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Internship Remote 3D Visualization Jobs in Spring Valley, NY

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

... 3D visualization development * Generative design, design optimization, environmental simulation, and ecosystem behavior modeling * Integration of geospatial datasets, GIS data, remote sensing data ...

... visualization. We are looking for a hands-on technical data lead who can successfully manage ... Remote & Hybrid Work While remote or hybrid work may be permitted for certain projects, client ...

... visualization. We are looking for a hands-on technical data lead who can successfully manage ... Remote & Hybrid Work While remote or hybrid work may be permitted for certain projects, client ...

Internship Remote 3D Visualization information

See Spring Valley, NY salary details

$8

$15

$22

How much do internship remote 3d visualization jobs pay per hour?

As of Aug 1, 2026, the average hourly pay for internship remote 3d visualization in Spring Valley, NY is $15.75, according to ZipRecruiter salary data. Most workers in this role earn between $12.64 and $17.79 per hour, depending on experience, location, and employer.

What is an Internship Remote 3D Visualization?

An Internship in Remote 3D Visualization is a temporary, learning-based position where students or recent graduates work remotely to create and analyze three-dimensional digital models using specialized software. Interns assist with visualizing concepts for industries such as architecture, engineering, gaming, or product design. This role provides hands-on experience in 3D modeling, rendering, and sometimes animation, all while collaborating virtually with professional teams. It is a valuable opportunity to build a portfolio and gain practical skills relevant to careers in technology and design.

What is the difference between Internship Remote 3D Visualization vs 3D Artist?

AspectInternship Remote 3D Visualization3D Artist
CredentialsBasic knowledge of 3D software, often students or entry-levelProficiency in 3D modeling, rendering, and design; often requires a portfolio
Work EnvironmentRemote, internship setting, supervised by professionalsCan be remote or on-site, full-time or freelance
Industry UsageUsed for training, learning, and entry-level project supportProfessional work creating visual content for clients or projects

While both roles involve 3D skills, an Internship Remote 3D Visualization focuses on learning and supporting visualization projects under supervision, whereas a 3D Artist is a professional creating detailed visual content independently or for clients.

What are the key skills and qualifications needed to thrive as an Internship Remote 3D Visualization professional, and why are they important?

To thrive in a Remote 3D Visualization Internship, you need a foundational understanding of 3D modeling, rendering techniques, and familiarity with design principles, often supported by coursework or a portfolio. Proficiency in industry-standard tools such as Autodesk 3ds Max, Blender, or SketchUp, along with knowledge of rendering engines like V-Ray or Unreal Engine, is typically required. Strong attention to detail, creativity, and effective communication skills help interns collaborate virtually and present visual concepts clearly. These skills and qualities are critical for delivering high-quality visual assets and efficiently contributing to remote design teams.

What types of projects and collaboration can I expect during a remote 3D Visualization internship?

As a remote 3D Visualization intern, you will typically work on projects such as creating 3D models, rendering visual concepts, and assisting with architectural or product visualizations. Most internships involve close collaboration with design teams, project managers, and sometimes clients, using digital communication tools to share progress and receive feedback. You may also participate in virtual meetings or brainstorming sessions to align your work with project goals. This structure offers valuable exposure to real-world workflows and teamwork in a professional setting.
What job categories do people searching Internship Remote 3D Visualization jobs in Spring Valley, NY look for? The top searched job categories for Internship Remote 3D Visualization jobs in Spring Valley, NY are:
What cities near Spring Valley, NY are hiring for Internship Remote 3D Visualization jobs? Cities near Spring Valley, NY with the most Internship Remote 3D Visualization job openings:

Senior Software Engineer

OXMAN

New York, NY • On-site, Remote

$134K - $176K/yr

Full-time

Posted 5 days ago


Job description

OXMAN

OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines—from architecture and ecology to computation and materials science—we develop nature-centric solutions to critical environmental challenges.

EDEN

EDEN is a digital design environment for the engineering and design of ecosystems—modeling the flows, relationships, and processes that sustain ecosystems, while bridging ecology and technology to enable the creation of resilient landscapes. We develop tools that quantify how landscapes can be engineered toward specific performance goals—cooling cities, filtering water, sequestering carbon, protecting key species—then use those tools to guide the design of ecologically active sites.

EDEN operates as both a design and innovation practice and an emerging software product. Today, our work spans strategic partnerships with developers, project-based design and analytics engagements, and the development of a software platform that packages our internal tools for broader use across the architecture, landscape architecture, and development industries.

