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Internship Computer Science Game Development Jobs in New York

Video Game Design Tutor

Mount Vernon, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Glen Cove, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Norwalk, CT ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Elizabeth, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Paramus, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Yonkers, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Westfield, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Paterson, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Hoboken, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Summit, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Clifton, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Hempstead, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

New Rochelle, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Jersey City, NJ ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

White Plains, NY ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

Stamford, CT ยท Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

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Showing results 1-20

Internship Computer Science Game Development information

What kinds of projects or tasks can I expect to work on during a Computer Science Game Development internship?

As a Computer Science Game Development intern, you'll typically be involved in tasks such as coding game features, debugging, testing gameplay mechanics, and collaborating with artists and designers to implement new content. Interns often contribute to both new and ongoing projects, gaining hands-on experience with popular game engines like Unity or Unreal. You may also participate in team meetings, get exposure to agile development processes, and receive mentorship from experienced game developers. This environment offers a valuable opportunity to build your portfolio and gain insights into the fast-paced game development industry.

What is the difference between Internship Computer Science Game Development vs Game Programmer Intern?

AspectInternship Computer Science Game DevelopmentGame Programmer Intern
Required CredentialsTypically pursuing or recent graduate in Computer Science or related fieldSimilar; often pursuing CS or software engineering degree
Work EnvironmentGame studios, development teams, collaborative projectsGame studios, programming teams, collaborative environment
Industry UsageCommonly used for broad entry-level roles in game developmentSpecific to programming-focused roles in game development
Search & Comparison IntentUnderstanding general internship opportunities in game developmentFocusing on programming-specific internship roles

Both roles target students or recent graduates interested in game development, with similar educational backgrounds and work environments. The main difference is that 'Game Programmer Intern' emphasizes programming tasks, while 'Internship Computer Science Game Development' covers broader development activities, including design, testing, and project management.

What are the key skills and qualifications needed to thrive as an intern in Computer Science Game Development, and why are they important?

To thrive as an intern in Computer Science Game Development, you typically need foundational programming skills (such as C++ or C#), an understanding of computer science principles, and relevant coursework or project experience. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly coursework or certifications in game development are highly beneficial. Creative problem-solving, strong teamwork, and effective communication help interns stand out in collaborative and iterative development environments. These skills and qualities are crucial for contributing meaningfully to projects, learning quickly, and adapting to the fast-paced nature of the game industry.

What are Internship Computer Science Game Development positions?

Internship Computer Science Game Development positions are temporary roles for students or recent graduates that provide hands-on experience in designing, programming, and testing video games. Interns typically work with professional game developers to learn about game engines, coding languages, and the full game development lifecycle. These internships help participants build practical skills, gain industry exposure, and often serve as a stepping stone to full-time jobs in game development.
What are the most commonly searched types of Computer Science Game Development jobs in New York? The most popular types of Computer Science Game Development jobs in New York are:
What cities in New York are hiring for Internship Computer Science Game Development jobs? Cities in New York with the most Internship Computer Science Game Development job openings:
Infographic showing various Internship Computer Science Game Development job openings in New York as of July 2026, with employment types broken down into 36% Internship, 46% Full Time, and 18% Part Time. Highlights an 82% In-person, and 18% Remote job distribution.
Visiting Assistant Professor, Game Design & Technical Art

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Old Westbury, NY โ€ข On-site

Other

Retirement, PTO

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Visiting Assistant Professor, Game Design & Technical Art
Job Location(s) US-NY-Old Westbury | US-NY-New York
Job ID 2026-4575 Division School of Architecture & Design Position Type Faculty Type Regular Full-Time Category School of Architecture and Design
Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.

Responsibilities

The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.


The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.

Qualifications

The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.

A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.

Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.

Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.

The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.

Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.

Other Information

New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.