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Internship Computer Science Game Development Jobs in Maryland

Computer Science Internship

College Park, MD ยท On-site

$19 - $25/hr

Computer Science Intern Location: College Park, Maryland (across the street from campus) Who We Are ... You will be involved in research, development, and problem-solving, helping to shape the future of ...

Computer Science Intern Location: College Park, Maryland (across the street from campus) Who We Are ... You will be involved in research, development, and problem-solving, helping to shape the future of ...

Computer Science Intern Location: College Park, Maryland (across the street from campus) Who We Are ... You will be involved in research, development, and problem-solving, helping to shape the future of ...

Computer Science Intern

Beachville, MD

$14.75 - $19.50/hr

... internship. Essential Job Functions: Work closely with project management, development teams, and ... Pursuing Computer Science or Engineering Degree. Excellent verbal and written communication skills.

Computer Science Intern

Saint Inigoes, MD ยท On-site

$14.75 - $19.50/hr

... internship. Essential Job Functions: Work closely with project management, development teams, and ... Pursuing Computer Science or Engineering Degree. Excellent verbal and written communication skills.

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Internship Computer Science Game Development information

What are the key skills and qualifications needed to thrive as an intern in Computer Science Game Development, and why are they important?

To thrive as an intern in Computer Science Game Development, you typically need foundational programming skills (such as C++ or C#), an understanding of computer science principles, and relevant coursework or project experience. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly coursework or certifications in game development are highly beneficial. Creative problem-solving, strong teamwork, and effective communication help interns stand out in collaborative and iterative development environments. These skills and qualities are crucial for contributing meaningfully to projects, learning quickly, and adapting to the fast-paced nature of the game industry.

What kinds of projects or tasks can I expect to work on during a Computer Science Game Development internship?

As a Computer Science Game Development intern, you'll typically be involved in tasks such as coding game features, debugging, testing gameplay mechanics, and collaborating with artists and designers to implement new content. Interns often contribute to both new and ongoing projects, gaining hands-on experience with popular game engines like Unity or Unreal. You may also participate in team meetings, get exposure to agile development processes, and receive mentorship from experienced game developers. This environment offers a valuable opportunity to build your portfolio and gain insights into the fast-paced game development industry.

What are Internship Computer Science Game Development positions?

Internship Computer Science Game Development positions are temporary roles for students or recent graduates that provide hands-on experience in designing, programming, and testing video games. Interns typically work with professional game developers to learn about game engines, coding languages, and the full game development lifecycle. These internships help participants build practical skills, gain industry exposure, and often serve as a stepping stone to full-time jobs in game development.

What is the difference between Internship Computer Science Game Development vs Game Programmer Intern?

AspectInternship Computer Science Game DevelopmentGame Programmer Intern
Required CredentialsTypically pursuing or recent graduate in Computer Science or related fieldSimilar; often pursuing CS or software engineering degree
Work EnvironmentGame studios, development teams, collaborative projectsGame studios, programming teams, collaborative environment
Industry UsageCommonly used for broad entry-level roles in game developmentSpecific to programming-focused roles in game development
Search & Comparison IntentUnderstanding general internship opportunities in game developmentFocusing on programming-specific internship roles

Both roles target students or recent graduates interested in game development, with similar educational backgrounds and work environments. The main difference is that 'Game Programmer Intern' emphasizes programming tasks, while 'Internship Computer Science Game Development' covers broader development activities, including design, testing, and project management.

What are popular job titles related to Internship Computer Science Game Development jobs in Maryland? For Internship Computer Science Game Development jobs in Maryland, the most frequently searched job titles are:
What job categories do people searching Internship Computer Science Game Development jobs in Maryland look for? The top searched job categories for Internship Computer Science Game Development jobs in Maryland are:
What cities in Maryland are hiring for Internship Computer Science Game Development jobs? Cities in Maryland with the most Internship Computer Science Game Development job openings:
Assistant Professor or Lecturer: Gaming and Software Engineering

