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Internship Remote Unity Game Developer Jobs in Indianapolis, IN

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Embedded Software Engineer

Greenwood, IN · On-site +1

$124K - $164K/yr

Do you like to work with cross-functional and remote teams in Research & Development consisting of ... with internship experience in embedded software projects or embedded SQA will also be considered.

Senior AI Engineer

Indianapolis, IN · On-site +1

$99K - $137K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

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Internship Remote Unity Game Developer information

See Indianapolis, IN salary details

$31.1K

$103.7K

$172.1K

How much do internship remote unity game developer jobs pay per year?

As of Aug 14, 2026, the average yearly pay for internship remote unity game developer in Indianapolis, IN is $103,683.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,900.00 and $118,500.00 per year, depending on experience, location, and employer.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What are the key skills and qualifications needed to thrive as an internship remote Unity game developer?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are the most commonly searched types of Remote Unity Game Developer jobs in Indianapolis, IN?

The most popular types of Remote Unity Game Developer jobs in Indianapolis, IN are:

What are popular job titles related to Internship Remote Unity Game Developer jobs in Indianapolis, IN?

For Internship Remote Unity Game Developer jobs in Indianapolis, IN, the most frequently searched job titles are:

What job categories do people searching Internship Remote Unity Game Developer jobs in Indianapolis, IN look for?

The top searched job categories for Internship Remote Unity Game Developer jobs in Indianapolis, IN are:

Game Developer (Java / libGDX) - Remote

micro1 AI

Indianapolis, IN • Remote

$20 - $120/hr

Part-time

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.