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Internship Remote Unity Game Developer Jobs in British Columbia

Technical Artist

Vancouver, BC ยท On-site +1

CA$85K - CA$115K/yr

Do you love collaborating with designers, artists, and programmers to create ambitious in-game ... We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll ...

Technical Designer

Vancouver, BC ยท On-site +1

CA$80K - CA$100K/yr

Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE ... Collaborate with engineers to improve design workflows and bring gameplay intentions to life while ...

Design Director

Vancouver, BC ยท On-site +1

CA$140K - CA$160K/yr

Our studio operates as a remote-first workplace, offering flexible work arrangements. PLEASE NOTE ... This role is responsible for defining and championing the game's creative vision, ensuring its ...

Dam Safety EIT

Burnaby, BC ยท On-site +1

... engineering. * Valid Class 5 BC driver's license. * Ability to travel to remote sites and work in ... Co-op or internship experience is highly valued. * Field experience with borehole drilling, test ...

Full-Stack Engineer

Vancouver, BC ยท On-site +1

CA$65K - CA$75K/yr

The Full-Stack Foundation:0-2 years of professional, internship, or rigorous project experience ... remote time Compensation Range We offer a starting salary of $65,000 - $75,000 CAD Total ...

Showing results 21-36

Internship Remote Unity Game Developer information

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What are the key skills and qualifications needed to thrive as an internship remote Unity game developer?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

What are popular job titles related to Internship Remote Unity Game Developer jobs in British Columbia? For Internship Remote Unity Game Developer jobs in British Columbia, the most frequently searched job titles are:
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What cities in British Columbia are hiring for Internship Remote Unity Game Developer jobs? Cities in British Columbia with the most Internship Remote Unity Game Developer job openings:

Technical Artist

Blackbird Interactive

Vancouver, BC โ€ข On-site, Remote

CA$85K - CA$115K/yr

Full-time

Posted 20 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
ย 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
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PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Artist to join our team on an upcoming Third Person Action Shooter.

Do you want to build stylish and compelling interactive experiences? Do you love collaborating with designers, artists, and programmers to create ambitious in-game content that is both beautiful and performant in Unreal Engine 5? If so, we'd love to hear from you!

At BBI, we're a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You'll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities
  • ย Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems

  • Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems, as well as housekeeping and naming conventions

  • Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality

  • Collaborate with artists on animation, modeling, texturing, shaders, FX, Destruction and other real-time content disciplines

  • Help identify visual or performance issues and devise high-quality solutions within technical constraints

  • Contribute to the development and maintenance of art pipelines and production processes

  • Generate clear, concise documentation for tools, workflows, and pipelines

  • Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements

Requirements
  • At least 2 years of experience with Unreal Engine as a TA

  • Strong understanding of real-time content development and game art pipelines

  • Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine

  • Experience supporting or developing production tools and workflows

  • Some programming or scripting experience (eg. C++, C#, Python, or similar)

  • Understanding of asset management and version control practices

  • Familiarity with animation rigs and game animation systems

  • Experience working with DCC tools such as Maya

  • Strong problem-solving skills, curiosity, and a collaborative mindset

Pluses
  • Understanding of shader development and material systems

  • Experience with particle systems and real-time visual effects

  • Knowledge of performance profiling and optimization for real-time content

  • Experience with real-time destruction systems like Unreal Chaos
  • Experience with Perforce (P4V)

$85,000 - $115,000 a year
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