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Internship Spatial Audio Algorithms Jobs in Redmond, WA

Implement software infrastructure for audio techniques in areas such as spatial audio, room ... In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters ...

... spatial audio, microphone array design, loudspeaker systems, and acoustic signal processing. You will shape the long-term technical direction of audio hardware and algorithms, working at the ...

Familiarity with human perception of spatial sound * Familiarity with typical DSP building blocks such as digital biquad filters, IIR, FIR, AGC, wide-band/multi-band DRC, and audio capture algorithms ...

... spatial audio, microphone array design, loudspeaker systems, and acoustic signal processing. You will shape the long-term technical direction of audio hardware and algorithms, working at the ...

... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...

... text, audio, tactile, etc) * Investigate paradigms that can deliver a spectrum of embodied ... Develop algorithms based on state-of-the-art machine learning and neural network methodologies

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Internship Spatial Audio Algorithms information

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$15

$28

$43

How much do internship spatial audio algorithms jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for internship spatial audio algorithms in Redmond, WA is $28.47, according to ZipRecruiter salary data. Most workers in this role earn between $23.17 and $32.31 per hour, depending on experience, location, and employer.

What is the difference between Internship Spatial Audio Algorithms vs Audio Software Developer?

AspectInternship Spatial Audio AlgorithmsAudio Software Developer
Required CredentialsEnrolled in relevant degree, basic programming skillsBachelor's or higher in computer science or related field, programming skills
Work EnvironmentResearch labs, audio tech companies, internshipsSoftware companies, tech firms, audio industry
Industry UsageFocus on developing spatial audio algorithms, research projectsDesigning, coding, and maintaining audio software applications

Internship Spatial Audio Algorithms roles typically involve research and development of spatial audio techniques during an internship, focusing on algorithm creation. In contrast, Audio Software Developers work on building and maintaining audio applications, often with more experience and responsibility. Both roles require programming skills, but internships are entry-level and more research-oriented, while developer roles are professional positions with broader scope.

What are popular job titles related to Internship Spatial Audio Algorithms jobs in Redmond, WA?

For Internship Spatial Audio Algorithms jobs in Redmond, WA, the most frequently searched job titles are:

What job categories do people searching Internship Spatial Audio Algorithms jobs in Redmond, WA look for?

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Infographic showing various Internship Spatial Audio Algorithms job openings in Redmond, WA as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, and 3% Contract. Highlights an 80% Physical, 4% Hybrid, and 16% Remote job distribution, with an average salary of $59,208 per year, or $28.5 per hour.

audio engineer

AditiStaffing

Redmond, WA • On-site

Contractor

Re-posted 25 days ago


Job description

Company Description

Job Title: Game Audio Engineer (Oculus) 

Duration: 6+ Months (possibility of extension)

Job Description


Duties:Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines  • Maintain, test and debug existing software codebase, as well as adding new features.Work alongside art team to prototype new game demos and experiences Skills:
  • 5+ years of experience in C/C++ programming.
  • 3+ years of experience in audio middleware software such as FMOD, AudioKineticWise, XAudio, etc.
  • 3+ years of experience in Unity and Unreal 
  • 3+ years of experience in game audio software development 
  • In-depth understanding of DSP systems, signal processing algorithms, convolution, FIR/IIR filters, DSP frameworks and DSP integration
  • Prior experience in MATLAB programming preferred but not required

Additional Information

If you are interested, please send me your updated resume with the following details.

Thanks,
Saradhi
padmast(at)aditistaffing.com