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Internship Mobile Game Developer Jobs in Texas (NOW HIRING)

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the ...

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the ...

Senior Product Manager

Austin, TX · On-site

$125K - $165K/yr

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the ...

Director of Product

Austin, TX · On-site

$231K - $241K/yr

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the ...

The right person will be a developer who knows what it takes to produce innovative, best-in-class ... internship experience or personal portfolios) * Familiarity with the React Native ecosystem ...

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Internship Mobile Game Developer information

What are the key skills and qualifications needed to thrive as an Internship Mobile Game Developer, and why are they important?

To thrive as an Internship Mobile Game Developer, you need a solid grasp of programming languages like C# or Java, basic game design principles, and familiarity with mobile platforms, often supported by coursework or personal projects. Experience with game engines such as Unity or Unreal Engine and version control systems like Git is typically expected. Creativity, problem-solving, and effective teamwork set standout candidates apart in collaborative development environments. These skills ensure interns can contribute meaningfully to game projects, learn quickly, and adapt to industry workflows.

What does an Internship Mobile Game Developer do?

An Internship Mobile Game Developer assists in designing, coding, testing, and debugging mobile games under the guidance of senior developers. Interns often work with popular game engines like Unity or Unreal Engine to create engaging gameplay features, fix bugs, and optimize performance. They also collaborate with artists, designers, and other team members to bring game concepts to life while learning industry best practices. This role is a valuable opportunity to gain hands-on experience in mobile game development and build a professional portfolio.

What kinds of projects or tasks can an Internship Mobile Game Developer expect to work on during their placement?

As an Internship Mobile Game Developer, you’ll typically be involved in a variety of tasks such as prototyping new game features, debugging and optimizing code, assisting with user interface implementation, and collaborating closely with designers and artists. Interns often contribute to both ongoing projects and internal game jams, allowing them to gain hands-on experience across the development cycle. You’ll likely use industry-standard tools and frameworks, and receive mentorship from experienced developers, which helps build both technical and teamwork skills for future career growth.
What are the most commonly searched types of Mobile Game Developer jobs in Texas? The most popular types of Mobile Game Developer jobs in Texas are:
Principal Software Developer - Full Stack (Unity, C#)

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Posted 13 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.