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Internship Remote Unity Game Developer Jobs in Newark, NJ

Technical Product Manager (Remote US)

New York, NY ยท On-site +1

$182K - $211K/yr

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Some days you may be working with engineers on tools, prompts, model behavior, search ...

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Drive delivery alongside engineering: write crisp specs, run sprints, track progress, hold the ...

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our ... Remote - US THE ROLE: We're looking for a Fullstack Product Engineer to join a small, fast-moving ...

Internships are geared toward individuals in the early stages of their career path who have a ... Our offices are in New York City, so local candidates are preferred, but we will consider remote ...

Internships are gearedtoward individuals in the early stages of their career path who have a ... Our offices are in New York City, so local candidates are preferred, but we will consider remote ...

Editorial Intern (PCMag)

New York, NY ยท On-site +1

$25/hr

Internships are geared toward individuals in the early stages of their career path who have a ... Our offices are in New York City, so local candidates are preferred, but we will consider remote ...

Internships are geared toward individuals in the early stages of their career path who have a ... Our offices are in New York City, so local candidates are preferred, but we will consider remote ...

Internships are geared toward individuals in the early stages of their career path who have a ... Our offices are in New York City, so local candidates are preferred, but we will consider remote ...

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Internship Remote Unity Game Developer information

See Newark, NJ salary details

$34K

$113.4K

$188.2K

How much do internship remote unity game developer jobs pay per year?

As of Jul 14, 2026, the average yearly pay for internship remote unity game developer in Newark, NJ is $113,430.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,200.00 and $129,700.00 per year, depending on experience, location, and employer.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What types of projects and responsibilities can a remote Unity Game Developer intern expect to work on?

As a remote Unity Game Developer intern, you can expect to contribute to a variety of tasks, such as developing game features, debugging code, creating prototypes, and assisting with level design or UI implementation. Interns often work closely with senior developers, artists, and designers through virtual meetings and collaborative tools. You may also be tasked with optimizing game performance or integrating third-party assets. This hands-on experience is valuable for building your portfolio and gaining practical knowledge in game development workflows.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Game Developer, and why are they important?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are popular job titles related to Internship Remote Unity Game Developer jobs in Newark, NJ? For Internship Remote Unity Game Developer jobs in Newark, NJ, the most frequently searched job titles are:
What job categories do people searching Internship Remote Unity Game Developer jobs in Newark, NJ look for? The top searched job categories for Internship Remote Unity Game Developer jobs in Newark, NJ are:
What cities near Newark, NJ are hiring for Internship Remote Unity Game Developer jobs? Cities near Newark, NJ with the most Internship Remote Unity Game Developer job openings:
Infographic showing various Internship Remote Unity Game Developer job openings in Newark, NJ as of July 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% Remote job distribution, with an average salary of $113,430 per year, or $54.5 per hour.
Technical Product Manager (Remote US)

Technical Product Manager (Remote US)

Splice

New York, NY โ€ข On-site, Remote

$182K - $211K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 19 days ago


Job description

WHO WE ARE:

Splice is a creative platform for people who make music. Serious producers choose Splice Sounds to bring their ideas to life. A subscription to Splice inspires and accelerates creative success for digital music creators with an industry-leading catalog of sounds and samples and an expanding AI stack. With a rent-to-own marketplace of DAWs and plugins, the Splice experience seamlessly integrates into any music production workflow, regardless of DAW (Digital Audio Workstation). Via Splice, an unparalleled team of sound designers and sample creators are fueling the success of a growing global community of chart-topping producers, students, and DIY creators.

HOW WE WORK:

At Splice, DISCO is a rallying cry for collaboration, accountability, and unity within our organization; Direct, Inclusive, Splice Together, Creator Centric, and Optimistic. Our shared success depends on our ability to support one another, work well together, and communicate directly. By embracing flexibility and a unified approach, we can navigate anything that's thrown at us.
Splice embraces a culture of remote work. You'll see your colleagues showing up from across the US and the UK. In order to keep us working well as a team, we have regular communication, including Town Halls, departmental all-hands and get-togethers.
When you join Splice, you join a network of colleagues, peers, and collaborators. Are you ready?

JOB TITLE: Technical Product Manager
LOCATION: Remote US


THE ROLE:

The next era of Splice is about helping music creators express what they hear in their head, shape ideas faster, and collaborate with intelligent tools that understand music, taste, and context.

Agentic technology is at the center of this shift. You'll drop into high-priority music creation products, understand the creator problem, understand enough of the technical system to know what's possible, and turn ambiguity into something we can learn from: a prototype, a spec, an eval, a user test, a demo, a shipped workflow.

This is a hands-on product-building role. Some days you may be shaping an AI workflow inside a creator surface. Some days you may be working with engineers on tools, prompts, model behavior, search, personalization, or evaluation. Some days you may be sitting with creators, watching where the experience breaks, and turning that signal into the next iteration.

You might come from product management, technical product management, engineering, or some strange overlap of all three. The title matters less than the way you work. What matters is that you can combine product judgment, technical fluency, creator empathy, and high agency in an ambiguous environment.

WHAT YOU'LL DO:

  • Work across strategic agentic music product surfaces, moving where the highest-leverage learning is.
  • Turn fuzzy product opportunities into crisp hypotheses, prototypes, specs, eval plans, and shipped experiments.
  • Partner with engineering to understand the underlying system: prompts, tools, APIs, search, personalization, model behavior, latency, cost, and quality.
  • Build or prototype directly when that is the fastest way to learn.
  • Work closely with design to make agentic experiences feel native to the creator workflow, not bolted on.
  • Run lightweight discovery with creators: usability sessions, dogfood loops, session reviews, and direct feedback.
  • Define what "good" means for AI behavior: when the system should ask, act, suggest, search, generate, or stay out of the way.
  • Translate creator intent into product and technical requirements that engineers, designers, researchers, and music-domain experts can act on.
  • Use modern AI tools as part of your daily workflow to move faster, synthesize faster, and make ideas tangible sooner.
  • Help develop the operating playbook for how Splice builds agentic music products.

JOB REQUIREMENTS:

  • 3 to 5 years of experience building and shipping products, as a PM, TPM, engineer, or product engineer. Title matters less than how you work.
  • Hands-on experience with agentic systems: you have tuned prompts, built evals, worked with LLM APIs, or debugged agent behavior in production.
  • Strong bias toward making things real quickly. You do not wait for a perfect spec to start learning.
  • Technical fluency: you can read code, understand system architecture, and have sharp conversations with engineers about tradeoffs.
  • Experience with product analytics, user research, or quality evaluation for AI systems.
  • Strong written communication: you can turn messy observations into crisp product direction.
  • A genuine feel for user experience: you care how the product feels, not just that it technically works.

NICE TO HAVES:

  • Experience making music or working in a DAW.
  • Familiarity with music technology, audio products, or creator tools.
  • Experience with LLM-as-judge frameworks, golden datasets, or structured quality benchmarking.
  • A portfolio of scrappy, self-directed projects that show how you think and build.

SPLICE BENEFITS:

  • Compensation & Equity: Competitive pay with annual reviews and equity opportunities.
  • Time Off: Unlimited PTO to recharge and thrive.
  • Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your dependents.
  • Retirement Savings: 401(k) plan with immediate vesting and company match.
  • Parental Support: 12 weeks of fully paid parental leave for non-birthing parents, and 18-20 weeks for birthing parents.
  • Flexible Work Options: Work remotely or connect at our office hubs and creative spaces worldwide.
  • Professional Growth: Annual learning budget, leadership programs, and team ambassador opportunities.
  • Community & Connection: Inclusive events, team meet-ups, and vibrant Employee Resource Groups.

The national pay range for this role is $94,329 - $117,911. Individual compensation will be commensurate with the candidate's experience.

Splice is an Equal Opportunity Employer
Splice provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.