workflows and can lead to more advanced roles in game or real-time application development.

What is the difference between Internship Unreal Engine Developer vs Junior Unreal Engine Developer?

AspectInternship Unreal Engine DeveloperJunior Unreal Engine Developer
Required CredentialsTypically pursuing or recently completed relevant education or certificationEntry-level professional with some experience or training
Work EnvironmentInternship programs, learning-focused, supervisedFull-time or part-time employment, project-based
Employer & Industry UsageUsed by companies for training and talent developmentUsed by game studios, VR/AR companies, and simulation firms
Common Search & Comparison IntentUnderstanding entry points and learning opportunitiesAssessing career progression and skill requirements

In summary, an Internship Unreal Engine Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unreal Engine Developer is an entry-level professional role with some industry experience, responsible for contributing to projects under supervision.

What does an Internship Unreal Engine Developer do?

An Internship Unreal Engine Developer assists with the design, development, and testing of interactive 3D applications or games using Unreal Engine. Interns typically work on tasks such as scripting gameplay elements, optimizing graphics, debugging code, and collaborating with artists and designers. This role provides hands-on experience with industry-standard tools and workflows, helping interns build their technical and creative skills for a career in game development or real-time 3D applications.

What are the key skills and qualifications needed to thrive as an Internship Unreal Engine Developer, and why are they important?

To thrive as an Internship Unreal Engine Developer, you need a solid grasp of C++ programming, 3D graphics concepts, and a foundational understanding of Unreal Engine’s core systems, often supported by coursework or relevant personal projects. Familiarity with Unreal Engine’s Blueprint visual scripting, version control systems like Git, and a basic portfolio demonstrating your work are typically expected. Creativity, problem-solving abilities, and effective communication skills help you collaborate and adapt in fast-paced development environments. These combined skills ensure you can contribute meaningfully to game or simulation projects while learning and growing within a professional team.
What are the most commonly searched types of Unreal Engine Developer jobs in Boston, MA? The most popular types of Unreal Engine Developer jobs in Boston, MA are:
Infographic showing various Internship Unreal Engine Developer job openings in Boston, MA as of July 2026, with employment types broken down into 81% Full Time, 6% Part Time, 1% Temporary, and 12% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $51,735 per year, or $24.9 per hour.

Systems Engineer I - Tactical Missile System Simulation (Unreal Engine)

Raytheon

Tewksbury, MA

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago

New


Raytheon rating

9.1

Company rating: 9.1 out of 10

Based on 99 frontline employees who took The Breakroom Quiz

3rd of 536 rated manufacturers


Job description

Date Posted:

2026-07-28

Country:

United States of America

Location:

US-MA-TEWKSBURY-TB3 ~ 50 Apple Hill Dr ~ CONCORD BLDG, Tewksbury Tb3 300 Concord

Position Role Type:

Onsite

U.S. Citizen, U.S. Person, or Immigration Status Requirements:

The ability to obtain and maintain a U.S. government issued security clearance is required.​ U.S. citizenship is required, as only U.S. citizens are eligible for a security clearance

Security Clearance Type:

DoD Clearance: Secret

Security Clearance Status:

Active and existing security clearance required after day 1

At RTX, the world's largest aerospace and defense company, 185,000 great minds are united by purpose and inspired to make a difference solving the world’s most complex problems. With our three market leading businesses, world-class operations and investments in research and development, we offer capabilities and opportunity no one else can. Together, we push the boundaries of known science and find new ways to connect and protect our world. 

Raytheon brings the strength of more than 100 years of experience and renowned engineering expertise to meet the needs of today’s mission and stay ahead of tomorrow’s threat. We deliver solutions that help our nation and allies defend freedoms and deter aggression, creating a safer, more secure world. Join us and help shape the future of aerospace and defense.

We are seeking a Systems Engineer to generate requirements and provide general support for the development of a virtual crew drill trainer software application that simulates a tactical missile system in a first‑person 3D gaming environment built using Unreal Engine. Responsibilities span the full software system lifecycle, including concept development, requirements generation, verification testing, defect resolution, and software release. This role is well suited for individuals with strong problem‑solving skills and a foundational understanding of software or electromechanical systems. Work will be performed as an individual contributor within a multi‑disciplinary scrum team in an agile development environment and will require interfacing with tactical system Subject Matter Experts (SMEs) and adhering to contract deliverable formats and standards.

You will be joining a multidisciplinary team that offers opportunities to learn new skills and gain exposure to the full lifecycle development process—from requirements definition through implementation, testing, and release. This position also provides avenues for growth and increasing levels of responsibility, including exposure to project and program management.

What You Will Do

  • Research tactical system concepts using schematics, functional block diagrams, system data, parts lists, CAD drawings, and technical manuals.

  • Generate requirements documents for software engineers to implement training scenarios within existing software applications.

  • Coordinate with software engineers throughout the implementation process.

  • Test software in accordance with established requirements documents.

  • Document, track, and support the resolution of software defects.

  • Work in a fast-paced environment that requires accuracy and attention to detail.

  • Travel up to 10% of the time, domestically and internationally, to support customer test events, data collection, and the development of foreign military partnerships.

Qualifications You Must Have

  • Typically requires a degree in Science Technology, Engineering or Mathematics (STEM) and less than 2 years of prior experience

  • Experience with Microsoft Products

Qualification We Prefer

  • Demonstrated ability to work effectively in team environments, supported by academic projects, internships, or research experience.

  • Strong process discipline and adaptability, with solid organizational skills and the ability to manage workloads to meet deadlines and business objectives.

  • Familiarity with engineering principles, requirements generation, configuration management, and systems engineering concepts.

  • Exposure to technical manuals, military procedures, radar systems, modular system architectures, and simulation or video game technology.

  • Experience or coursework with C++/C#, Unreal Engine, or similar game engines.

What We Offer

  • Our values drive our actions, behaviors, and performance with a vision for a safer, more connected world. At RTX we value: Safety, Trust, Respect, Accountability, Collaboration, and Innovation. 

Learn More & Apply Now!

  • Please consider the following role type definition as you apply for this role

    • Onsite: Employees who are working in Onsite roles will work primarily onsite. This includes all production and maintenance employees, as they are essential to the development of our products.

  • This position requires a security clearance. DCSA Consolidated Adjudication Services (DCSA CAS), an agency of the Department of Defense, handles and adjudicates the security clearance process. More information about Security Clearances can be found on the US Department of State government website here: https://www.state.gov/m/ds/clearances/c10978.htm   

As part of our commitment to maintaining a secure hiring process, candidates may be asked to attend select steps of the interview process in-person at one of our office locations, regardless of whether the role is designated as on-site, hybrid or remote.

The salary range for this role is 57,200 USD - 108,800 USD. The salary range provided is a good faith estimate representative of all experience levels. RTX considers several factors when extending an offer, including but not limited to, the role, function and associated responsibilities, a candidate’s work experience, location, education/training, and key skills. Hired applicants may be eligible for benefits, including but not limited to, medical, dental, vision, life insurance, short-term disability, long-term disability, 401(k) match, flexible spending accounts, flexible work schedules, employee assistance program, Employee Scholar Program, parental leave, paid time off, and holidays. Specific benefits are dependent upon the specific business unit as well as whether or not the position is covered by a collective-bargaining agreement. Hired applicants may be eligible for annual short-term and/or long-term incentive compensation programs depending on the level of the position and whether or not it is covered by a collective-bargaining agreement. Payments under these annual programs are not guaranteed and are dependent upon a variety of factors including, but not limited to, individual performance, business unit performance, and/or the company’s performance. This role is a U.S.-based role. If the successful candidate resides in a U.S. territory, the appropriate pay structure and benefits will apply. RTX anticipates the application window closing approximately 40 days from the date the notice was posted. However, factors such as candidate flow and business necessity may require RTX to shorten or extend the application window.

RTX is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability or veteran status, or any other applicable state or federal protected class. RTX provides affirmative action in employment for qualified Individuals with a Disability and Protected Veterans in compliance with Section 503 of the Rehabilitation Act and the Vietnam Era Veterans’ Readjustment Assistance Act.

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