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Internship Unity 3D Developer Jobs in New York (NOW HIRING)

Support a variety of engineering tasks with the goal to develop technical, social, and ethical ... Experience using AutoCAD, Civil 3D, and/or Microstation. * Prior internship and leadership ...

Support a variety of engineering tasks with the goal to develop technical, social, and ethical ... Experience using AutoCAD, Civil 3D, and/or Microstation. * Prior internship and leadership ...

Utilize AutoCAD/Civil 3D to develop engineering drawings and design documents * Collaborate with ... Recent graduates with relevant internship or co-op experience will also be considered * Familiarity ...

Senior Interactive Producer

New York, NY · Hybrid

$164K/yr

Facilitate daily communication between designers, developers, and engineers while acting as the ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Civil Engineer

Mineola, NY · On-site

$70K - $75K/yr

Prepare comprehensive site civil drawings and construction documents using AutoCAD/Civil 3D ... Experience: 3+ years of experience in site civil design (relevant internship experience will be ...

Civil Engineer

Mineola, NY · On-site

$70K - $75K/yr

Prepare comprehensive site civil drawings and construction documents using AutoCAD/Civil 3D ... Experience: 3+ years of experience in site civil design (relevant internship experience will be ...

Associate Engineer

East Brunswick, NJ · On-site

$70K - $85K/yr

Utilize AutoCAD/Civil 3D to develop engineering drawings and design documents * Collaborate with ... Recent graduates with relevant internship or co-op experience will also be considered * Familiarity ...

Associate Engineer

East Brunswick, NJ · On-site

$70K - $85K/yr

Utilize AutoCAD/Civil 3D to develop engineering drawings and design documents * Collaborate with ... relevant internship or co-op experience will also be considered * Familiarity with municipal ...

The opportunity Unity's Grow business empowers developers and publishers to build profitable and ... 3D (RT3D) creator economy. We're seeking a strategic and execution-focused Product Marketing ...

Senior Interactive Producer

Manhattan, NY · On-site

$164K/yr

Facilitate daily communication between designers, developers, and engineers while acting as the ... Familiarity with Game Engines (Unreal or Unity) and 3D Software (e.g., Max, Maya, Blender) is ...

Prepare engineering plans, technical specifications, and CAD drawings using AutoCAD Civil 3D or ... Internship or co-op experience in civil or municipal engineering. * Familiarity with municipal ...

Showing results 41-60

Internship Unity 3D Developer information

What is the difference between Internship Unity 3D Developer vs Junior Unity Developer?

AspectInternship Unity 3D DeveloperJunior Unity Developer
Experience LevelEntry-level, internship positionEarly-career, full-time or part-time role
ResponsibilitiesAssist in game development, learn Unity workflowsDevelop features, fix bugs, collaborate on projects
CredentialsEnrolled in or recent graduate of relevant programRelevant education or experience in Unity development
Work EnvironmentInternship programs, mentorship-focusedProfessional studio or company environment

In summary, an Internship Unity 3D Developer is a temporary, learning-focused position for students or recent graduates, while a Junior Unity Developer is a more experienced role with ongoing responsibilities in game development projects.

What are the most commonly searched types of Unity 3D Developer jobs in New York?

The most popular types of Unity 3D Developer jobs in New York are:

What cities in New York are hiring for Internship Unity 3D Developer jobs?

Cities in New York with the most Internship Unity 3D Developer job openings:

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

New York, NY

Full-time

Retirement, PTO

Re-posted 28 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry.  The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.

The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of  generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum SalaryUSD $70,000.00/Yr.Maximum SalaryUSD $70,000.00/Yr.Employment Type: OTHER