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Internship Unreal Engine Developer Jobs in New York

Bachelor's degree in architecture, engineering or a related discipline required * 8+ years of ... Unreal Engine * Working knowledge of Autodesk Revit API, Dynamo, and/or Grasshopper is a plus

Design Director, Battle Pass

Clark, NJ · On-site

$205.43 - $301.30/hr

Epic's award‑winning Unreal Engine technology not only provides game developers the ability to build high‑fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool ...

Redshift * Unreal Engine * Physically Based Rendering (PBR) * HDRI Lighting Production ... Prompt engineering (preferred) * Workflow automation * Familiarity with HOME AI tools and ...

Redshift * Unreal Engine * Physically Based Rendering (PBR) * HDRI Lighting Production ... Prompt engineering (preferred) * Workflow automation * Familiarity with HOME AI tools and ...

Redshift * Unreal Engine * Physically Based Rendering (PBR) * HDRI Lighting Production ... Prompt engineering (preferred) * Workflow automation * Familiarity with HOME AI tools and ...

Redshift * Unreal Engine * Physically Based Rendering (PBR) * HDRI Lighting Production ... Prompt engineering (preferred) * Workflow automation * Familiarity with HOME AI tools and ...

Partnerships Director - Talent

Clark, NJ · On-site

$211.04 - $309.53/hr

Our Unreal Engine technology not only supports game developers building high‑fidelity, interactive experiences for PC, console, mobile, and VR, it is also embraced by content creators across media ...

Volume Control fellows focus on LED volume operation, Unreal Engine playback, cueing, system checks ... Must have relevant experience in engineering, lighting, and live events. ***Location Note:This ...

Volume Control fellows focus on LED volume operation, Unreal Engine playback, cueing, system checks ... Must have relevant experience in engineering, lighting, and live events. ***Location Note: This ...

Showing results 21-40

Internship Unreal Engine Developer information

What types of projects and responsibilities can I expect as an internship Unreal Engine developer?

As an Unreal Engine Developer intern, you’ll typically work on assisting with the development of interactive applications, games, or simulations using Unreal Engine. Your daily tasks may include scripting in Blueprints or C++, debugging features, creating or integrating 3D assets, and supporting the team during playtesting and optimization. Interns often collaborate closely with designers, artists, and senior developers, gaining exposure to the full development pipeline. This hands-on experience provides valuable insight into professional workflows and can lead to more advanced roles in game or real-time application development.

What is the difference between Internship Unreal Engine Developer vs Junior Unreal Engine Developer?

AspectInternship Unreal Engine DeveloperJunior Unreal Engine Developer
Required CredentialsTypically pursuing or recently completed relevant education or certificationEntry-level professional with some experience or training
Work EnvironmentInternship programs, learning-focused, supervisedFull-time or part-time employment, project-based
Employer & Industry UsageUsed by companies for training and talent developmentUsed by game studios, VR/AR companies, and simulation firms
Common Search & Comparison IntentUnderstanding entry points and learning opportunitiesAssessing career progression and skill requirements

In summary, an Internship Unreal Engine Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unreal Engine Developer is an entry-level professional role with some industry experience, responsible for contributing to projects under supervision.

What does an internship Unreal Engine developer do?

An Internship Unreal Engine Developer assists with the design, development, and testing of interactive 3D applications or games using Unreal Engine. Interns typically work on tasks such as scripting gameplay elements, optimizing graphics, debugging code, and collaborating with artists and designers. This role provides hands-on experience with industry-standard tools and workflows, helping interns build their technical and creative skills for a career in game development or real-time 3D applications.

What are the key skills and qualifications needed to thrive as an internship Unreal Engine developer, and why are they important?

To thrive as an Internship Unreal Engine Developer, you need a solid grasp of C++ programming, 3D graphics concepts, and a foundational understanding of Unreal Engine’s core systems, often supported by coursework or relevant personal projects. Familiarity with Unreal Engine’s Blueprint visual scripting, version control systems like Git, and a basic portfolio demonstrating your work are typically expected. Creativity, problem-solving abilities, and effective communication skills help you collaborate and adapt in fast-paced development environments. These combined skills ensure you can contribute meaningfully to game or simulation projects while learning and growing within a professional team.
What are the most commonly searched types of Unreal Engine Developer jobs in New York? The most popular types of Unreal Engine Developer jobs in New York are:
What job categories do people searching Internship Unreal Engine Developer jobs in New York look for? The top searched job categories for Internship Unreal Engine Developer jobs in New York are:
What cities in New York are hiring for Internship Unreal Engine Developer jobs? Cities in New York with the most Internship Unreal Engine Developer job openings:
Infographic showing various Internship Unreal Engine Developer job openings in New York as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 33% In-person, and 67% Remote job distribution.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

New York, NY • On-site

Full-time

Retirement, PTO

Re-posted 21 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER