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Internship Unity Game Engine Jobs in North Carolina

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Internship Unity Game Engine information

What is an internship Unity Game Engine?

An Internship Unity Game Engine is a temporary position, typically for students or recent graduates, where individuals work with the Unity game engine to gain practical experience in game development. Interns may assist in designing, coding, testing, and debugging games or interactive applications using Unity. This role often involves learning from experienced developers, contributing to ongoing projects, and building a portfolio of work. It's a valuable opportunity to apply academic knowledge, develop technical skills, and understand the workflow of professional game development teams.

What types of projects and tasks can I expect to work on during a Unity Game Engine internship?

As a Unity Game Engine intern, you'll typically work on a mix of hands-on game development tasks such as prototyping gameplay features, debugging code, and optimizing performance. Interns often collaborate with designers, artists, and senior developers to implement assets, refine mechanics, and test new features. You'll likely use C# scripting within Unity and participate in team meetings or code reviews, which provide valuable learning opportunities. This exposure helps you build practical skills and understand the full game development pipeline.

What are the key skills and qualifications needed to thrive as an internship Unity Game Engine developer, and why are they important?

To thrive as an Internship Unity Game Engine Developer, you need a foundational understanding of C# programming, basic game development principles, and familiarity with the Unity platform, often supported by coursework or personal projects. Experience with Unity Editor, version control systems like Git, and possibly exposure to 3D modeling or animation tools is valuable. Creativity, problem-solving, and the ability to collaborate effectively within a team are essential soft skills. These abilities ensure interns can contribute to real-world game projects, learn quickly, and adapt to the dynamic environment of game development.

What is the difference between Internship Unity Game Engine vs Internship Unreal Engine?

AspectInternship Unity Game EngineInternship Unreal Engine
Required SkillsBasic knowledge of Unity, C# scripting, 3D modelingBasic knowledge of Unreal, C++/Blueprints, 3D modeling
Work EnvironmentGame development studios, indie projects, mobile appsAAA game studios, VR/AR projects, high-end simulations
Industry UsageMobile games, indie games, AR/VR applicationsHigh-end AAA games, cinematic experiences, simulations

Both internships involve game development but differ in engine focus, skill requirements, and industry applications. Unity is more accessible for beginners and widely used in mobile and indie projects, while Unreal is preferred for high-end, AAA, and immersive experiences. Your choice depends on your career goals and preferred development environment.

What are the most commonly searched types of Unity Game Engine jobs in North Carolina?

The most popular types of Unity Game Engine jobs in North Carolina are:

What are popular job titles related to Internship Unity Game Engine jobs in North Carolina?

For Internship Unity Game Engine jobs in North Carolina, the most frequently searched job titles are:

What job categories do people searching Internship Unity Game Engine jobs in North Carolina look for?

The top searched job categories for Internship Unity Game Engine jobs in North Carolina are:

What cities in North Carolina are hiring for Internship Unity Game Engine jobs?

Cities in North Carolina with the most Internship Unity Game Engine job openings:

Infographic showing various Internship Unity Game Engine job openings in North Carolina as of August 2026, with employment types broken down into 33% Internship, and 67% Part Time. Highlights an 67% In-person, and 33% Remote job distribution.

Assistant Professor of Media Production

UNC Greensboro

Greensboro, NC • On-site

Full-time

Posted 24 days ago


Job description

Position Information
Position Number 1321 Functional Title Assistant Professor of Media Production Position Type Tenure Stream Position Eclass FC - Faculty 9 month Non Leave earn University Information
Located in North Carolina's third largest city, UNC Greensboro is among the most diverse, learner-centered public research universities in the state, with 18,000 students in eight colleges and schools pursuing more than 150 areas of undergraduate and over 200 areas of graduate study. UNCG continues to be recognized nationally for academic excellence, access, and affordability. UNCG is ranked No. 1 most affordable institution in North Carolina for net cost by the N.Y. Times and No. 1 in North Carolina for social mobility by The Wall Street Journal - helping first-generation and lower-income students find paths to prosperity. Designated an Innovation and Economic Prosperity University by the Association of Public and Land-grant Universities, UNCG is a community-engaged research institution with a portfolio of more than $67M in research and creative activity. The University's 2,600 staff help create an annual economic impact for the Piedmont Triad region in excess of $1B.
Primary Purpose of the Organizational Unit
The Department of Media Studies in the College of Arts and Sciences focuses on the creative production and critical consumption of a range of moving-image media. The faculty is composed of award-winning artists, scholars, and practitioners. The Department is housed in the Brown Building and in the Carmichael Center. Originally constructed to serve the University of North Carolina public broadcasting system, the Carmichael Center now holds the Department's soundstage, screening room, production classrooms, editing lab, audio recording studio, and location production equipment inventory. The Department enhances the curriculum with opportunities to learn outside of the traditional classroom setting and participate in a variety of media productions. These include the Department's internship program, registered student organizations for film production, and its client-based production clinic.
Position Summary
The Department of Media Studies at UNC Greensboro invites applications for a Tenure-Track Assistant Professor of Media Production with an emphasis on Virtual Production and Emerging Media to begin August 1, 2027. This position focuses on Media Production with a specific emphasis on Emerging Media technologies. In addition to filmmaking, this position includes other media production with emerging media technologies. The successful candidate will have an established record in creative work and/or scholarship and have experience in Virtual Production and/or the integration of Cinematic AI applications within the curriculum. The successful candidate should be able to teach undergraduate courses related to media production. Courses will include Introduction to Media Production and screenwriting at the fundamental level, as well as upper-level courses (e.g., cinematography, directing, editing, lighting, sound, producing). The successful candidate will be expected to engage in teaching, professional growth and development activity (e.g., research/scholarship, creative activity, and/or professional practice), and service at the Department, College, and/or University levels.
Minimum Qualifications
  • Candidates must hold or anticipate a Ph.D./MFA in Media Production or a related discipline by August 1, 2027.
  • Strong evidence of creative work and/or scholarship.
  • College teaching experience.
  • Demonstrable ability to teach undergraduate courses in emerging media production.
Preferred Qualifications
  • Strong commitment to the collaborative process within our department, as well as with other academic programs and/or the community.
  • Expertise with Adobe Creative Cloud (e.g., After Effects, Audition, Premiere) along with other related software (e.g., DaVinci Resolve).
  • Additional skills courses not listed above, such as Unreal Engine, Pro Tools, Firefly (or similar), Touch Designer, coding, video mapping, immersive or interactive media, writing for immersive media or games, etc.

Tenure Status Tenure Track Special Instructions to Applicants
All materials must be submitted electronically through the online application process. Required application materials include:
  • Letter of Application
  • Current Curriculum Vitae
  • Creative Scholarship Statement: Record of creative scholarship, including research/creative practice statement, and digital portfolio or link to a portfolio website
  • Teaching Statement: Record of teaching excellence, including teaching philosophy, evaluations if available, and sample syllabi (with syllabi emphasis on virtual production and/or emerging media)
  • Names, email addresses, and phone numbers of 3 professional references

Only complete applications will be considered. Review of applications will begin on September 1st, 2026, and continue until the position is filled.
For additional information or to apply for this position (# 1321), please visit our website at https://spartantalent.uncg.edu/
Recruitment Range Competitive Org #-Department Media Studies - 12226 Job Open Date 08/10/2026 For Best Consideration Date 09/01/2026 Job Close Date Open Until Filled Yes FTE 1.000 Type of Appointment Permanent Time Limited Duration Number of Months per Year 9 FLSA