Assistant Professor or Lecturer: Gaming and Software Engineering

University of Maryland Eastern Shore

Princess Anne, MD โ€ข On-site

$95K - $105K/yr

Full-time

Posted 4 hours ago


Job description

Job Description SummaryOrganization's Summary Statement:
Applications and nominations are currently being accepted for an Assistant Professor or Lecturer position in Game Design and Development in the Department of Computer Science and Engineering Technology, School of Business, Engineering, Applied Sciences, and Tourism Management, University of Maryland Eastern Shore (UMES). The position is a nine-month appointment (tenure-track for Assistant Professor; renewable term for Lecturer) and reports directly to the Department's Chairperson.
UMES is located on the scenic Eastern Shore of Maryland in Princess Anne. The Department of Computer Science and Engineering Technology offers the following degrees: BS in Computer Science, BS in Gaming and Software Engineering, BS in Engineering Technology, and three graduate programs, i.e., a Master of Science in Applied Computer Science, a Master of Science in Applied Cybersecurity Engineering, and an interdisciplinary joint Ph.D. program in Applied Computing and Engineering. The Ph.D. program has five concentrations, three of which are managed by the department, i.e., Cybersecurity, Data and Computational Science, and Software Engineering.
Assistant Professor (Tenure-track) essential responsibilities:
Teaching expectations include instructing undergraduate and graduate
courses in Game Design and Development, and Computer Science in a
variety of instructional modalities, including face-to-face, hybrid, and
online.
Maintain an active research and publication agenda in game design, game
development, or closely related fields.
Seek external funding to support research and student engagement.
Provide service to the Department, School, University, and the profession.
Lecturer (non-tenure track) essential responsibilities:
Carry a higher teaching load (typically 3-4 courses per semester) with
reduced expectations for research and service, focusing primarily on
excellence in teaching and student support.
Provide appropriate level of service to the Department, School, University,
and/or professional community.
General Responsibilities:
Contribute to curriculum development, recruitment, outreach, and retention
initiatives.
Mentor and motivate a diverse student body to engage fully in the
educational process.
Participate in course and program development activities.
Participate in professional data and computational science related
organizations and conferences.
Perform other related duties as assigned.
Required Qualifications:
Assistant Professor (tenure-track)
An earned Ph.D. or ABD (All but Dissertation) in computer science, game
design, computing, software engineering, or a closely related field.
Lecturer (non-tenure)
Substantial professional expertise in game development and design
without a Ph.D. or ABD, with an earned M.S. degree in a closely related
field.
Note: Candidates who do not possess the game-development/design experience outlined above will not be given considered for either track.
Preferences:
Demonstrated post-secondary teaching experience.
Demonstrated online or hybrid teaching experience.
Demonstrated experience working with diverse communities.
Demonstrated experience in obtaining external funding
Required Knowledge/Skills/Abilities:
Strong communication skills, including written communication.
Excellence in teaching and a commitment to mentoring students.
Competent in research and creative activities.
Strong interpersonal skills.
Physical Demands:
May require extended periods of standing, bending, sitting at desk.
May require lifting up to 25 lbs.
Requires communication with a variety of constituents externally and
internally.
Requires operation of a variety of office equipment.
Licenses/ Certifications: N/AAdditional Job Details

Required Application Materials: Qualified applicants should submit a letter of interest, an academic curriculum vita, unofficial transcripts (official transcripts will be required once the candidates are selected), and the names of three current professional references including e-mail address and telephone number (current supervisor will not be contacted without the candidate's prior consent). All applicants must apply using the new online application system. Please visit https://umd.wd1.myworkdayjobs.com/UMES to apply. Questions regarding the position responsibilities should be directed to Dr. Asad Azemi, Department Chair at (410) 651-6422 or by email: aazemi@umes.edu

Best Consideration Date: N/A

Posting Close Date: N/A

Open Until Filled: Yes

DepartmentUMES-BNTC-Computer Science & Engineering TechnologyWorker Sub-Type Faculty RegularSalary Range$95,000 - $105,000EEO Statement

UMESis an EEO/AA employer and will not discriminate against any employee or applicant because of race, age, sex, color, sexual orientation, religion, national origin, marital status, genetic information, or political affiliation. Minorities, women, veterans, and persons with disabilities are encouraged to apply. The successful candidate must be able to show acceptable documentation establishing the right to accept employment in the United States of America without employer sponsorship.

Diversity Statement

The University of Maryland Eastern Shore (UMES) is an equal access, equal opportunityinstitution fully committed to diversity in education and employment. All students, employees, and the campus community at UMES are valued, respected, and have the opportunity to receive an equitable experience in an inclusive, welcoming environment of openness and appreciation.

Title IX Statement

It is the policy of the University of Maryland Eastern Shore (UMES) to comply with Title IX of the Education Amendments of 1972, which prohibits discrimination (including sexual harassment and sexual violence) based on sex in the University's educational programs and activities. Title IX also prohibits retaliationfor asserting or otherwise participating in claims of sex discriminations or harassment.