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Internship Unity 3D Developer Jobs in Humble, TX

Engineering Intern

Houston, TX ยท On-site

$16 - $20.75/hr

We offer an internship program based in our Houston and College Station, Texas offices, providing ... Working knowledge of AutoCAD or Civil 3D, and Microsoft Office Suite applications. Requirements ...

CAD

Houston, TX ยท On-site

$25.75 - $35.50/hr

... uses 2D/3D computer aided drafting and calculations to provide support to engineering and ... Classroom, project, or internship familiarity with the basics of heavy machinery, lifting equipment ...

CAD

Houston, TX ยท On-site

$25.75 - $35.50/hr

... uses 2D/3D computer aided drafting and calculations to provide support to engineering and ... Classroom, project, or internship familiarity with the basics of heavy machinery, lifting equipment ...

CAD

Houston, TX ยท On-site

$25.75 - $35.50/hr

... uses 2D/3D computer aided drafting and calculations to provide support to engineering and ... Classroom, project, or internship familiarity with the basics of heavy machinery, lifting equipment ...

Civil Engineering Intern

Houston, TX ยท On-site

$16.75 - $21.75/hr

... the internship program available at Walter P Moore. As a civil engineering intern with our ... Experience in AutoCAD, Civil 3D and/or Microstation is a plus. You will have the opportunity to ...

Civil Engineering Intern

Houston, TX

$16.75 - $21.75/hr

... the internship program available at Walter P Moore. As a civil engineering intern with our ... Experience in AutoCAD, Civil 3D and/or Microstation is a plus. You will have the opportunity to ...

Civil Engineering Intern

Houston, TX

$16.75 - $21.75/hr

... the internship program available at Walter P Moore. As a civil engineering intern with our ... Experience in AutoCAD, Civil 3D and/or Microstation is a plus. You will have the opportunity to ...

Civil Intern

Houston, TX ยท On-site

$14.25 - $19/hr

Job Title Civil Intern Job Type Internship Education Some College Coursework Completed Location ... Civil Engineering degree program at an accredited university * Experience in AutoCAD Civil 3D ...

Engineer I - Transportation

Houston, TX ยท On-site

$75K - $99K/yr

... Internships or co-ops in municipal or transportation preferred). * Strong written and verbal ... Familiarity with AutoCAD/Civil 3D and Microsoft Office Suite. Physical Requirements: The physical ...

Be part of an innovative team that delivers high-quality services in engineering, landscape ... Previous internship or professional experience in relevant industries. * Demonstrated leadership ...

Be part of an innovative team that delivers high-quality services in engineering, landscape ... Previous internship or professional experience in relevant industries. * Demonstrated leadership ...

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Internship Unity 3D Developer information

See Humble, TX salary details

$9

$19

$34

How much do internship unity 3d developer jobs pay per hour?

As of Aug 2, 2026, the average hourly pay for internship unity 3d developer in Humble, TX is $19.77, according to ZipRecruiter salary data. Most workers in this role earn between $15.96 and $20.96 per hour, depending on experience, location, and employer.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating 3D and 2D applications across various platforms. Its extensive asset store, user-friendly interface, and support for C# make it a strong choice for Unity 3D developers and interns. Staying updated with the latest Unity versions and mastering related tools like Visual Studio can enhance job prospects.

Are Unity developers in demand?

Unity 3D developers are in high demand due to the popularity of Unity for game development, virtual reality, and interactive applications. Skills in C# programming, 3D modeling, and experience with the Unity engine increase employability across gaming, simulation, and training industries.

What is the salary of Unity developer intern?

The salary of a Unity 3D developer intern typically ranges from $15 to $25 per hour, depending on location, company, and level of experience. Interns often gain skills in Unity, C#, and 3D development during their internship period.

Does Unity offer internships?

Unity Technologies offers internships for students and recent graduates interested in roles such as Unity 3D developers. These internships typically provide hands-on experience with Unity software, C# programming, and game development projects, often lasting several months and requiring application through their careers page or partner programs.

What is the difference between Internship Unity 3D Developer vs Junior Unity Developer?

AspectInternship Unity 3D DeveloperJunior Unity Developer
Experience LevelEntry-level, internship positionEarly-career, full-time or part-time role
ResponsibilitiesAssist in game development, learn Unity workflowsDevelop features, fix bugs, collaborate on projects
CredentialsEnrolled in or recent graduate of relevant programRelevant education or experience in Unity development
Work EnvironmentInternship programs, mentorship-focusedProfessional studio or company environment

In summary, an Internship Unity 3D Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unity Developer is a more experienced role with ongoing responsibilities in game development projects.

What job categories do people searching Internship Unity 3D Developer jobs in Humble, TX look for? The top searched job categories for Internship Unity 3D Developer jobs in Humble, TX are:
What cities near Humble, TX are hiring for Internship Unity 3D Developer jobs? Cities near Humble, TX with the most Internship Unity 3D Developer job openings:
Infographic showing various Internship Unity 3D Developer job openings in Humble, TX as of July 2026, with employment types broken down into 81% Full Time, 17% Part Time, and 2% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $41,121 per year, or $19.8 per hour.

Principal AR/3D Mobile Architect -Native ARKit + ARCore

Engaged Media

Houston, TX โ€ข On-site

Contractor

Posted 4 days ago


Job description

Principal AR/3D Mobile Architect - Native ARKit + ARCore 
(Fractional / Interim, Potential Full-time)


Role summary

We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.


What you’ll own

  • The mobile architecture decision record - native iOS and Android app structure, module boundaries, and the finalized native AR/3D approach, documented as a single source of truth the team builds against.
  • Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR/sensor/telemetry data into the app and backend.
  • Real-time on-device 3D motion rendering - skeletal and mesh motion data rendered as an interactive scene the user can pause, scrub, zoom, and rotate (RealityKit on iOS, Jetpack SceneCore/SceneView on Android).
  • Real-time and backend integration - live session sync, authentication/identity binding, and API patterns against a cloud backend.
  • Cross-platform strategy - establish the iOS architecture first, then define how Android mirrors it.
  • Performance, battery, and device-compatibility strategy across a broad device matrix; technical direction and mentorship for native and AR engineers.


What you must have

  • Has architected production native AR on both ARKit/RealityKit and ARCore, and been accountable for how it performed and scaled on-device (direction-level is fine — you guide AR engineers rather than write every line).
  • Has rendered and manipulated live 3D content on-device — a scene the user drives in real time — not just placed pre-built 3D assets into a camera view.
  • Has owned the architecture of production native apps on both iOS and Android, with deep command of Swift and Kotlin.
  • Has handled high-bandwidth media / demanding data throughput on mobile — continuous video streaming plus concurrent XR/sensor and AI-pipeline data — without wrecking frame rate or battery.
  • Has architected real-time mobile features (live video/audio, session sync) integrated with cloud backends and identity systems.
  • Can decide quickly, document clearly, and align a small distributed team with little oversight.


Strongly preferred

  • Built production AR natively rather than through a cross-platform game engine — and understands its on-device performance and failure modes first-hand.
  • Background in AR/XR, sports-tech, motion capture, media, or games-plus-application products where polished UX and a real-time AR/3D experience coexist.
  • Real-time comms SDKs (e.g., Agora); Azure backends and Microsoft Entra identity; multi-tenant SaaS architecture.
  • Comfortable operating fractional/interim — fast to ramp, decisive, effective without heavy supervision.


This role is NOT

• A feature-development, bug-fixing, or ticket-closing IC seat.

• A Unity or cross-platform-game-engine role. We build AR natively.

• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.

• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.


How to apply

In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.


Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.