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Internship Remote Unity Game Developer Jobs in Homestead, FL

AR Game Designer -- Mobile & WebAR

Miami, FL ยท Remote

$158K/yr

... developers. * Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined. * A portfolio of work is mandatory. Nice to Have * Hands-on Unity ...

Video Game Design Tutor

Doral, FL ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Coral Gables, FL ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Miami, FL ยท Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Remote Supervision Coordinator

Miami, FL ยท On-site +1

$55K - $64K/yr

Coordinate with internal operations, engineering, and support teams to escalate issues, communicate ... Experience in remote operations, dispatch, gaming, or real-time monitoring environments

Data Lake Engineer

Doral, FL ยท On-site +1

$99K - $225K/yr

Remote Work: No Job Number: R0245982 Location: Doral,FL,US Share job via: Share Data Lake Engineer ... Experience in Databricks platform administration, including workspace configuration, Unity Catalog ...

Senior AI Engineer

Miami, FL ยท On-site +1

$99K - $137K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

Data Analyst

Miami, FL ยท On-site +1

$75K - $85K/yr

Remote (Central or Eastern U.S.) Compensation : $75,000-$85,000 DOE annual base salary + 10% annual ... Internship, co-op, research, or academic project experience involving data analysis, programming ...

Data Analyst

Miami, FL ยท On-site +1

$75K - $85K/yr

Remote (Central or Eastern U.S.) Compensation : $75,000-$85,000 DOE annual base salary + 10% annual ... Internship, co-op, research, or academic project experience involving data analysis, programming ...

AI Story Producer / AI Filmmaker

Miami, FL ยท Remote

$70K - $80K/yr

AI Story Producer / AI Filmmaker (Full-Time, Remote)About Us We're building the future of AI ... Excellent prompt engineering skills. * Ability to manage multiple projects while meeting deadlines.

Internship Remote Unity Game Developer information

See Homestead, FL salary details

$29.9K

$99.7K

$165.4K

How much do internship remote unity game developer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for internship remote unity game developer in Homestead, FL is $99,650.00, according to ZipRecruiter salary data. Most workers in this role earn between $74,900.00 and $113,900.00 per year, depending on experience, location, and employer.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What are the key skills and qualifications needed to thrive as an internship remote Unity game developer?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are popular job titles related to Internship Remote Unity Game Developer jobs in Homestead, FL?

For Internship Remote Unity Game Developer jobs in Homestead, FL, the most frequently searched job titles are:

What job categories do people searching Internship Remote Unity Game Developer jobs in Homestead, FL look for?

The top searched job categories for Internship Remote Unity Game Developer jobs in Homestead, FL are:

What cities near Homestead, FL are hiring for Internship Remote Unity Game Developer jobs?

Cities near Homestead, FL with the most Internship Remote Unity Game Developer job openings:

AR Game Designer -- Mobile & WebAR

FS Studio

Miami, FL โ€ข Remote

$158K/yr

Full-time

Posted 4 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You'll Do
  • Define the core gameplay loop for short-form AR monster encounters.

  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.

  • Develop the interaction between the player, monster, environment, and virtual weapon.

  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.

  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.

  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.

  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.

  • Explore how leaderboard and competitive mechanics can extend engagement.

  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.

  • Design onboarding that requires minimal instruction and gets users into the experience quickly.

  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.

  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.

  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.

  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.

What We're Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.

  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.

  • Strong understanding of short-form gameplay loops and immediate player feedback.

  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.

  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.

  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.

  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.

  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.

  • A portfolio of work is mandatory.

Nice to Have
  • Hands-on Unity experience.

  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.

  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.

  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.

  • Familiarity with multiplayer and leaderboard systems.

  • Experience designing family-friendly horror entertainment.

The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.