Role Overview

We are seeking an enthusiastic and innovation-driven Senior Software Engineer to support our Eden Technologies—comprising design optimization, generative tools, environmental simulation, and ecosystem behavior models—into an integrated software platform. This role offers a unique opportunity to develop innovative technologies and visually compelling software that supports the digital design of architectural and urban projects optimized for ecosystem services.

Join us to redefine how design and technology can coexist with and enhance the natural world.

Please provide a cover letter and portfolio if available.

Key Responsibilities

  • Architect and develop full-stack web applications integrating environmental simulation and generative design tools.

  • Build interactive spatial and 3D visualization tools using modern web technologies.

  • Collaborate with computational ecologists, designers, and researchers to translate models, methods, and visualizations into production software.

  • Integrate geospatial datasets and environmental models into scalable software systems.

  • Contribute to engineering best practices including testing, CI/CD pipelines, and code review standards.

  • Contribute to platform architecture and modular system design.

  • Produce technical documentation supporting maintainability and scalability.

Key Goals & Outcomes

  • Develop and scale Eden Technologies into an integrated software platform supporting architectural and urban design projects

  • Build visually compelling full-stack applications that combine generative design, environmental simulation, and spatial visualization

  • Create interactive 3D and geospatial tools that help designers evaluate ecosystem services and ecological outcomes

  • Translate computational ecology research, environmental models, and design methods into usable production software

  • Support the digital design of Nature-centric built environments through optimization, simulation, and data-driven workflows

  • Improve platform maintainability, scalability, and extensibility through modular architecture and clear documentation

  • Establish and uphold engineering best practices across testing, CI/CD, code review, and collaborative development

  • Enable multidisciplinary collaboration between software engineers, computational ecologists, designers, architects, and researchers

  • Help advance OXMAN’s vision of integrating human-made and Nature-grown systems through design technology

  • Deliver software that supports complex decision-making for architectural, urban, and ecological design contexts

Required Experience

  • 5+ years building production web applications using React or Vue.

  • Expert proficiency in JavaScript, TypeScript, and Python, lower level languages like C++ or .NET is a plus.

  • Ability to communicate design concepts through diagrams or wireframes.

  • Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal).

  • Ability to build Object-Orientated class structure in code-base.

  • Familiarity with 3D applications such as Rhino, Blender or Houdini.

  • Ability to work collaboratively in multidisciplinary teams.

  • Strong problem-solving skills, enthusiasm, and creativity to approach complex software development challenges.

Preferred Experience

  • Background in architecture or urban planning with expertise in computational methods (generative design, simulation, optimization, and environmental modeling).

  • Experience analyzing scientific and spatial datasets, specifically utilizing GIS and remote sensing data.

  • Strong communication skills with a proven ability to convey complex technical concepts to non-technical stakeholders.

Technical Skills

  • Full-stack web application development with React or Vue

  • Expert proficiency in JavaScript, TypeScript, and Python

  • Experience with lower-level languages such as C++ or .NET preferred

  • Web-based 3D rendering and real-time graphics experience, including tools such as Three.js, Unity, or Unreal

  • Interactive spatial and 3D visualization development

  • Generative design, design optimization, environmental simulation, and ecosystem behavior modeling

  • Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into scalable software systems

  • Object-oriented programming and class-based code architecture

  • Familiarity with 3D design and modeling applications such as Rhino, Blender, or Houdini

  • Ability to create diagrams, wireframes, and other visual tools to communicate design concepts

  • Platform architecture and modular system design

  • Software engineering best practices, including testing, CI/CD pipelines, code reviews, and technical documentation

  • Experience translating research models, computational methods, and visualizations into production-ready software

Essential Qualities

  • Comfortable working in a highly interdisciplinary team across software engineering, design, architecture, ecology, research, and technology

  • Self-motivated and able to drive complex technical work with a high degree of ownership

  • Curious, exploratory, and eager to engage with unfamiliar domains, including environmental modeling, generative design, spatial data, and ecosystem services

  • Innovative thinker with enthusiasm for developing new tools, workflows, and software platforms

  • Strong collaborator who can translate ideas between technical and non-technical stakeholders

  • Creative problem-solver who can approach ambiguous software and research challenges with flexibility

  • Clear communicator who can explain complex technical concepts through discussion, diagrams, wireframes, documentation, or prototypes

  • Comfortable operating in a research-driven environment where methods, requirements, and product direction may evolve

  • Detail-oriented in building maintainable, scalable, and production-quality software

  • Mission-aligned with OXMAN’s vision of integrating design, technology, and biology to support positive ecological outcomes